[Crossfire-wiki] [Crossfire DokuWiki] page changed: player_commands

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Fri Nov 24 13:23:12 CST 2006


A page in your DokuWiki was added or changed. Here are the details:

Date        : 2006/11/24 13:23
User        : techolous
Edit Summary: cleanup + wiki stuff

@@ -3,688 +3,426 @@
  
  ==== apply ====
  Apply applies an object.
  
- If no options are given, it applies
- an object you are standing on.
+ If no options are given, it applies an object you are standing on.
  
- If an object name is given, it
- will apply/unapply that object (toggle)
+ If an object name is given, it will apply/unapply that object (toggle)
  
  Extra options to apply:
- -a: Always applies the object
- -u: Always unapplies the object.
+   * -a: Always applies the object
+   * -u: Always unapplies the object.
  
-  These two options disable the
- toggling feature.
+ These two options disable the toggling feature.
  
  ==== applymode ====
- Applymode controls what happens when you are equipping something that would require something
- else to be unequipped.
+ Applymode controls what happens when you are equipping something that would require something else to be unequipped.
  
  The options are:
  
- nochoice:  In this case, if there is no choice for the item(s) being removed in order
- to equip your new item.  An example of this is a wand - there can only be one other item
- needed to be unequipped for the new item to be equipped.  Note that in the case of two handed
- objects, like bows, it can result in two (or more) items being unequipped to equip your new
- item.
- 
- never: In this case, it will never unequip something for you.  It will instead tell you
- want you need to unequip - this can be a list of many objects.
- 
- always: This will unequip whatever is needed to equip your new item.
+   * nochoice:  In this case, if there is no choice for the item(s) being removed in order to equip your new item.  An example of this is a wand - there can only be one other item needed to be unequipped for the new item to be equipped.  Note that in the case of two handed objects, like bows, it can result in two (or more) items being unequipped to equip your new item.
+   * never: In this case, it will never unequip something for you.  It will instead tell you want you need to unequip - this can be a list of many objects.
+   * always: This will unequip whatever is needed to equip your new item.
  
  An example of how the above works:
  
- If your character currently has two rings, and tries to equip a third, the nochoice
- mode will print the two rings you currently have equipped.  The always mode will unequip
- one of the rings in your inventory.  The ring unequipped is fairly indeterminate - it
- depends on how the server has ordered your inventory (which is not the same as the
- order your window displays).
+ If your character currently has two rings, and tries to equip a third, the nochoice mode will print the two rings you currently have equipped.  The always mode will unequip one of the rings in your inventory.  The ring unequipped is fairly indeterminate - it depends on how the server has ordered your inventory (which is not the same as the order your window displays).
  
- If your character is currently wearing a suit of armor, and you try to equip another
- suit, both nochoice and always will cause the new suit to get equipped.
+ If your character is currently wearing a suit of armor, and you try to equip another suit, both nochoice and always will cause the new suit to get equipped.
  
- See Also: apply
+ See Also: [[player_commands#apply]]
  
  ==== bind ====
  Syntax:
   bind [-nfreg] <command>
  Flags (default -nrf):
-  n - used in normal-mode
-  f - used in fire-mode
-  r - used in run-mode
-  e - leave command in line edit
-  g - global key (not recommended)
+   * n - used in normal-mode
+   * f - used in fire-mode
+   * r - used in run-mode
+   * e - leave command in line edit
+   * g - global key (not recommended)
  
- Multiple commands can be bound to
- the same key be seperating them
- with semicolons.
+ Multiple commands can be bound to the same key be seperating them with semicolons.
  
- Special bind's:
-  bind commandkey - sets commandkey
-  bind firekey1 - sets first firekey
-  bind firekey2 - sets second firekey
-  bind runkey1 - sets first runkey
-  bind runkey2 - sets second runkey
+ == Special bind's: ==
+   * bind commandkey - sets commandkey
+   * bind firekey1 - sets first firekey
+   * bind firekey2 - sets second firekey
+   * bind runkey1 - sets first runkey
+   * bind runkey2 - sets second runkey
  
- Examples:
- bind -f cast paralyzed (F3)
-   will typically mean that Shift-F3
-   is used to select that spell (Shift
-   being the fire key)
+ == Examples: ==
+   bind -f cast paralyzed (F3)
+ will typically mean that Shift-F3 is used to select that spell (Shift being the fire key)
  
- bind use_skill sense curse; 
-    use_skill sense magic (S)
- will bind those two commands to the
- S key.
+   bind use_skill sense curse; 
+   use_skill sense magic (S)
+ will bind those two commands to the S key.
  
