[Crossfire-wiki] [Crossfire DokuWiki] page changed: dev:objects
no-reply_wiki at metalforge.org
no-reply_wiki at metalforge.org
Fri Dec 1 06:10:36 CST 2006
A page in your DokuWiki was added or changed. Here are the details:
Date : 2006/12/01 06:10
User : ryo
Edit Summary: format
@@ -613,12 +613,13 @@
| 25031 | Imperial Post Office postboxes |
| 25041 | Slot machines |
| 25042 | Trigger (27), levers (93) |
| 25091 | Bed to reality (106) |
+
===== editable field (editable) =====
- Editable sole meaning is for crossedit. Crossedit uses editable to determine
+ Editable sole meaning is for Crossedit. Crossedit uses editable to determine
what menu(s) the item should appear in. Crossfire does not use it at all.
The following table/values determine what menus the archetype will appear
in. When looking at this table to determine what the value of editable
@@ -627,29 +628,25 @@
to editable 1 - that is to say, they become monsters.
Asterisk(*) marks groups that are really editable.
- 0 (0) None - Internal archetypes (spells, abilities,
- map, etc.)
- *1 (1) Monsters - all monsters, generators and NPC's
- *2 (2) Exits - all buildings, towns, teleprorts and other
- exits
- *3 (4) Treasures - Normally used maps as treasures
- *4 (8) Backgrounds - different backgrounds (floors, woods, etc.)
- *5 (16) Gates and door - everything that can be opened or closed
- *6 (32) Special - directors, spinners, firewalls
- *7 (64) Shop - All items needed in shops.
- *8 (128) Normal objects - sacks, signs, gravestone, furnitures etc.
- *9 (256) False walls - Walls that C. Animations (anim - mina) (facings)can be destroyed or
- broken through.
- 10 (512) Walls - different walls, caves, dungeons etc.
- 11 (1024) Equipments - mainly weapons and armours
- 12 (2048) Rest treasures - foods, scrolls, potions, jewels, etc
- 13 (4096) Artifacts - Named weapons, special armors, etc
+ ^ Bit ^ Value ^ Name ^ Description ^
+ | 0 | 0 | None | Internal archetypes (spells, abilities, map, etc.) |
+ | *1 | 1 | Monsters | all monsters, generators and NPC's |
+ | *2 | 2 | Exits | all buildings, towns, teleporters and other exits |
+ | *3 | 4 | Treasures | Normally used maps as treasures |
+ | *4 | 8 | Backgrounds | different backgrounds (floors, woods, etc.) |
+ | *5 | 16 | Gates and door | everything that can be opened or closed |
+ | *6 | 32 | Special | directors, spinners, firewalls |
+ | *7 | 64 | Shop | All items needed in shops. |
+ | *8 | 128 | Normal objects | sacks, signs, gravestone, furnitures etc. |
+ | *9 | 256 | False walls | Walls that C. Animations (anim - mina) (facings) can be destroyed or broken through. |
+ | 10 | 512 | Walls | different walls, caves, dungeons etc. |
+ | 11 | 1024 | Equipments | mainly weapons and armours |
+ | 12 | 2048 | Rest treasures | foods, scrolls, potions, jewels, etc |
+ | 13 | 4096 | Artifacts | Named weapons, special armors, etc |
- An archetype can belong to several editable families, by adding the values
- together. For example, a value of 544 (512+32) would show up in both the
- special and walls menu.
+ An archetype can belong to several editable families, by adding the values together. For example, a value of 544 (512+32) would show up in both the special and walls menu.
===== Animations (anim - mina) (facings) =====
IP-Address : 213.174.127.3
Old Revision: http://wiki.metalforge.net/doku.php/dev:objects?rev=1164974729
New Revision: http://wiki.metalforge.net/doku.php/dev:objects
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