[Crossfire-wiki] [Crossfire DokuWiki] page changed: faq

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Date        : 2006/12/03 23:53
User        : leaf
Edit Summary: Applied more wiki formatting

@@ -111,84 +111,106 @@
  Port 13327 
  
  ===== Chapter 3 - Playing Crossfire =====
  
- 3.1 Beginner's Questions 
+ ==== 3.1 Beginner's Questions ====
  
- 3.1.1 Which initial stats are most important? 
-  The seven primary stats are: 
-  Strength ("STR") - a measure of the physical strength.  Can affect damage and how much can be carried without losing speed.  Also affects how often the character can attack. 
-  Dexterity ("DEX") -measures physical agility.  Helps the character avoid being hit.  Affects the Armour Class and the speed 
-  Constitution ("CON") - measures physical health and toughness.  Affects the maximum Hit Points. 
-  Intelligence ("INT") -  measures ability to learn skills and incantations (both prayers and magic). 
-  Wisdom ("WIS") -  measures the ability to learn/use divine magic.  Affects Maximum Grace. 
-  Power ("POW") -  measures magical potential.  Affects the maximum Spell Points. 
-  Charisma ("CHA") -  measures social and leadership abilities.  Affects the prices when buying and selling items. 
-  Primary stats have a "natural" range between 0 and ~20. The actual upper limit on each primary stat is set by the chosen character class (see character classes.) You can raise your primary stats by drinking potions up to your class natural limit. 
+ === 3.1.1 Which initial stats are most important? ===
  
- 3.1.2 What do the other stats mean? 
-  The other stats are : 
-  score - The total accumulated experience of the character. score is increased as a reward for appropriate player action and may decrease as a result of a magical attack or character death. The score starts at a value of 0. 
-  level - A rating of overall ability whose value is determined from the score. As the level of the character increases, the character becomes able to succeed at more difficult tasks. level starts at a value of 0 and may range up beyond 100. The value of the stat which appears in the stat window is sometimes known as the overall level. 
-  hit points ("Hp") - Measures of how much damage the player can take before dying. Hit points are determined from the player level and are influenced by the value of the character CON. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment. 
-  mana ("Sp") - Measures of how much ``fuel'' the player has for casting incantations. Mana is calculated from the character level and the value of the character POW. Mana values can range between 1 to beyond 500. Higher values indicate greater amounts of mana. 
-  grace("Gr") - How favored the character is by the gods. In game terms, how much divine magic a character can cast. Character level, WIS and POW effect what the value of grace is. During play, grace values may exceed the character maximum; grace can take on large positive and negative values. Positive values indicate favor by the gods. 
-  weapon class ("Wc") - How skilled the characters melee/missile attack is. Lower values indicate a more potent, skilled attack. Current weapon, user level and STR are some things which effect the value of Wc. The value of Wc may range between 25 and -72.  
-  damage ("Dam") - How much damage a melee/missile attack by the character will inflict. Higher values indicate a greater amount of damage will be inflicted with each attack. 
-  armour class ("Ac") - How protected the character is from being hit by any attack. Lower values are better. Ac is based on the character class and is modified by the DEX and current armour worn. For characters that cannot wear armour, Ac improves as their level increases. 
-  armour ("Arm") - How much damage will be subtracted from successful hits made upon the character. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value. 
-  speed - How fast the player may move. The value of speed may range between nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed is determined from the DEX and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed. 
-  weapon speed - Appears in parentheses after the speed in the stat window. This quantity is how many attacks the player may make per unit of time. Higher values indicate faster attack speed. Current weapon and user DEX effect the value of weapon speed. 
-  food - How full the character's stomach is. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.. 
+ The seven primary stats are: 
+   * Strength ("STR") - a measure of the physical strength.  Can affect damage and how much can be carried without losing speed.  Also affects how often the character can attack. 
+   * Dexterity ("DEX") -measures physical agility.  Helps the character avoid being hit.  Affects the Armour Class and the speed 
+   * Constitution ("CON") - measures physical health and toughness.  Affects the maximum Hit Points. 
+   * Intelligence ("INT") -  measures ability to learn skills and incantations (both prayers and magic). 
+   * Wisdom ("WIS") -  measures the ability to learn/use divine magic.  Affects Maximum Grace. 
+   * Power ("POW") -  measures magical potential.  Affects the maximum Spell Points. 
+   * Charisma ("CHA") -  measures social and leadership abilities.  Affects the prices when buying and selling items. 
+ 
+ Primary stats have a "natural" range between 0 and ~20. The actual upper limit on each primary stat is set by the chosen character class (see character classes.) You can raise your primary stats by drinking potions up to your class natural limit. 
+ 
+ === 3.1.2 What do the other stats mean? ===
+ 
+ The other stats are : 
+   * score - The total accumulated experience of the character. score is increased as a reward for appropriate player action and may decrease as a result of a magical attack or character death. The score starts at a value of 0. 
+   * level - A rating of overall ability whose value is determined from the score. As the level of the character increases, the character becomes able to succeed at more difficult tasks. level starts at a value of 0 and may range up beyond 100. The value of the stat which appears in the stat window is sometimes known as the overall level. 
+   * hit points ("Hp") - Measures of how much damage the player can take before dying. Hit points are determined from the player level and are influenced by the value of the character CON. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to   withstand punishment. 
+   * mana ("Sp") - Measures of how much ``fuel'' the player has for casting incantations. Mana is calculated from the character level and the value of the character POW. Mana values can range between 1 to beyond 500. Higher values indicate greater amounts of mana. 
+   * grace("Gr") - How favored the character is by the gods. In game terms, how much divine magic a character can cast. Character level, WIS and POW effect what the value of grace is. During play, grace values may exceed the character maximum; grace can take on large positive and negative values. Positive values indicate favor by the gods. 
+   * weapon class ("Wc") - How skilled the characters melee/missile attack is. Lower values indicate a more potent, skilled attack. Current   weapon, user level and STR are some things which effect the value of Wc. The value of Wc may range between 25 and -72.  
+   * damage ("Dam") - How much damage a melee/missile attack by the character will inflict. Higher values indicate a greater amount of damage will be inflicted with each attack. 
+   * armour class ("Ac") - How protected the character is from being hit by any attack. Lower values are better. Ac is based on the character class and is modified by the DEX and current armour worn. For characters that cannot wear armour, Ac improves as their level increases. 
+   * armour ("Arm") - How much damage will be subtracted from successful hits made upon the character. This value ranges between 0 to 99%.   Current armour worn primarily determines Arm value. 
+   * speed - How fast the player may move. The value of speed may range between nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed is determined from the DEX and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed. 
+   * weapon speed - Appears in parentheses after the speed in the stat window. This quantity is how many attacks the player may make per unit of time. Higher values indicate faster attack speed. Current weapon and user DEX effect the value of weapon speed. 
+   * food - How full the character's stomach is. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.. 
   
