[Crossfire-wiki] [Crossfire DokuWiki] page changed: dev:random-maps
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Fri Dec 1 08:40:01 CST 2006
A page in your DokuWiki was added or changed. Here are the details:
Date : 2006/12/01 08:39
User : ryo
Edit Summary: format
@@ -91,40 +91,32 @@
| 0 | random "orientation" |
| 1 | player arrives in the map at a "stairs up", he goes to harder levels by finding a "stairs down" |
| 2 | reverse of 1 |
| 3-6 | exits are horizontal. In the future these will be made to make exits to rightward, leftward, north and south. |
+
===== Misc. Parameters =====
- ^ Parameter ^ Meaning ^
- 'decoroptions' <option> Currently, ignored. Possibly in the future it
- will cause the decor to be patterned in some way,
- such as <put decor along walls> or <put decor
- in center of rooms>
+ ==== decoroptions <option> ====
+
+ Currently, ignored. Possibly in the future it will cause the decor to be patterned in some way, such as <put decor along walls> or <put decor in center of rooms>.
+
+ ==== treasureoptions <opt> ====
+
+ Parameterizes how the treasure is placed and protected.
+ ^ Value ^ Meaning ^
+ | 0 | Choose random treasure options |
+ | 1 | Concentrate the treasure on the map in a few locations |
+ | 2 | Hide the treasure behind hidden doors |
+ | 4 | put the treasure in a chest which must be unlocked (a key will be placed somewhere in the map, probably in a monster.) |
+ | 8 | Put locked doors around the treasure (a key to each door will be placed in a monster or somewhere reachable by the player: one key on each side of the door.) In onion maps, the treasure is co-located with the exit to harder levels, so this makes the exit harder to get to.
+ | 16 | Trap the treasure. A trap from /styles/trapstyles/traps is selected and inserted into the treasure chest. |
+ | 32 | Sparse treasure. 1/2 as much treasure is generated. |
+ | 64 | Rich treasure. 2x as much treasure is generated. |
- 'treasureoptions' <opt> Parameterizes how the treasure is placed and protected.
- 0 choose random treasure options
- 1 concentrate the treasure on the map in a few locations
- 2 hide the treasure behind hidden doors
- 4 put the treasure in a chest which must be unlocked.
- (a key will be placed somewhere in the map, probably
- in a monster.)
- 8 Put locked doors around the treasure (a key to each
- door will be placed in a monster or somewhere reachable
- by the player: one key on each side of the door.)
- In onion maps, the treasure is co-located with the
- exit to harder levels, so this makes the exit harder
- to get to.
- 16 Trap the treasure. A trap from /styles/trapstyles/traps
- is selected and inserted into the treasure chest.
- 32 sparse treasure. 1/2 as much treasure is generated.
- 64 rich treasure. 2x as much treasure is generated.
+ If option 1 is not set, options 2-16 are ignored. Options may be added together: treasureoptions 3 means treasure options 1 and 2 are set.
- If option 1 is not set, options 2-16 are ignored. Options
- may be added together: treasureoptions 3 means treasure
- optons 1 and 2 are set.
-
====== Map Layout styles ======
===== Onion Maps =====
IP-Address : 213.174.127.3
Old Revision: http://wiki.metalforge.net/doku.php/dev:random-maps?rev=1164983760
New Revision: http://wiki.metalforge.net/doku.php/dev:random-maps
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