[Crossfire-wiki] [Crossfire DokuWiki] page changed: dev_todo:game_balance

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Fri Jun 23 08:23:40 CDT 2006


A page in your DokuWiki was added or changed. Here are the details:



Date        : 2006/06/23 13:23

User        : raphael

Edit Summary: 



@@ -21,20 +21,24 @@

  Spells and magical objects that are way too powerful, or are not powerfu
l enough (based on requirements to get/use it)

  == overpowerd rods ==

    * banishment perticularly

    * too easy to get high levels of?

+ == wands/staves ==

+   * barely used because of their low charge limit (bad weight/usefulness
 ratio compared to rods and scrolls)

+     * increase random level or number of charges?

  == various spells ==

    * overpowered

      * meteor swarm (not that easy to get, though)

      * burning hands at lower character levels?

      * earthwalls?

      * town portal

        * restrict to specific regions?

+     * charm monsters / command undead (devastating if used well)

    * underpowered

      * various stat modification spells

      * some damage spells underpowered at high levels while about right a
t lower levels

      * probe spell

-       * could give more useful info to low/medium level players, whether
 the monster heals, whether the last hit did anything at all (different me
ssages for 100% and 99.9% hp)

+       * could give more useful info to low/medium level players, whether
 the monster heals, whether the last hit did anything at all (different me
ssages for 100% and 99.99% hp)

  == potions/dusts ==

    * overpowered

      * some attack potions

        * a low-level player can find a potion of black fire (comet) or fi
ery destruction (meteor swarm) in a shop, try it without knowing what it d
oes and be killed instantly

@@ -48,8 +52,9 @@

      * in role playing sense, wouldn't different gods have different trad
itions/methods of praying? could be used to "fix" this

    * more things affect grace both positively and negetively?

    * grace should both go up and down slower perhaps?

    * perhaps above could be implemented as a seperate thing from grace? a
 sort of long term reputation with one's god?

+   * some games count killing ennemies of the god as increasing the grace
 - this may not work so well in cf and cause more game balance problems

  

  ==== Maps/Dungeons/Quests ====

  Places in the crossfire world where powerful items can be found too easi
ly, or the reward for completing a dungeon or quest is too little.

    * Heaven and Hell random maps (variel and gorokh churches in scorn)





IP-Address  : 212.117.81.29

Old Revision: http://wiki.metalforge.net/doku.php/dev_todo:game_balance?re
v=1151055272

New Revision: http://wiki.metalforge.net/doku.php/dev_todo:game_balance



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