[Crossfire-wiki] [Crossfire DokuWiki] page changed: dev:spells

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Fri Dec 1 09:27:58 CST 2006


A page in your DokuWiki was added or changed. Here are the details:

Date        : 2006/12/01 09:27
User        : ryo
Edit Summary: format

@@ -102,23 +102,17 @@
  
  When a spell is cast, often it copies over certain values into the
  SPELL_EFFECT (102).  The subtype of the SPELL_EFFECT, which should generally
  match that of SPELL itself, determines what the spell does.
+ 
  
  ===== Spell paths documentation =====
  
- Long ago a number of archmages discovered patterns in the web that spells
- weave in the aether. They found that some spells had structural similarities
- to others and some of the mages took to studying particular groups of spells.
- These mages found that by molding their thought patterns to match the patterns
- of the spells they could better utilise all the spells of the group. Because
- of their disciplined approach, the mages were described as following spell
- Paths. As they attuned themselves to particular spell Paths they found that
- they would become repelled from others, and in some cases found they were
- denied any access to some paths. The legacy of these mages remains in some
- of the magical items to be found around the world.
+ ==== Lore ====
+ 
+ Long ago a number of archmages discovered patterns in the web that spells weave in the aether. They found that some spells had structural similarities to others and some of the mages took to studying particular groups of spells. These mages found that by molding their thought patterns to match the patterns of the spells they could better utilise all the spells of the group. Because of their disciplined approach, the mages were described as following spell Paths. As they attuned themselves to particular spell Paths they found that they would become repelled from others, and in some cases found they were denied any access to some paths. The legacy of these mages remains in some of the magical items to be found around the world.
  
- Technical details:
+ ==== Technical details ====
  In the same way that players and objects can be protected, immune, and
  vulnerable to the different types of attacks, they can now be attuned,
  repelled, or denied access to the different spell Paths. An object that
  is attuned to a Path cast spells from that Path at 80% of the spell point
@@ -131,25 +125,25 @@
  defined in PATH_SP_MULT (from spells.h), PATH_TIME_MULT (from spells.h), and
  path_level_mod (from spells.c)
   
  The Paths themselves are the following:
-   "Nothing",
-   "Protection",
-   "Fire",
-   "Frost",
-   "Electricity",
-   "Missiles",
-   "Self",
-   "Summoning",
-   "Abjuration",
-   "Restoration",
-   "Detonation",
-   "Mind",
-   "Creation",
-   "Teleportation",
-   "Information",
-   "Transmutation",
-   "Transferrence".
+   * "Nothing",
+   * "Protection",
+   * "Fire",
+   * "Frost",
+   * "Electricity",
+   * "Missiles",
+   * "Self",
+   * "Summoning",
+   * "Abjuration",
+   * "Restoration",
+   * "Detonation",
+   * "Mind",
+   * "Creation",
+   * "Teleportation",
+   * "Information",
+   * "Transmutation",
+   * "Transferrence".
  
  See define.h for the number values corresponding to the Path.
  
  Some more will be added in the near future. Some spells do not currently 
@@ -161,8 +155,10 @@
  Paths are quite powerful and shouldn't be given away cheaply. Ideally, most
  objects with path_attuned attributes should have path_repelled and path_denied
  attributes as well, to balance out (eg attuned to Fire, repelled from 
  Protection, and denied from Restoration)
+ 
+ FIXME check above information :)
  
  ===== Spell subtypes =====
  
  This section lists specific spell subtypes and what they really


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Old Revision: http://wiki.metalforge.net/doku.php/dev:spells?rev=1164986773
New Revision: http://wiki.metalforge.net/doku.php/dev:spells

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