[Crossfire-wiki] [Crossfire DokuWiki] page changed: dev_todo:player_economy

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Mon Dec 25 07:45:34 CST 2006


A page in your DokuWiki was added or changed. Here are the details:

Date        : 2006/12/25 07:45
User        : 
Edit Summary: 

@@ -5,4 +5,6 @@
   Some safeguards are needed so new players are not out of luck, have to prevent it from being too easy to get lots of money.
  
   Balancing this will be fairly difficult, as within the game, there tends to be an excess of equipment to sell, and not enough equipment worth buying.
  
+ 
+ :Imho, there should be no gold in random monsters loot. Also, the metal equipment could be transformed into metal bars  by some npc'sm who would be buying it then. Now, the use for metal bars should be found. This could be applied to any unusable loot - organics could b bought by alchemist, who transforms them into buyable potions. NPC's could trade between themselves then. Half of shops would be4 people buying materials, and they would be selling they're production to shops. This would make players check if prizes of some materials aren't raising, before going on looting trip. -- kshinji


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Old Revision: http://wiki.metalforge.net/doku.php/dev_todo:player_economy?rev=1158471941
New Revision: http://wiki.metalforge.net/doku.php/dev_todo:player_economy

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