- 3.1.3 Which race is best? 
-  Each class (or race) has it´s own benefits and hindrances.  "While spellcasters can be interesting, and a fireborn or other exotic character can be challenging, I suggest avoiding them for your first character. I find that most maps and quests can best be solved by brute force. So I recommend a character that can attain a 30 strength. That means a Barbarian, Dwarf, or Warrior would be good choices." (Preston F. Crowe)  After you get a "feel for the game" and wish to enjoy a challenge, then try one of the more exotic classes like the wraith, or fireborn. 
+ === 3.1.3 Which race is best? ===
  
- 3.1.4 How do I save my position? 
-  Whenever I use the save command it seems to work fine but when I quit the gave the player is deleted! What gives? 
+ Each class (or race) has it´s own benefits and hindrances.  "While spellcasters can be interesting, and a fireborn or other exotic character can be challenging, I suggest avoiding them for your first character. I find that most maps and quests can best be solved by brute force. So I recommend a character that can attain a 30 strength. That means a Barbarian, Dwarf, or Warrior would be good choices." (Preston F. Crowe)  After you get a "feel for the game" and wish to enjoy a challenge, then try one of the more exotic classes like the wraith, or fireborn. 
+ 
+ === 3.1.4 How do I save my position? ===
+ 
+ Whenever I use the save command it seems to work fine but when I quit the gave the player is deleted! What gives? 
  The save command is to provide an emergency backup in case of a game crash. To save your player at the end of your game session you must find a "Bed to reality" and  move your player over it and apply it ("A"). These beds can usually be found in the inns and taverns dotted around the maps (especially in cities). This prevents you just saving anywhere and forces you to finish what you are doing and return somewhere safe. 
  