  ==== bowmode ====
  Bowmode controls how you will fire arrows and bolts.
  
- The options are:
- 
- Normal: As you would expect.
- 
- Threewide: Fires three arrows in parallel.
- 
- Spreadshot: Fires three arrows which spread out over distance.
- 
- Fire<direction>:  Locks in the direction the missiles will fire, 
- specify by compas position: 
- firenorth, firene, fireeast, firese, firesouth, firesw, firewest, firenw
- 
- Bestarrow: Selects and fires the probable best arrow for from your inventory.
+ == The options are: ==
+   * Normal: As you would expect.
+   * Threewide: Fires three arrows in parallel.
+   * Spreadshot: Fires three arrows which spread out over distance.
+   * Fire<direction>:  Locks in the direction the missiles will fire,  specify by compas position:  firenorth, firene, fireeast, firese, firesouth, firesw, firewest, firenw
+   * Bestarrow: Selects and fires the probable best arrow for from your inventory.
  
  ==== brace ====
  Brace:
  
- When you enter the 'brace' command to brace your character, your character
- will no longer move.  It can still attack adjoining spaces.  Bracing can
- be useful to hold a location.
+ When you enter the 'brace' command to brace your character, your character will no longer move.  It can still attack adjoining spaces.  Bracing can be useful to hold a location.
  
- When you are braced, you lose your dex bonus and incur a 2 point
- ac penalty beyond that (if you have a negative dex bonus, you may in
- fact come out ahead.  You also only get 20% of the normal experience
- for killing creatures, and incure a 4 point wc (to hit) penalty.  
+ When you are braced, you lose your dex bonus and incur a 2 point ac penalty beyond that (if you have a negative dex bonus, you may in fact come out ahead.  You also only get 20% of the normal experience for killing creatures, and incure a 4 point wc (to hit) penalty.  
  
  ==== cast ====
- You use the cast command to
- set your range-weapon to the
- spell you want.  Example:
- 'cast burning hands
+ You use the cast command to set your range-weapon to the spell you want.
  
- sets your RANGE weapon to
- 'spell: burning hands'
+ == Example: ==
+   'cast burning hands
  
- If you don't know the spell,
- shows which spells you do 
- know.
+ sets your RANGE weapon to 'spell: burning hands'
  
- It is helpful to bind strings
- like 'cast burning hands'
- to keys.  see 'help bind'
+ If you don't know the spell, shows which spells you do  know.
  
- 'help range 
- for more information on
- range weapons.
+ It is helpful to bind strings like 'cast burning hands' to keys.  see 'help bind'
+ 
+ 'help [[player_commands#range]]
+ for more information on range weapons.
  
  ==== drop ====
  Drop usage:
  
- drop [number] name
+   drop [number] name
  
- name is the name of the item(s) to drop.  It may match multiple items.
- The name is matched against the start of the objects in your inventory.
- The name matching is case insensitive.
+ name is the name of the item(s) to drop.  It may match multiple items. The name is matched against the start of the objects in your inventory. The name matching is case insensitive.
  
- There are a few special name values:
- all - matches any item.
- unpaid - matches unpaid items
- cursed - drops items known to be cursed or damned.
- unlocked - drops items not locked in your inventory
+ == There are a few special name values: ==
+   * all - matches any item.
+   * unpaid - matches unpaid items
+   * cursed - drops items known to be cursed or damned.
+   * unlocked - drops items not locked in your inventory
  
- number is optional.  This acts as the number of the object to drop.
- The objects number must be at least the number for it to be dropped.
- For example, if you do 'drop 10 scroll', only groupings of 10 or more
- scrolsl will be dropped.  A collection of 5 scrolls will not be dropped.
+ number is optional.  This acts as the number of the object to drop. The objects number must be at least the number for it to be dropped. For example, if you do 'drop 10 scroll', only groupings of 10 or more scrolsl will be dropped.  A collection of 5 scrolls will not be dropped.
  
- See also 'dropall' and mouse button control within client for dropping
- objects.
+ See also '[[player_commands#dropall]]' and [[player_commands#mouse|mouse button control]] within client for dropping objects.
  
