[Crossfire-wiki] [Crossfire DokuWiki] page changed: euthville

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Mon Jul 10 07:54:57 CDT 2006


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Date        : 2006/07/10 07:54

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@@ -3,11 +3,50 @@

  

  ===== Present Day =====

  FIXME Make something up, have to base it on the maps.

  

- ===== Destruction =====

- Because of the unrest among its citizens, euthville was destroyed by (FI
XME the king of scorn?)

+ ===== Past and Destruction =====

+ (copy paste from IRC, Lauwenmarks story. Put here by Mithzi)

  

- ===== Past =====

- FIXME Someone has to make up something.

+  Ah, Euthville - "City of the Pearl", in Old Hemdalite, has indeed a rat
her sad story!!

  

+ If you went there about half a millenia ago, you'd have seen something v
ery different than the field of haunted ruins it has since become.  It was
 initially founded by a handful of industrious, clever dwarves, that had f
ound a mystical way to locate fields of precious Karitta, the famous metal
 that is as transparent as a pearl of the North Sea, yet as strong as the 
best irons of Navar.

  

+ And thus, they found at the location of Euthville a lot of that raw meta
l, which quickly made the city one of the richest of all. And for a long t
ime, it stayed so. The inhabitants of Euthville weren't interested by war,
 work, or anything else too tiresome - they preffered to pay somebody else
 to do all of this. And with the advanced technical knowledge bring by the
 dwarves, working was less and less an issue for them.

+ 

+ Yet yhey were facing a problem. All their devices, all their machineries
, all their tricks to cheat with nature required energy. Lots of energy. T
hey relied first on the strength of horses and donkeys, but it wasn't enou
gh. Then, they tamed the dangerous Wyverns of Kal-Durandasi, so that the h
ot lizards would provide them with the full force of their steamy breath. 
But soon, it wasn't enough. They also used the hidden power provided by th
e Faeries of the Tarniska river, building a dam, so that they could put th
e invisible horses of water that the sylphids are rumored to breed in use.
 

+ 

+ But even so, their hunger for power wasn't satisfied, and became an incr
easing nuisance for them. So, the Commander of Euthville (which was, more 
or less, the equivalent to our King at Scorn), finally decided to send mes
sengers across the whole Continent, calling the world for a challenge. Who
ever would be able to fullfill the needs of Euthvillians of energy would b
ecome the new Commander, thus the ruler of the richest city ever built sin
ce Khelens.

+ 

+ Many answered the call, of course, and many failed. Wind, Sun, Stars, ev
en dwarven beer were proposed, but nothing seemed to be enough. For years,
 wizards tried. And failed. 

+ 

+ And then came a boy. He wasn't a wizard, nor pretended to be one. He was
 young, but the story didn't kept the record of his name, and some now thi
nk it is because he was damned. Who knows? The Boy sat in the middle of th
e city, playing with his flute, laughing whenever he saw one of the demons
trations the powerful wizards and engineers failing again and again.

+ 

+ After several days, the Commander noticed the Boy, and said: "who are yo
u to laugh, you, who has only a flute ?" "I have only a flute for sure - b
ut there's more in my simple pipe than in those legions of wizards." "Real
ly ?" said the Commander, half-laughing, half-curious, "so you think you c
an solve my challenge ?"

+ 

+ The Boy smiled. "Not only I can, but I shall - and my price will be quit
e acceptable to give you the energy you need." "And that would be...?" - "
A new pipe." came the reply "That one is becoming old." "Agree, you have y
our chance."

+ 

+ The Boy then started to play an amused melody. It sounded like an invita
tion to a great feast, the opening of a meeting where everybody was invite
d. And then came from earth itself sounds of steps, climbing from the dept
h.  The fountain that stood in the middle of the place crumbled, leaving a
 great hole from which flames emerged. But the fire seemed to dance at the
 rythm of the music itself.

+ 

+ The Boy then said to the Commander: "As long as you keep playing for the
 Demons there, at least 23 hours each day, you'll get them to make whateve
r you need." And he gave them the score, took a brand new silver flute, an
d left, and never was seen again at Euthville.

+ 

+ At first, things seemed fine, and the Commander couldn't believe his luc
k, as a pipe was a feeble price to pay for such a powerful recipe of prosp
erity. Who wouldn't want to tame the Demons themselves? Quickly, though, i
t appeared obvious that, for enough demons to be there, that music needed 
to be played rather loudly. And if, at first, it sounded entertaining, joy
ous, and funny, it quickly grew on the nerves of many. And especially beca
use it was played 23 hours a day.

+ 

+ Finally, the Commander decided that the city couldn't stand this anymore
, and ordered that the Demons had to be attracted faraway from the city. O
n this fateful day, a whole fanfare left the city, hoping that the demons 
would follow, attracted by the music. 

+ 

+ And so, they did. One after another, they climbed out of Earth itself, a
nd walked in the direction of the music, obviously unaware of the hundreds
 of buildings they were crushing by their giant footsteps, and the thousan
ds of inhabitants that they toasted with their dark fire. Seeing that, eve
n the bravest ones went mad, and ran for their lives, leaving pipes, clavi
celles and harpsichords fall on the ground.

+ 

+ The rest of the story is easy to understand: Demons, free from the magic
al music that enslaved them, crushed what remained of the city, in a blood
y fest that they will forever keep in their twisted memories. 

+ 

+ The Commander went mad, of course, and it is said that his madness was s
o strong that his mind was unable to understand that he was dead. If you s
earch enough in the ruins of Euthville, you'll probably encounter his ghos
t, as well as those of the many who perished for having believed that mort
als could enslave the hell. Some demons stayed there, obviously enjoying t
he area and its newborn ashes that smelled fresh blood and carnage. Euthvi
lle is now, of course, a dangerous, deserted place, and the richesses that
 are still sleeping below the ruins of its former palaces are now guarded 
by powerful entities of the 9th Circle.

+ 

+ Many said that, if the Enchanted Music could be found, it would open the
 gates of many treasures, but because none of the former Euthvillians surv
ived, and because nobody knows where the Boy went afterwards, those gates 
are still closed. I've heard that the School of Daemonology was precisely 
founded to rediscover that spell. But who am I to claim this to be true ? 
I'm only a man of the past that tells stories before a fire, and the fire 
is dying, and so has my tale reached the end.

+ 

+ ==== Misc ====

+ 

+ == the Kiritani Pass ==

+ The "Kiritani Pass" is the part of the map you can see on world_104_114,
 between the two random caves and the forest full of hidden stuff. Nowaday
s, it is marsh and beach, but centuries ago, it was a passage for boats sa
iling from and to Euthville.

+ 

+ == Sannistra ==

+ Shortly summarized, the Sannista is a legendary flying boat that was pow
ered by the reaction of a fire and a water elemental. It was built by the 
tenth Commander of Euthville, Farkennis, has a gift for the 18th Birthday 
of his daughter, Sannista. That's the boat that was stolen by Fax when he 
fled from Euthville, and that he used to get to Khelens. Giusitta the Verb
ous then sailed it back to the Continent, and hid it "somewhere in the mou
ntains of Euth".

+ 

+ So I *guess* she would have put it there, although I'm not *sure*. Many 
people thought the story was speaking about the mountains just east of the
 ruined city, but now that I've discovered those two caves, I'd rather bet
 on them - it seems more logical.





IP-Address  : 85.147.241.161

Old Revision: http://wiki.metalforge.net/doku.php/euthville?rev=11500561
49

New Revision: http://wiki.metalforge.net/doku.php/euthville



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