[Crossfire-wiki] [Crossfire DokuWiki] page changed: faq

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Mon Dec 18 19:53:28 CST 2006


A page in your DokuWiki was added or changed. Here are the details:

Date        : 2006/12/18 19:53
User        : leaf
Edit Summary: New entry on shared or party exp on how it works, along with other minor changes

@@ -354,9 +354,9 @@
  In simple terms, the sum of all the players equip items item_power must be less than the characters level.
  
  Powerful items have a higher item_power value. This basically acts as a way to balance the items. It also prevents gifts from high level characters to newbies from being very useful - the item_power may prevent the low level character from equipping this items.
  
- === 3.2.7 How is item_power calculated?===
+ === 3.2.7.1 How is item_power calculated?===
  
  For items automatically generated by the treasure code, the following formula is used:
  
  |^# Enchantments    ^Power|
@@ -377,11 +377,22 @@
    * Spell path adjustments (Attuned: summoning, etc.)
  
  While the item_power field in the object structure is signed, in general, there should not be objects with a negative item_power. However, negative effects an item has may reduce the item power. Eg, a 'sword +4 (str +2)(wis -3)' would really be 3 enchantments.
  
- === 3.2.13 How does an Improvement Potion work? ===
+ === 3.2.8 How does an Improvement Potion work? ===
  
  As your character gains levels in various skills, they also receive a random number of health points (1-4), spell points (1-3), and grace (1-3.) As you can see, it is possible to only gain 1 point in each category when you level. By consuming multiple Improvement Potions, eventually those 1's will become 2's; 2's will become 3's and so on. Once you are Perfect (you will see this message after drinking 10-12 Improvement Potions), all these random numbers will be maxed out. Essentially, Improvement Potions allow you a second chance at "better numbers."
+ 
+ === 3.2.8 How does shared or party experience work? ===
+ 
+ Party or shared experience works like this; The server creates a number of "shares" which is the total overall levels of every player in the party, plus 4 for each player. Then the experience is divided up by how many "shares" each group member adds to the total number. That means the experience of the monster has to be at least the sum of the party member levels added together plus 4 * N, where N is the number of members in the party.
+ 
+ Example:
+ (Level 109 + Level 11 = 120) + (4 (for the level 109 character) + 4 (for the level 11 character)) = 128; the party needs to kill monsters worth at least 128 XP in order to gain experience
+ 
+ If the monsters that the group is killing give too little (or low) experience to start with, rounding might cause you to be getting no experience.
+ 
+ Also remember that all members of the party need to be on the same map in order to "share" experience.
  
  ==== 3.3 Monster Problems ====
  
  === 3.3.1 How do I kill vampires? (or other, tough monsters) ===


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Old Revision: http://wiki.metalforge.net/doku.php/faq?rev=1166338235
New Revision: http://wiki.metalforge.net/doku.php/faq

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