[Crossfire-wiki] [Crossfire DokuWiki] page changed: faq

no-reply_wiki at metalforge.org no-reply_wiki at metalforge.org
Mon Dec 4 00:18:50 CST 2006


A page in your DokuWiki was added or changed. Here are the details:

Date        : 2006/12/04 00:18
User        : leaf
Edit Summary: Something went wrong with the formatting, corrected it

@@ -128,21 +128,22 @@
  Primary stats have a "natural" range between 0 and ~20. The actual upper limit on each primary stat is set by the chosen character class (see character classes.) You can raise your primary stats by drinking potions up to your class natural limit. 
  
  === 3.1.2 What do the other stats mean? ===
  
- The other stats are : 
+ The other stats are: 
+ 
    * score - The total accumulated experience of the character. score is increased as a reward for appropriate player action and may decrease as a result of a magical attack or character death. The score starts at a value of 0. 
    * level - A rating of overall ability whose value is determined from the score. As the level of the character increases, the character becomes able to succeed at more difficult tasks. level starts at a value of 0 and may range up beyond 100. The value of the stat which appears in the stat window is sometimes known as the overall level. 
-   * hit points ("Hp") - Measures of how much damage the player can take before dying. Hit points are determined from the player level and are influenced by the value of the character CON. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to   withstand punishment. 
-   * mana ("Sp") - Measures of how much ``fuel'' the player has for casting incantations. Mana is calculated from the character level and the value of the character POW. Mana values can range between 1 to beyond 500. Higher values indicate greater amounts of mana. 
+   * hit points ("Hp") - Measures of how much damage the player can take before dying. Hit points are determined from the player level and are influenced by the value of the character CON. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment. 
+   * mana ("Sp") - Measures of how much "fuel" the player has for casting incantations. Mana is calculated from the character level and the value of the character POW. Mana values can range between 1 to beyond 500. Higher values indicate greater amounts of mana. 
    * grace("Gr") - How favored the character is by the gods. In game terms, how much divine magic a character can cast. Character level, WIS and POW effect what the value of grace is. During play, grace values may exceed the character maximum; grace can take on large positive and negative values. Positive values indicate favor by the gods. 
    * weapon class ("Wc") - How skilled the characters melee/missile attack is. Lower values indicate a more potent, skilled attack. Current   weapon, user level and STR are some things which effect the value of Wc. The value of Wc may range between 25 and -72.  
    * damage ("Dam") - How much damage a melee/missile attack by the character will inflict. Higher values indicate a greater amount of damage will be inflicted with each attack. 
    * armour class ("Ac") - How protected the character is from being hit by any attack. Lower values are better. Ac is based on the character class and is modified by the DEX and current armour worn. For characters that cannot wear armour, Ac improves as their level increases. 
    * armour ("Arm") - How much damage will be subtracted from successful hits made upon the character. This value ranges between 0 to 99%.   Current armour worn primarily determines Arm value. 
    * speed - How fast the player may move. The value of speed may range between nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed is determined from the DEX and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed. 
    * weapon speed - Appears in parentheses after the speed in the stat window. This quantity is how many attacks the player may make per unit of time. Higher values indicate faster attack speed. Current weapon and user DEX effect the value of weapon speed. 
-   * food - How full the character's stomach is. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.. 
+   * food - How full the character's stomach is. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.
   
  === 3.1.3 Which race is best? ===
  
  Each class (or race) has it´s own benefits and hindrances.  "While spellcasters can be interesting, and a fireborn or other exotic character can be challenging, I suggest avoiding them for your first character. I find that most maps and quests can best be solved by brute force. So I recommend a character that can attain a 30 strength. That means a Barbarian, Dwarf, or Warrior would be good choices." (Preston F. Crowe)  After you get a "feel for the game" and wish to enjoy a challenge, then try one of the more exotic classes like the wraith, or fireborn. 


IP-Address  : 65.165.40.73
Old Revision: http://wiki.metalforge.net/doku.php/faq?rev=1165212910
New Revision: http://wiki.metalforge.net/doku.php/faq

-- 
This mail was generated by DokuWiki at
http://wiki.metalforge.net/




More information about the crossfire-wiki mailing list