[Crossfire-wiki] [Crossfire DokuWiki] page changed: dev_todo:game_balance

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Mon Jun 12 09:37:19 CDT 2006


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Date        : 2006/06/12 14:37

User        : 

Edit Summary: Changes and additions (Rednaxela, not logged in)



@@ -5,26 +5,34 @@

  

  === General ===

    * Some items are too availible to players, and should have a more limi
ted number in circulation.  This would help create more economical interac
tion between players.

      * give some items a unique tracking number, and limit the amount (ba
sed on a flag, could be a ratio to players) in the game at one time.  If t
he total amout allowed is reached, don't generate any more of the object.

+     * perhaps some artifact weapons should be both, rarer, and a bit mor
e powerful  (i.e. defender, excalibur)

    * Fix sockpuppet exploits for leveling. On servers where pking is allo
wed, this is widely abused to rapidly gain exp, and levels.

  

  === Player Race/Class ===

  Balance issues with player race/class individualy or in combination

-   * dragon monks

+   * dragon monks, fireborn monks, monks following gaea

      * Caused because the no weapon/armor restriction is applied twice, b
ut the seccond time it does nothing

    * fireborns with meteor swarm

    * Should players have to stick to their class choice?

+     * Perhaps have something similar to attunement for various skills, a
nd give that to certain classes

  

  === Spells, Prayers, Magical Objects ===

  Spells and magical objects that are way too powerful, or are not powerfu
l enough (based on requirements to get/use it)

    * overpowerd rods

    * various spells

-     * overpowered (meteor swarm)

+     * overpowered

+       * meteor swarm

+       * burning hands at lower character levels?

      * underpowered

+       * various stat modification spells

+       * some damage spells underpowered at high levels while about right
 at lower levsls

  

  === Maps/Dungeons/Quests ===

  Places in the crossfire world where powerful items can be found too easi
ly, or the reward for completing a dungeon or quest is too little.

    * Heaven and Hell random maps (variel and gorokh churches in scorn)

      * Move them to an other place that we want players to move to?

+       * Darcap perhaps for one?

    * High level players using low level maps to test spells, rods, etc; t
hus making it harder for low level players to level up

      * new "combat testing" map, with monsters that give no exp or items

+     * giving high level players reason to stick to higher level places





IP-Address  : 192.139.27.18

Old Revision: http://wiki.metalforge.net/doku.php/dev_todo:game_balance?re
v=1145738651

New Revision: http://wiki.metalforge.net/doku.php/dev_todo:game_balance



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