- 3.1.5 When will my player advance a level? 
-  Your player will advance when his score reaches the following values for the first 10 levels: 
-  Level 1:0 
-  Level 2: 2000 
-  Level 3: 4000 
-  Level 4: 8000 
-  Level 5: 16000 
-  Level 6: 32000 
-  Level 7: 64000 
-  Level 8: 125000 
-  Level 9: 250000 
-  Level 10: 500000
+ === 3.1.5 When will my player advance a level? ===
+ 
+ Your player will advance when his score reaches the following values for the first 10 levels: 
+ 
+ | Level 1 | 0| 
+ | Level 2| 2000 |
+ | Level 3| 4000 |
+ | Level 4| 8000 |
+ | Level 5| 16000 |
+ | Level 6| 32000 |
+ | Level 7| 64000 |
+ | Level 8| 125000 |
+ | Level 9| 250000 |
+ | Level 10| 500000 |
+ 
  Visit the Experience Table page to see a complete list of required experience for levels 1 to 110 using both the Classic System and Harder/Metalforge System.
   
- 3.1.6 Help! I keep dying, what should I do? 
+ === 3.1.6 Help! I keep dying, what should I do?  ===
+ 
+ TIPS on SURVIVING 
+ 
+ Crossfire is populated with a wealth of different monsters. These monsters can have varying immunities and attack types. In addition, some of them can be quite a bit smarter than others. It will be important for new players to learn the abilities of different monsters and learn just how much it will take to kill them. This section discusses how monsters can interact with players. 
+ 
+ Most monsters in the game are out to mindlessly kill and destroy the players. These monsters will help boost a player's score, after he kills them. When fighting a large amount of monsters in a single room, attempt to find a narrower hallway so that you are not being attacked from all sides. Charging into a room full of Beholders for instance would not be wise, instead, open the door and fight them one at a time. 
+ 
+ For beginners, there are several maps designed for them. Find these areas and clear them out. All throughout these levels, a player can find signs and books which they can read by stepping onto them and hitting 'A' to apply the book/sign. These messages will help the player to learn the system. 
+ 
+ One more note, always keep an eye on your food. If your food drops to zero, your character will soon die, so BE CAREFUL! 
+ 
+ NPCs 
+ 
+ Non Player Character are special monsters which have "intelligence." Players may be able to interact with these monsters to help solve puzzles and find items of interest. To speak with a monster you suspect to be a NPC, simply move to an adjacent square to them and push the double-quote, ie. ". Enter your message, and press . You can also use 'say if you feel like typing a little extra. 
+ 
+ Other NPCs may not speak to you, but display intelligence with their movement. Some monsters can be friendly, and may attack the nearest of your enemies. Others can be "pets" in that they follow you around and help you in your quest to kill enemies and find treasure. 
+ 
+ SPECIAL ITEMS 
+ 
+ There are many special items which can be found in Crossfire, of these the most important may be the signs. 
+ 
+   * Signs : Signs often have messages that might clue you in on quests and puzzles or even refer you to NPCs. It is your job as a player to make sure you read every sign to make sure you do not miss things. 
+   * Handles and Buttons : These items can often be manipulated to open up new areas of the map. In the case of handles, all a player must do is apply the handle. In the case of buttons, the player must move items over the button to "hold" it down. Some of the larger buttons may need very large items to be moved onto them, before they can be activated. 
+   * Gates and locked doors :  Gates are often tied to a handle or button and can only be opened by manipulating the the handle/button. Doors that are locked can either be smashed down by attacking the door or by using keys which can be found throughout the game. 
+   * Pits :  Pits can be doorways to new areas of the map too, but be careful, for you could fall down into a pit full of ghosts or dragons and not be able to get back out. 
+   * Break away walls :  Are a common occurrence in Crossfire. These type of walls can be "destroyed" by attacking them. Thus, sometimes it may be worth a player's time to test the walls of a map for "secret doors." 
+   * Fire walls : Will shoot missiles at players. Some firewalls can be destroyed others cannot. 
+   * Directors and Spinners : These odd items will change the direction of any item flying over them, such as missile weapons and spells. 
+ 
+ CAUTION: Some items are perishable.
+ 
+  
+ If for instance you shoot a fireball into a room full of scrolls, you will notice them going up in smoke! So be careful not to destroy valuable items. 
  
