[Crossfire-wiki] [Crossfire DokuWiki] page changed: dev_todo:game_balance
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Mon Jun 12 09:37:19 CDT 2006
A page in your DokuWiki was added or changed. Here are the details:
Date : 2006/06/12 14:37
User :
Edit Summary: Changes and additions (Rednaxela, not logged in)
@@ -5,26 +5,34 @@
=== General ===
* Some items are too availible to players, and should have a more limi
ted number in circulation. This would help create more economical interac
tion between players.
* give some items a unique tracking number, and limit the amount (ba
sed on a flag, could be a ratio to players) in the game at one time. If t
he total amout allowed is reached, don't generate any more of the object.
+ * perhaps some artifact weapons should be both, rarer, and a bit mor
e powerful (i.e. defender, excalibur)
* Fix sockpuppet exploits for leveling. On servers where pking is allo
wed, this is widely abused to rapidly gain exp, and levels.
=== Player Race/Class ===
Balance issues with player race/class individualy or in combination
- * dragon monks
+ * dragon monks, fireborn monks, monks following gaea
* Caused because the no weapon/armor restriction is applied twice, b
ut the seccond time it does nothing
* fireborns with meteor swarm
* Should players have to stick to their class choice?
+ * Perhaps have something similar to attunement for various skills, a
nd give that to certain classes
=== Spells, Prayers, Magical Objects ===
Spells and magical objects that are way too powerful, or are not powerfu
l enough (based on requirements to get/use it)
* overpowerd rods
* various spells
- * overpowered (meteor swarm)
+ * overpowered
+ * meteor swarm
+ * burning hands at lower character levels?
* underpowered
+ * various stat modification spells
+ * some damage spells underpowered at high levels while about right
at lower levsls
=== Maps/Dungeons/Quests ===
Places in the crossfire world where powerful items can be found too easi
ly, or the reward for completing a dungeon or quest is too little.
* Heaven and Hell random maps (variel and gorokh churches in scorn)
* Move them to an other place that we want players to move to?
+ * Darcap perhaps for one?
* High level players using low level maps to test spells, rods, etc; t
hus making it harder for low level players to level up
* new "combat testing" map, with monsters that give no exp or items
+ * giving high level players reason to stick to higher level places
IP-Address : 192.139.27.18
Old Revision: http://wiki.metalforge.net/doku.php/dev_todo:game_balance?re
v=1145738651
New Revision: http://wiki.metalforge.net/doku.php/dev_todo:game_balance
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