[Crossfire-wiki] [Crossfire DokuWiki] page changed: faq
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no-reply_wiki at metalforge.org
Tue Dec 19 17:44:03 CST 2006
A page in your DokuWiki was added or changed. Here are the details:
Date : 2006/12/19 17:44
User : rednaxela
Edit Summary: linkify gods
@@ -134,8 +134,9 @@
Metaserver needs TCP port 13326 open
===== Chapter 3 - Playing Crossfire =====
+
==== 3.1 Beginner's Questions ====
=== 3.1.1 Which initial stats are most important? ===
@@ -160,9 +161,9 @@
* **score** - The total accumulated experience of the character. score is increased as a reward for appropriate player action and may decrease as a result of a magical attack or character death. The score starts at a value of 0.
* **level** - A rating of overall ability whose value is determined from the score. As the level of the character increases, the character becomes able to succeed at more difficult tasks. level starts at a value of 0 and may range up beyond 100. The value of the stat which appears in the stat window is sometimes known as the overall level.
* **hit points** ("Hp") - Measures of how much damage the player can take before dying. Hit points are determined from the player level and are influenced by the value of the character CON. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.
* **mana** ("Sp") - Measures of how much "fuel" the player has for casting incantations. Mana is calculated from the character level and the value of the character POW. Mana values can range between 1 to beyond 500. Higher values indicate greater amounts of mana.
- * **grace** ("Gr") - How favored the character is by the gods. In game terms, how much divine magic a character can cast. Character level, WIS and POW effect what the value of grace is. During play, grace values may exceed the character maximum; grace can take on large positive and negative values. Positive values indicate favor by the gods.
+ * **grace** ("Gr") - How favored the character is by the [[gods]]. In game terms, how much divine magic a character can cast. Character level, WIS and POW effect what the value of grace is. During play, grace values may exceed the character maximum; grace can take on large positive and negative values. Positive values indicate favor by the gods.
* **weapon class** ("Wc") - How skilled the characters melee/missile attack is. Lower values indicate a more potent, skilled attack. Current weapon, user level and STR are some things which effect the value of Wc. The value of Wc may range between 25 and -72.
* **damage** ("Dam") - How much damage a melee/missile attack by the character will inflict. Higher values indicate a greater amount of damage will be inflicted with each attack.
* **armour class** ("Ac") - How protected the character is from being hit by any attack. Lower values are better. Ac is based on the character class and is modified by the DEX and current armour worn. For characters that cannot wear armour, Ac improves as their level increases.
* **armour** ("Arm") - How much damage will be subtracted from successful hits made upon the character. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value.
IP-Address : 66.222.158.169
Old Revision: http://wiki.metalforge.net/doku.php/faq?rev=1166493204
New Revision: http://wiki.metalforge.net/doku.php/faq
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