[Crossfire-wiki] [Crossfire DokuWiki] page added: spells:evocation

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Date        : 2006/12/06 11:05
User        : mhoram
Edit Summary: created, may need some corrections/additions

====== Evocation ======

Evocation is one of the wizardry disciplines of spellcasting.
Evocation spells belong to many different paths, with Missiles,
Transferrence, and Frost being the most common.  Most evocation spells
are attack spells, although a few are for defense or information.

Followers of Ixalovh are attuned to the Frost path, and followers of
Sorig are attuned to Missiles, so they may be drawn to this spell
family.

The evocation skill is acquired by learning the skill from a scroll or
by having a talisman of evocation.  Spellcasters may also be created
with evocation as part of their initial skill set.

===== List of Spells =====

This is a complete list of the evocation spells((according to the SVN
version as of 2006-12-03)), sorted by level.

=== Small Bullet ===
^ Level:  | 1  ^ SP:  | 1  ^ Path:  | Missiles |
^ Notes:  | ((Needs description; none found in arch or website.))  |||||

=== Ice Storm ===
^ Level:  | 1  ^ SP:  | 5  ^ Path:  | Frost |
^ Notes:  | Fires a cone of ice which freezes monsters in the direction of the caster.  This spell increases in power with the caster's evocation level, so it remains powerful even at high skill levels.  |||||

=== Small Snowstorm ===
^ Level:  | 1  ^ SP:  | 6  ^ Path:  | Frost |
^ Notes:  | Fires a ball of ice which explodes to freeze everything in the area.  Especially useful against fire creatures.  |||||

=== Armour ===
^ Level:  | 1  ^ SP:  | 8  ^ Path:  | ((See notes below.)) |
^ Notes:  | Creates a field of force around the player which reduces the damage from physical attacks.  It provides no protection from non-physical attacks.  |||||

=== Detect Monster ===
^ Level: 2 |   ^ SP:  | 2  ^ Path:  | Information |
^ Notes:  | Unseen or hidden monsters become visible.  |||||

=== Mana Blast ===
^ Level:  | 2  ^ SP:  | 10  ^ Path:  | Transferrence |
^ Notes:  | Fires a cone of energy which inflicts pure magic damage.  Useful against creates who are immune to fire, cold, or lightning.  |||||

=== Small Manaball ===
^ Level:  | 2  ^ SP:  | 12  ^ Path:  | Transferrence |
^ Notes:  | Fires a ball of magical energy which explodes on contact, doing pure magic damage over a small area.  |||||

=== Small Speedball ===
^ Level:  | 3  ^ SP:  | 3  ^ Path:  | Missiles |
^ Notes:  | Creates a bundle of magical energy which seeks out an enemy to hit.  The speedball does a small amount of damage and slows its target, then dissipates.  |||||

=== Medium Snowstorm ===
^ Level:  | 3  ^ SP:  | 10  ^ Path:  | Frost |
^ Notes:  | Fires a ball of ice which explodes on contact and freezes everything in the area.  |||||

=== Frostbolt ===
^ Level:  | 3  ^ SP:  | 12  ^ Path:  | Frost |
^ Notes:  | Fires a directed bolt of frost.  Especially useful against demons and other creates vulnerable to cold.  |||||

=== Manabolt ===
^ Level:  | 3  ^ SP:  | 18  ^ Path:  | Transferrence |
^ Notes:  | Fires a directed bolt of mana which does pure magic damage.  |||||

=== Large Magic Bullet ===
^ Level:  | 4  ^ SP:  | 3  ^ Path:  | Missiles |
^ Notes:  | Like Magic Bullet, but more powerful.  |||||

=== Medium Manaball ===
^ Level:  | 4  ^ SP:  | 6  ^ Path:  | Transferrence |
^ Notes:  | Fires a ball of magical energy which explodes on contact, doing pure magic damage over the surrounding area.  |||||

=== Rune of Frost ===
^ Level:  | 4  ^ SP:  | 10  ^ Path:  | Fire |
^ Notes:  | Sets a magical trap which will detonate and do freezing damage to anyone who steps on it.  |||||

=== Negabolt ===
^ Level:  | 4  ^ SP:  | 13  ^ Path:  | Electricity |
^ Notes:  | A negative energy bolt which drains the target of experience points and does cold damage.  |||||

=== Large Snowstorm ===
^ Level:  | 5  ^ SP:  | 16  ^ Path:  | Frost |
^ Notes:  | Fires a small snowball that explodes on contact, freezing everything in a large area.  |||||

=== Large Speedball ===
^ Level:  | 6  ^ SP:  | 6  ^ Path:  | Missiles |
^ Notes:  | Creates a bundle of magical energy which seeks out an enemy to hit.  The speedball damages and slows its target, then dissipates.  |||||