  ==== dropall ====
  DROPALL help:
  
  dropall [type]
  
- dropall drops all items in your inventory to the ground, excepting
- locked items.  The type parameter will also control what is dropped:
+ dropall drops all items in your inventory to the ground, excepting locked items.  The type parameter will also control what is dropped:
  
- 'empty' (eg, nothing speciified) - drops all objects except food, money, keys,
-   and containers.
- weapons - drops weapons, bows, and arrows.
- armor (armour) - drops armor, shield, and helmets.
- misc - drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
-    bracers, scrolls, wands, rods, and potions.
+   * 'empty' (eg, nothing speciified) - drops all objects except food, money, keys, and containers.
+   * weapons - drops weapons, bows, and arrows.
+   * armor (armour) - drops armor, shield, and helmets.
+   * misc - drops horns, books, girdles, amulets, rings, cloaks, boots, gloves, bracers, scrolls, wands, rods, and potions.
  
  See also 'drop' and mouse button control for dropping objects.
  
  ==== golem ====
- Golems are creatures that the player
- has some control over.  Note that
- many summoned creatures are considered
- golems, even if they are not called
- golems.
+ Golems are creatures that the player has some control over.  Note that many summoned creatures are considered golems, even if they are not called golems.
  
- If you have a golem in control your
- spell type will be listed
- as golem, with the creature name
- in parantheses.
+ If you have a golem in control your spell type will be listed as golem, with the creature name in parantheses.
  
- To control your golem, just press the 
- fire key in the direction you want your
- golem to move.  Your golem will then
- start moving in that direction, and
- keep moving in that direction until
- you change its direction.
+ To control your golem, just press the  fire key in the direction you want your golem to move.  Your golem will then start moving in that direction, and keep moving in that direction until you change its direction.
  
- Note that once you leave the map that
- the golem is on, the golem will 
- disappear.  Also, once you select
- another spell to cast, or change
- your range type, your golem will
- disappear.
+ Note that once you leave the map that the golem is on, the golem will  disappear.  Also, once you select another spell to cast, or change your range type, your golem will disappear.
  
  ==== invoke ====
- The invoke command is used 
- to cast a spell immediately,
- or when it is necessary to give
- a parameter to the spell.  Invoke
- will not set the range weapon.
+ The invoke command is used  to cast a spell immediately, or when it is necessary to give a parameter to the spell.  Invoke will not set the range weapon.
  
- Examples:
- 'invoke restoration
- 'invoke magic rune of large fireball
- 'invoke reincarnation of Iamdead
- 'invoke create food of waybread
+ == Examples: ==
+   * 'invoke restoration
+   * 'invoke magic rune of large fireball
+   * 'invoke reincarnation of Iamdead
+   * 'invoke create food of waybread
  
- It is very helpful to bind healing 
- spells to keys like this:
+ It is very helpful to bind healing spells to keys like this:
  
- 'bind invoke medium healing
- c
+   'bind invoke medium healing
+   c
  
  the c key now casts medium healing
  instantly
  
  ==== keys ====
- These are the basic movement
- keys:
+ These are the basic movement keys:
+ 
      yku
      h l
      bjn
  
- Running is done by holding
- control and move.  Running
- is recommended.
+ Running is done by holding control and move.  Running is recommended.
  
- Firing the range weapon (help range)
- is done by holding shift and
- move.  
+ Firing the range weapon (help range) is done by holding shift and move.  
  
- 'help mouse  for help on what the
- mouse buttons do.
+ 'help [[player_commands#mouse]]  for help on what the mouse buttons do.
  
- 'help melee for advice on how to
- fight
+ 'help [[player_commands#melee]] for advice on how to fight
  
- 'help traps for help with finding
- and disarming traps
+ 'help [[player_commands#traps]] for help with finding and disarming traps
  
  ==== killpets ====
- The killpets command is a quick and convenient way
- to get rid of all your pets when they are no longer
- useful or are getting in the way.  Any equipment
- they had will be left behind, but you will get no
- experience for their death.  However, it kills them
- instantaneously.
+ The killpets command is a quick and convenient way to get rid of all your pets when they are no longer useful or are getting in the way.  Any equipment they had will be left behind, but you will get no experience for their death.  However, it kills them instantaneously.
+ 
+ If a name is specified then only pets with that name will be killed, eg killpets bat will kill bats but not bees. If a number is specified, the pet corresponding to that number is killed.
  
- If a name is specified then only pets with that 
- name will be killed, eg killpets bat will kill bats
- but not bees. If a number is specified, the pet 
- corresponding to that number is killed.
  ==== listen ====
  Listen, sets the level of messages you will hear.
  
