[Crossfire-wiki] [Crossfire DokuWiki] page changed: dev_todo:pupland

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Wed Nov 15 12:08:51 CST 2006


A page in your DokuWiki was added or changed. Here are the details:

Date        : 2006/11/15 12:08
User        : 
Edit Summary: 

@@ -1,9 +1,9 @@
  [[user:lalomartins|Lalo]] is working on a Bigworld version of Pupland.
  
  ====== Status of the mapping work ======
  
-   * The work is accessible as a CVS branch.  You can see it by doing ''cvs up -r lalo-pupland'' on your ''maps-bigworld'' checkout.
+   * The work is accessible as a branch in CVS.  You can see it by doing ''cvs up -r lalo-pupland'' on your ''maps-bigworld'' cvs checkout. In SVN the lalo-pupland branch has been added to the maps tree however it currently does not contain any of the new work and at the second is just a copy of the trunk branch.
  
    * Weather **will break** above a certain level (I haven't tested which one).  That's because these maps make the world non-rectangular; the weather code should probably be changed to assume empty, plain ocean on missing tiles.  See also [[dev_todo:fix_weather]].  It has also been discussed that it would probably be nice for the weather system to change its idea of "poles", since even if Bigworld is a planet as we understand it, the area we have mapped is not the whole planet (in fact the Scorn/Navar continent hardly qualifies as a continent -- it's roughly the size of one of the islands that make up Hawaii).  Note that without that change, Lone Town will be a **very** cold place :-) not that that's a bad thing, might be reasonable (at least gives a reason for being "lone")
  
    * Nurnberg is basically ready; Castle Eureca, Kurte, the huts, barbarian ruins, tower of ordeal, cave pass, and rebel port are linked (in but not out).  There are still some maps from the Pupland quest to link: power plant, research facility, army camp.  Lone Town is placed, but empty (buildings need to be copy-pasted in place).  The big port was promoted into its own town -- for the lack of a better name, "port Pupland".  (So all you port-loving map makers, here's an entire new port for you to play with.)


IP-Address  : 192.139.27.18
Old Revision: http://wiki.metalforge.net/doku.php?id=dev_todo:pupland&rev=1155625672
New Revision: http://wiki.metalforge.net/doku.php?id=dev_todo:pupland

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