=== Large Manaball ===
^ Level:  | 6  ^ SP:  | 32  ^ Path:  | Transferrence |
^ Notes:  | Fires a ball of magical energy which explodes on contact, doing pure magic damage over a large area.  |||||

=== Bullet Swarm ===
^ Level:  | 7  ^ SP:  | 6  ^ Path:  | Missiles |
^ Notes:  | Fires many magic bullets in the direction the caster is facing.  The number and damage of the bullets varies according to the evocation skill level of the spellcaster.  |||||

=== Create Frost Wall ===
^ Level:  | 8  ^ SP:  | 8  ^ Path:  | Creation |
^ Notes:  | Creates a line of frost squares in front of the caster.  Creates can cross the line, but will take frost damage.  If this spell is cast multiple times on the same spot, the damage increases.  |||||

=== Asteroid ===
^ Level:  | 8  ^ SP:  | 15  ^ Path:  | Missiles |
^ Notes:  | ((Needs description; none found in arch or website.))  |||||

=== Ball Lightning ===
^ Level:  | 9  ^ SP:  | 10  ^ Path:  | Electricity |
^ Notes:  | Fires a ball of electrical energy.  The ball sticks to the first creature it strikes (if any), following it around and shocking it continuously for a limited time.  |||||

=== Negaball ===
^ Level:  | 9  ^ SP:  | 10  ^ Path:  | Electricity |
^ Notes:  | Fires a ball of negative energy.  The ball sticks to the first creature it strikes (if any), draining it and doing cold damage for a limited time.  |||||

=== Bullet Storm ===
^ Level:  | 10  ^ SP:  | 8  ^ Path:  | Missiles |
^ Notes:  | Fires many large bullets in the direction of the caster. The number and damage of the bullets varies according to the evocation skill level of the spellcaster. |||||

=== Create Pool of Chaos ===
^ Level:  | 10  ^ SP:  | 10  ^ Path:  | Creation |
^ Notes:  | Creates a line of chaotic energy in front of the caster.  Creatures crossing the line will be hit with a variety of attacks.  The effect does not block line-of-sight, and if it is cast multiple times, the damage will increase.  |||||

=== Cancellation ===
^ Level:  | 10  ^ SP:  | 30  ^ Path:  | Abjuration |
^ Notes:  | Removes magic from location and items.  It also removes enchantment, so be careful not to use it on your prized magic items!  |||||

=== Sigil ===
^ Level:  | 12  ^ SP:  | 5  ^ Path:  | Creation |
^ Notes:  | Creates a special rune which encapsulates another spell of the caster's choosing.  When a creature activates the rune by stepping on it, the encapsulated spell is cast on the creature.  |||||

=== Large Icestorm ===
^ Level:  | 12  ^ SP:  | 13  ^ Path:  | Frost |
^ Notes:  | Fires a cone of freezing cold air.  It has the side effect of encasing objects in the area with a block of ice.  |||||

=== Frost Nova ===
^ Level:  | 12  ^ SP:  | 30  ^ Path:  | Missiles |
^ Notes:  | ((Needs description; none found in arch or website.))  |||||

=== Build Bullet Wall ===
^ Level:  | 12  ^ SP:  | 35  ^ Path:  | Creation |
^ Notes:  | Creates a wall that fires magic bullets, as per the Magic Bullet spell.  The bullet wall can be torn down by creatures, or it will expire after a limited time.  |||||

=== Shockwave ===
^ Level:  | 14  ^ SP:  | 26  ^ Path:  | Null((See notes below.)) |
^ Notes:  | Fires a cone of force which hits with both magical and physical damage.  |||||

=== Rune of Magic Drain ===
^ Level:  | 14  ^ SP:  | 30  ^ Path:  | Transferrence |
^ Notes:  | Creates a rune on the floor.  When a creature steps on it, the rune activates and drains mana points from the creature.  |||||



===== Notes & Comments =====
  * Should Rune of Frost really be a Fire spell?  That's what the arch for it says.
  * The descriptions for Ball Lightning in the arch and on the website don't match very well.  The former says it goes in the direction cast, while the latter says it hunts out enemies.  I haven't used it myself, so I went with the arch description, figuring that may be more current.
  * A few spells don't have descriptions from either source; anyone who knows what they do, feel free to fill them in.
  * Is there really a Null path (path_attuned == 0)?
  * Armour has a path_attuned value of 33, which would make it belong to both Self and Protection.  Since it's the only spell that doesn't match a single bit in the path_attuned bitmask, I'm guessing that's a typo?

===== Credits =====
  * All information retrieved from the archetype files in the [[http://crossfire.real-time.com/svn/index.html|SVN repository]], or from the [[http://crossfire.real-time.com/spoiler/spells/index.html|Spells]] section of the main Crossfire site.

IP-Address  : 206.71.197.56
Old Revision: none
New Revision: http://wiki.metalforge.net/doku.php/spells:evocation

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