  ==== mark ====
- mark is used to mark items for items
- that apply other items.  Examples
- of these are flint & steel marked for
- apply torches, a weapon marked
- for improve weapon scrolls.
+ mark is used to mark items for items that apply other items.  Examples of these are flint & steel marked for apply torches, a weapon marked for improve weapon scrolls.
  
- mark without options shows your
- currently marked item.
+ mark without options shows your currently marked item.
  
  usage is as follows:
- mark sword +3
- mark three torches
- mark sword
  
- mark will look for best match first, and
- then look for matches based on shortened
- name, object name, archetype name.
- It prints the match it finds.
+   mark sword +3
+ 
+   mark three torches
+ 
+   mark sword
+ 
+ mark will look for best match first, and then look for matches based on shortened name, object name, archetype name. It prints the match it finds.
  
  ==== melee ====
- You fight to kill monsters.  You
- can either use magic or weapons.
+ You fight to kill monsters.  You can either use magic or weapons.
  
- To use weapons, simply wield a
- weapon (and armour!) and move into
- the monster you want to attack.
+ To use weapons, simply wield a weapon (and armour!) and move into the monster you want to attack.
  
- To use magic or bows, read 
- 'help spells
- and
- 'help range 
- and
- 'help cast
- and
- 'help invoke
+ To use magic or bows, read 'help [[player_commands#spells]] and 'help [[player_commands#range]]  and 'help [[player_commands#cast] and 'help [[player_commands#invoke]]
  
  ==== mode ====
  The mode commands are as follows:
  
- Applymode, adjusts how items are applied
- Bowmode, adjusts the way bows work
- Peaceful, sets how you react to other players
- Petmode, adjusts how your pets behave
+   * [[player_commands#Applymode]], adjusts how items are applied
+   * [[player_commands#Bowmode]], adjusts the way bows work
+   * [[player_commands#Peaceful]], sets how you react to other players
+   * [[player_commands#Petmode]], adjusts how your pets behave
  
  ==== motd ====
  motd displays the Message Of The Day file.
  
  ==== mouse ====
- The mouse isn't a great way
- to move your character.  It'll
- work, but you'll be handicapped
- unless you use the keyboard for
- this.  However, the mouse has
- the following inventory uses:
+ The mouse isn't a great way to move your character.  It'll work, but you'll be handicapped unless you use the keyboard for this.  However, the mouse has the following inventory uses:
  
- Middle button on item:  apply
- or equip
- 
- Right button:  drop or pickup
- item on ground
- 
- Left button: info on item
+   * Middle button on item:  apply or equip
+   * Right button:  drop or pickup item on ground
+   * Left button: info on item
  
  ==== move ====
- These are the basic movement
- keys:
+ These are the basic movement keys:
+ 
      yku
      h l
      bjn
  
- Running is done by holding
- control and move.  Running
- is recommended.
+ Running is done by holding control and move.  Running is recommended.
  
- Firing the range weapon (help range)
- is done by holding shift and
- move.  
+ Firing the range weapon (help range) is done by holding shift and move.
  
- 'help mouse  for help on what the
- mouse buttons do.
- 
- 'help melee for advice on how to
- fight
- 
- 'help traps for help with finding
- and disarming traps
+   * 'help mouse  for help on what the mouse buttons do.
+   * 'help melee for advice on how to fight
+   * 'help traps for help with finding and disarming traps
  
  ==== news ====
- rules displays the server news.
+ news displays the server news.
  
  ==== output ====
-  As of version 0.91.7, new output handling
- was added.  The behaviour is controlled
- with the output-sync and output-count
- commands.
+ As of version 0.91.7, new output handling was added.  The behaviour is controlled with the output-sync and output-count commands.
  
- output-sync controls how often information
- is sent to the screen.  Each buffer has its
- own time value, and will be flushed
- independantly.  The default value is 16 ticks
- (about 2 seconds).
+   * [[player_commands#output-sync]] controls how often information is sent to the screen.  Each buffer has its own time value, and will be flushed independantly.  The default value is 16 ticks (about 2 seconds).
+   * [[player_commands#output-count]] sets after how many messages of the same type, they are then printed out. If the value was 10, then after killing ten orcs, the message '10 times you kill orc' would be printed out.  The default value is 1 - this means that all messages get printed out as they are requested - buffering is disabled in this regard.
  
