[Crossfire-wiki] [Crossfire DokuWiki] page changed: dev:random-maps

no-reply_wiki at metalforge.org no-reply_wiki at metalforge.org
Fri Dec 1 08:40:01 CST 2006


A page in your DokuWiki was added or changed. Here are the details:

Date        : 2006/12/01 08:39
User        : ryo
Edit Summary: format

@@ -91,40 +91,32 @@
  | 0	| random "orientation" |
  | 1	| player arrives in the map at a "stairs up", he goes to harder levels by finding a "stairs down" |
  | 2	| reverse of 1 |
  | 3-6	| exits are horizontal. In the future these will be made to make exits to rightward, leftward, north and south. |
+ 
  
  ===== Misc. Parameters =====
  
- ^ Parameter ^ Meaning ^
-   'decoroptions' <option>	Currently, ignored.  Possibly in the future it
- 			will cause the decor to be patterned in some way,
- 			such as <put decor along walls> or <put decor
- 			in center of rooms>
+ ==== decoroptions <option> ====
+ 
+ Currently, ignored.  Possibly in the future it will cause the decor to be patterned in some way, such as <put decor along walls> or <put decor in center of rooms>.
+ 
+ ==== treasureoptions <opt> ====
+ 
+ Parameterizes how the treasure is placed and protected.
  
+ ^ Value ^ Meaning ^
+ | 0	| Choose random treasure options |
+ | 1	| Concentrate the treasure on the map in a few locations |
+ | 2	| Hide the treasure behind hidden doors |
+ | 4	| put the treasure in a chest which must be unlocked (a key will be placed somewhere in the map, probably in a monster.) |
+ | 8	| Put locked doors around the treasure (a key to each door will be placed in a monster or somewhere reachable by the player:  one key on each side of the door.) In onion maps, the treasure is co-located with the  exit to harder levels, so this makes the exit harder to get to.
+ | 16	| Trap the treasure.  A trap from /styles/trapstyles/traps is selected and inserted into the treasure chest. |
+ | 32	| Sparse treasure.  1/2 as much treasure is generated. |
+ | 64	| Rich treasure.  2x as much treasure is generated. |
  
-   'treasureoptions' <opt>	Parameterizes how the treasure is placed and protected.
- 		0	choose random treasure options
- 		1	concentrate the treasure on the map in a few locations
- 		2	hide the treasure behind hidden doors
- 		4	put the treasure in a chest which must be unlocked.
- 			(a key will be placed somewhere in the map, probably
- 			in a monster.)
- 		8	Put locked doors around the treasure (a key to each
- 			door will be placed in a monster or somewhere reachable
- 			by the player:  one key on each side of the door.)
- 			In onion maps, the treasure is co-located with the
- 			exit to harder levels, so this makes the exit harder
- 			to get to.
- 		16	Trap the treasure.  A trap from /styles/trapstyles/traps
- 			is selected and inserted into the treasure chest.
- 		32	sparse treasure.  1/2 as much treasure is generated.
- 		64	rich treasure.  2x as much treasure is generated.
+ If option 1 is not set, options 2-16 are ignored.  Options may be added together:  treasureoptions 3 means treasure options 1 and 2 are set.
  
- 		If option 1 is not set, options 2-16 are ignored.  Options
- 		may be added together:  treasureoptions 3 means treasure
- 		optons 1 and 2 are set.
- 			
  ====== Map Layout styles ======
  
  
  =====  Onion Maps =====


IP-Address  : 213.174.127.3
Old Revision: http://wiki.metalforge.net/doku.php/dev:random-maps?rev=1164983760
New Revision: http://wiki.metalforge.net/doku.php/dev:random-maps

-- 
This mail was generated by DokuWiki at
http://wiki.metalforge.net/




More information about the crossfire-wiki mailing list