-  TIPS on SURVIVING 
-  Crossfire is populated with a wealth of different monsters. These monsters can have varying immunities and attack types. In addition, some of them can be quite a bit smarter than others. It will be important for new players to learn the abilities of different monsters and learn just how much it will take to kill them. This section discusses how monsters can interact with players. 
-  Most monsters in the game are out to mindlessly kill and destroy the players. These monsters will help boost a player's score, after he kills them. When fighting a large amount of monsters in a single room, attempt to find a narrower hallway so that you are not being attacked from all sides. Charging into a room full of Beholders for instance would not be wise, instead, open the door and fight them one at a time. 
-  For beginners, there are several maps designed for them. Find these areas and clear them out. All throughout these levels, a player can find signs and books which they can read by stepping onto them and hitting 'A' to apply the book/sign. These messages will help the player to learn the system. 
-  One more note, always keep an eye on your food. If your food drops to zero, your character will soon die, so BE CAREFUL! 
-  NPCs 
-  Non Player Character are special monsters which have "intelligence." Players may be able to interact with these monsters to help solve puzzles and find items of interest. To speak with a monster you suspect to be a NPC, simply move to an adjacent square to them and push the double-quote, ie. ". Enter your message, and press . You can also use 'say if you feel like typing a little extra. 
-  Other NPCs may not speak to you, but display intelligence with their movement. Some monsters can be friendly, and may attack the nearest of your enemies. Others can be "pets" in that they follow you around and help you in your quest to kill enemies and find treasure. 
-  SPECIAL ITEMS 
-  There are many special items which can be found in Crossfire, of these the most important may be the signs. 
-  Signs : Signs often have messages that might clue you in on quests and puzzles or even refer you to NPCs. It is your job as a player to make sure you read every sign to make sure you do not miss things. 
-  Handles and Buttons : These items can often be manipulated to open up new areas of the map. In the case of handles, all a player must do is apply the handle. In the case of buttons, the player must move items over the button to "hold" it down. Some of the larger buttons may need very large items to be moved onto them, before they can be activated. 
-  Gates and locked doors :  Gates are often tied to a handle or button and can only be opened by manipulating the the handle/button. Doors that are locked can either be smashed down by attacking the door or by using keys which can be found throughout the game. 
-  Pits :  Pits can be doorways to new areas of the map too, but be careful, for you could fall down into a pit full of ghosts or dragons and not be able to get back out. 
-  Break away walls :  Are a common occurrence in Crossfire. These type of walls can be "destroyed" by attacking them. Thus, sometimes it may be worth a player's time to test the walls of a map for "secret doors." 
-  Fire walls : Will shoot missiles at players. Some firewalls can be destroyed others cannot. 
-  Directors and Spinners : These odd items will change the direction of any item flying over them, such as missile weapons and spells. 
-  CAUTION: Some items are perishable. 
-  If for instance you shoot a fireball into a room full of scrolls, you will notice them going up in smoke! So be careful not to destroy valuable items. 
-  Books/scrolls :  This is how players can obtain magical spells, sometimes a player can learn the spell, other times they cannot. There are many, many different types of books and scrolls out there. 
-  Wands/Rings : Again many different types, rings can be worn to add/remove different immunities. 
-  Artifacts : These are the real treasures of the game. There are more than 20 artifacts out there, but they are very hard to come by. 
-  Weapons/Armor:  Tons of items, it is up to you as the player to figure out which work better then others. 
+   *Books/scrolls :  This is how players can obtain magical spells, sometimes a player can learn the spell, other times they cannot. There are many, many different types of books and scrolls out there. 
+   * Wands/Rings : Again many different types, rings can be worn to add/remove different immunities. 
+   * Artifacts : These are the real treasures of the game. There are more than 20 artifacts out there, but they are very hard to come by. 
+   * Weapons/Armor:  Tons of items, it is up to you as the player to figure out which work better then others. 
  
- 3.2 Advanced Questions
+ === 3.2 Advanced Questions ===
  
  3.2.1 How do I create my own magical weapons? 
   This is done via a series of scrolls that you may find or buy in shops. The procedure is done in two steps. Use the prepare weapon scroll to lay a magic matrix on your weapon. Then use any of the other scrolls to add enchantments you want. Note that some of these scrolls will also require a "sacrifice" to be made when they are read. To sacrifice an object just stand over it when you read the weapon scroll. Scrolls for weapon enchantment are: 
   Prepare weapon 
@@ -377,5 +399,4 @@
  Use the following CVS Checkout command:
   (Careful of line wrap, command should be all on one line..)
   cvs -z3 -d:pserver:anonymous at crossfire.cvs.sourceforge.net:/cvsroot/crossfire co maps-bigworld
  Return to Contents
- 


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