- output-count sets after how many messages
- of the same type, they are then printed out.
- If the value was 10, then after killing
- ten orcs, the message '10 times you kill orc'
- would be printed out.  The default value is 1 -
- this means that all messages get printed out
- as they are requested - buffering is disabled
- in this regard.
+ === output-count ===
+ see [[player_commands#output]]
  
- ==== output-count ====
-  As of version 0.91.7, new output handling
- was added.  The behaviour is controlled
- with the output-sync and output-count
- commands.
+ === output-sync ===
+ see [[player_commands#output]]
  
- output-sync controls how often information
- is sent to the screen.  Each buffer has its
- own time value, and will be flushed
- independantly.  The default value is 16 ticks
- (about 2 seconds).
+ ==== party ====
  
- output-count sets after how many messages
- of the same type, they are then printed out.
- If the value was 10, then after killing
- ten orcs, the message '10 times you kill orc'
- would be printed out.  The default value is 1 -
- this means that all messages get printed out
- as they are requested - buffering is disabled
- in this regard.
+   party join partyname
  
- ==== output-sync ====
-  As of version 0.91.7, new output handling
- was added.  The behaviour is controlled
- with the output-sync and output-count
- commands.
+ Puts you in a party, prompts you for a passwd if there is one
  
- output-sync controls how often information
- is sent to the screen.  Each buffer has its
- own time value, and will be flushed
- independantly.  The default value is 16 ticks
- (about 2 seconds).
+   party form partyname
  
- output-count sets after how many messages
- of the same type, they are then printed out.
- If the value was 10, then after killing
- ten orcs, the message '10 times you kill orc'
- would be printed out.  The default value is 1 -
- this means that all messages get printed out
- as they are requested - buffering is disabled
- in this regard.
+ Forms a party and puts you as leader, 32 character max. At the moment, being party leader does nothing.  May be used in the future.
  
- ==== party ====
- party join partyname
-         Puts you in a party, prompts you for a passwd if there is
- one
+   party list
  
- party form partyname
-         Forms a party and puts you as leader, 32 character max.
- At the moment, being party leader does nothing.  May be used in
- the future.
+ Lists currently formed parties and their 'leader'
  
- party list
-         Lists currently formed parties and their 'leader'
+   party passwd <password>
  
- party passwd <password>
-         Changes the passwd for the party you are in, 8 character max.
+ Changes the passwd for the party you are in, 8 character max.
  
- party who
-         lists the members of the party you are in
+   party who
  
- party say <msg>
-         sends messsage to party members 
+ lists the members of the party you are in
  
- party leave
-         takes you out of current party
+   party say <msg>
  
+ sends messsage to party members 
  
+   party leave
+ takes you out of current party
  
  ==== peaceful ====
  The 'peaceful' command will switch you between peaceful and hostile attack modes.
  
- When peaceful is on you will not automatically attack other player when bumping into them and will do reduced damage against other players if you do attack them (friendly fire).
- Having peaceful mode on only lowers damage against other players, it has no effect on damage done to monsters or other NPCs, so it is generally advisable to remain in peaceful mode unless you are looking for trouble.
- It is still entirely possible to kill other players when in peaceful mode so you should still be careful when interacting with other players.
- Hostile mode (peaceful off) will enable melee combat when bumping into other players and does normal damage for other attacks as well.
+ When peaceful is on you will not automatically attack other player when bumping into them and will do reduced damage against other players if you do attack them (friendly fire). Having peaceful mode on only lowers damage against other players, it has no effect on damage done to monsters or other NPCs, so it is generally advisable to remain in peaceful mode unless you are looking for trouble. It is still entirely possible to kill other players when in peaceful mode so you should still be careful when interacting with other players. Hostile mode (peaceful off) will enable melee combat when bumping into other players and does normal damage for other attacks as well.
  
  Damage done by area effect attacks like cone spells, explosive detonations, fireballs, poisons, cloud or swarm attacks, runes or disease are not modified by peaceful/hostile mode.
  
  ==== petmode ====
  Petmode controls how your pets (charmed monsters) will behave.
  
- The options are:
- 
- Normal: As you would expect.
- 
- SAD (Search and Destroy): Pets will roam and seek out things to attack.
- 
- Defend:  Pets will try to stay close and defend you.
- 
- Arena: As normal, except that pets will attack other players in the arena.
+ == The options are: ==
+   * Normal: As you would expect.
+   * SAD (Search and Destroy): Pets will roam and seek out things to attack.
+   * Defend:  Pets will try to stay close and defend you.
+   * Arena: As normal, except that pets will attack other players in the arena.
  
