[Crossfire-wiki] [Crossfire DokuWiki] page changed: spells:summoning

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Tue Dec 5 11:35:29 CST 2006


A page in your DokuWiki was added or changed. Here are the details:

Date        : 2006/12/05 11:35
User        : mhoram
Edit Summary: 

@@ -1,10 +1,10 @@
  ====== Summoning Spells ======
- Summoning is one of the wizardry disciplines of spellcasting.  Most summoning spells belong to the Paths of Summoning or Creation, but a few belong to other Paths.  The primary use of these spells is to summon monsters to attack your enemies, but there are also spells for summoning walls, food, and other useful items.  The Summoner class is naturally the best at mastering this family of spells.  Worshippers of Mostrai will have a difficult time gaining Summoning skill points, as they will be unable to cast any Summoning spells until increasing their skill level, which can only be done by forming a party with a skilled summoner and sharing XP.
+ Summoning is one of the wizardry disciplines of spellcasting.  Most summoning spells belong to the paths of summoning or creation, but a few belong to other paths.  The primary use of these spells is to summon monsters to attack your enemies, but there are also spells for summoning walls, food, and other useful items.  The summoner class is naturally the best at mastering this family of spells.  Worshippers of Mostrai will have a difficult time gaining summoning skill points, as they will be unable to cast any summoning spells until increasing their skill level, which can only be done by forming a party with a skilled summoner and sharing experience points (XP).
  
- Summoning monsters to fight for you can help you to stay safe against dangerous enemies, since the caster can stay out of the line of fire while the monsters do the work.  The caster receives all XP gained from enemies killed by his pets.
+ The summoning skill is acquired by learning the skill from a scroll (the summoner class starts with it) or by having a talisman of summoning.  Summoning monsters to fight for you can help you to stay safe against dangerous enemies, since the caster can stay out of the line of fire while the monsters do the work.  The caster receives all XP gained from enemies killed by his pets.
  
- This is a complete list of the Summoning spells((according to the SVN version as of 2006-12-03)), sorted by level.  
+ This is a complete list of the summoning spells((according to the SVN version as of 2006-12-03)), sorted by level.  
  
  
  
  === Create Missile ===
@@ -55,8 +55,50 @@
  === Charm Monsters ===
  ^ Level:  | 5  ^ SP:  | 20  ^ Path:  | Mind |
  ^ Notes:  | Attempts to convert nearby monsters into pets which will fight for the caster.  |||||
  
- //more to come....//
+ === Mystic Fist ===
+ ^ Level:  | 5  ^ SP:  | 10  ^ Path:  | Summoning |
+ ^ Notes:  | Creates a magical fist which is controlled with the Fire keys, like a golem.  |||||
+ 
+ === Summon Water Elemental ===
+ ^ Level:  | 5  ^ SP:  | 15  ^ Path:  | Summoning |
+ ^ Notes:  | Summons an elemental creature which is controlled with the Fire keys, like a golem.  Water elementals use cold and physical attacks, but are not immune to cold themselves.  |||||
+ 
+ === Create Food ===
+ ^ Level:  | 6  ^ SP:  | 10  ^ Path:  | Creation |
+ ^ Notes:  | This spell has a chance of creating some food.  The food is a gift from the caster's god, so if it is dropped, it disappears.  |||||
+ 
+ === Summon Air Elemental ===
+ ^ Level:  | 6  ^ SP:  | 20  ^ Path:  | Summoning |
+ ^ Notes:  | Summons an air elemental, which is controlled with the Fire keys like a golem.  |||||
+ 
+ === Summon Devil ===
+ ^ Level:  | 6  ^ SP:  | 20  ^ Path:  | Summoning |
+ ^ Notes:  | Summons a devil from the underworld.  The devil is controlled with the Fire keys like a golem.  |||||
+ 
+ === Summon Fire Elemental ===
+ ^ Level:  | 7  ^ SP:  | 25  ^ Path:  | Summoning |
+ ^ Notes:  | Summons a fire elemental, which is controlled with the Fire keys like a golem.  |||||
+ 
+ === Counterwall ===
+ ^ Level:  | 8  ^ SP:  | 8  ^ Path:  | Restoration |
+ ^ Notes:  | Creates a wall that repeatedly casts [[spells:summoning#counterspell|counterspells]].  This can negate the effects of spells and other dangerous things like dragonfire.  Counterwalls exist only for a limited time.  |||||
+ 
+ === Build Director ===
+ ^ Level:  | 10  ^ SP:  | 30  ^ Path:  | Creation |
+ ^ Notes:  | Creates a director facing in the direction of the caster.  A director can change the direction of certain spells and flying objects.  Directors disappear after a set time.  |||||
+ 
+ === Dancing Sword ===
+ ^ Level:  | 11  ^ SP:  | 25  ^ Path:  | Creation |
+ ^ Notes:  | Summons a magical sword, which is controlled with the Fire keys like a golem.  |||||
+ 
+ === Pentagram ===
+ ^ Level:  | 12  ^ SP:  | 5  ^ Path:  | Creation |
+ ^ Notes:  | A Pentagram is a special Rune that can encapsulate another spell, which is cast when the Pentagram is activated.  The encapsulated spell is chosen by the caster.  |||||
+ 
+ ===== Notes =====
+   *I'm not sure what Magehound does, because it isn't mentioned on the Crossfire list and its archetype doesn't have any notes.
+   * I'm not sure exactly how Summon Pet Monster decides which monsters to summon.  I'd like to have a table of what's summoned depending on level and god there, if it's not too complicated.
  
  ===== Credits =====
    * All information retrieved from the archetype files in the [[http://crossfire.real-time.com/svn/index.html|SVN repository]], or from the [[http://crossfire.real-time.com/spoiler/spells/index.html|Spells]] section of the main Crossfire site.


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Old Revision: http://wiki.metalforge.net/doku.php/spells:summoning?rev=1165337409
New Revision: http://wiki.metalforge.net/doku.php/spells:summoning

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