[Crossfire-wiki] [Crossfire DokuWiki] page changed: dev:objects

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Fri Dec 1 06:10:36 CST 2006


A page in your DokuWiki was added or changed. Here are the details:

Date        : 2006/12/01 06:10
User        : ryo
Edit Summary: format

@@ -613,12 +613,13 @@
  | 25031		| Imperial Post Office postboxes |
  | 25041		| Slot machines |
  | 25042		| Trigger (27), levers (93) |
  | 25091		| Bed to reality (106) |
+ 
  
  ===== editable field (editable) =====
  
- Editable sole meaning is for crossedit.  Crossedit uses editable to determine
+ Editable sole meaning is for Crossedit.  Crossedit uses editable to determine
  what menu(s) the item should appear in.  Crossfire does not use it at all.
  
  The following table/values determine what menus the archetype will appear
  in.  When looking at this table to determine what the value of editable
@@ -627,29 +628,25 @@
  to editable 1 - that is to say, they become monsters.
  
  Asterisk(*) marks groups that are really editable.
  
-  0 (0)	None			- Internal archetypes (spells, abilities,
- 				map, etc.)
- *1 (1)	Monsters		- all monsters, generators and NPC's
- *2 (2)	Exits			- all buildings, towns, teleprorts and other
- 				exits
- *3 (4)	Treasures		- Normally used maps as treasures
- *4 (8)	Backgrounds		- different backgrounds (floors, woods, etc.)
- *5 (16) Gates and door		- everything that can be opened or closed
- *6 (32) Special			- directors, spinners, firewalls
- *7 (64) Shop			- All items needed in shops.
- *8 (128) Normal objects		- sacks, signs, gravestone, furnitures etc.
- *9 (256) False walls		- Walls that C. Animations (anim - mina) (facings)can be destroyed or
- 				broken through.
- 10 (512) Walls			- different walls, caves, dungeons etc.
- 11 (1024) Equipments		- mainly weapons and armours
- 12 (2048) Rest treasures	- foods, scrolls, potions, jewels, etc
- 13 (4096) Artifacts		- Named weapons, special armors, etc
+ ^ Bit ^ Value ^ Name ^ Description ^
+ | 0 | 0		| None			| Internal archetypes (spells, abilities, map, etc.) |
+ | *1 | 1	| Monsters		| all monsters, generators and NPC's |
+ | *2 | 2	| Exits			| all buildings, towns, teleporters and other exits |
+ | *3 | 4	| Treasures		| Normally used maps as treasures |
+ | *4 | 8	| Backgrounds		| different backgrounds (floors, woods, etc.) |
+ | *5 | 16	| Gates and door	| everything that can be opened or closed |
+ | *6 | 32	| Special		| directors, spinners, firewalls |
+ | *7 | 64	| Shop			| All items needed in shops. |
+ | *8 | 128	| Normal objects	| sacks, signs, gravestone, furnitures etc. |
+ | *9 | 256	| False walls		| Walls that C. Animations (anim - mina) (facings) can be destroyed or broken through. |
+ | 10 | 512	| Walls			| different walls, caves, dungeons etc. |
+ | 11 | 1024	| Equipments		| mainly weapons and armours |
+ | 12 | 2048	| Rest treasures	| foods, scrolls, potions, jewels, etc |
+ | 13 | 4096	| Artifacts		| Named weapons, special armors, etc |
  
- An archetype can belong to several editable families, by adding the values
- together.  For example, a value of 544 (512+32) would show up in both the
- special and walls menu.
+ An archetype can belong to several editable families, by adding the values together.  For example, a value of 544 (512+32) would show up in both the special and walls menu.
  
  
  ===== Animations (anim - mina) (facings) =====
  


IP-Address  : 213.174.127.3
Old Revision: http://wiki.metalforge.net/doku.php/dev:objects?rev=1164974729
New Revision: http://wiki.metalforge.net/doku.php/dev:objects

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