  ==== pickup ====
  'pickup' changes how you pick up items when you step on them.
+ 
  to pickup an item manually, use the ',' key.
  
- Mode 0: Don't pick up items.
- Mode 1: Pick up one item 
- Mode 2: Pickup up one item and stop
- Mode 3: Stop before picking up items
- Mode 4: Pick up all items
- Mode 5: Pick up all items and stop
- Mode 6: Pick up all magical items
- Mode 7: Pick up all coins and gems
- 
- Modes above 7: Pickup items with
- a value density greater than the pickup mode.
+   * Mode 0: Don't pick up items.
+   * Mode 1: Pick up one item 
+   * Mode 2: Pickup up one item and stop
+   * Mode 3: Stop before picking up items
+   * Mode 4: Pick up all items
+   * Mode 5: Pick up all items and stop
+   * Mode 6: Pick up all magical items
+   * Mode 7: Pick up all coins and gems
+   * Modes above 7: Pickup items with a value density greater than the pickup mode.
  
  Value density is value in gold/weight in kilograms.
  
- The value in gold is what the item is worth if you
- sold it in the shop.
- 
- Goldcoins have a value density of 66,
- 
- Density 10 will pickup silver, gold,
- rings, wands, books, and scrolls.
- Artifacts are also picked up.
- 
+ The value in gold is what the item is worth if you sold it in the shop. Goldcoins have a value density of 66, Density 10 will pickup silver, gold, rings, wands, books, and scrolls. Artifacts are also picked up.
  
  ==== quests ====
- The quests command lists the
- quests you are doing or have completed.
+ The quests command lists the quests you are doing or have completed.
  
  Parameters are:
- * nothing: displays current quests.
- * finished: displays finished quests;
- * xxx: displays details for quests (finished
-  or not) with name containing xxx
+   * nothing: displays current quests.
+   * finished: displays finished quests;
+   * xxx: displays details for quests (finished or not) with name containing xxx
  
  ==== quit ====
- If you want to quit without
- deleting your character, you must
- use a 'Bed to Reality'.  Find
- a bed (probably in a building close
- to where you entered the game),
- get on top of it, and Apply it
- using shift-A (capital A).
+ If you want to quit without deleting your character, you must use a 'Bed to Reality'.  Find a bed (probably in a building close to where you entered the game), get on top of it, and Apply it using shift-A (capital A).
  
  ==== range ====
- Your range weapon can be one
- of several weapons, a spell
- you cast, a bow-and-arrow,
- a rod, or a wand, to name a
- few.
- 
- Your range weapon is fired when
- you press SHIFT-direction,
- and will be fired in that direction.
+ Your range weapon can be one of several weapons, a spell you cast, a bow-and-arrow, a rod, or a wand, to name a few.
  
+ Your range weapon is fired when you press SHIFT-direction, and will be fired in that direction.
  
  ==== rename ====
  Changes the custom name of an item.
+ 
  Syntax:
-  rename <item name> to <new name>
+ 
+   rename <item name> to <new name>
  
  (Note: <> are mandatory)
  
- If '<item name>' is omitted,
-  defaults to marked item.
+ If '<item name>' is omitted, defaults to marked item.
  
- If 'to <new name>' is omitted,
-  clears the custom name.
+ If 'to <new name>' is omitted, clears the custom name.
  
- Note: maximum allowed name length
-  is 127 characters.
+ Note: maximum allowed name length is 127 characters.
  
  
  ==== rules ====
  rules displays the rules in effect on this server.
  
  ==== save ====
  No parameters.
  Updates players status to disk.
- This can be useful for making
- backup copies if you fear the
- server is about to crash.
+ This can be useful for making backup copies if you fear the server is about to crash.
  
- WARNING--if you want to leave the
- game without destroying your player,
- you must find a 'Bed to Reality' 
- and hit A on
- the bed to apply it.  Doing 'save
- and then quitting will still
- delete your character.
+ WARNING--if you want to leave the game without destroying your player, you must find a 'Bed to Reality'  and hit A on the bed to apply it.  Doing 'save and then quitting will still delete your character.
  
  ==== shout ====
- Usage: shout <something>
- Sends a message to all players 
- on the server.  
+ Usage:
+ 
+   shout <something>
+ 
+ Sends a message to all players  on the server.  
  
  ==== showpets ====
- Usage: showpets <number>
- Shows a numbered list of the pets owned by the player. 
- If a number is specified, instead shows a detailed printout about that pet  
+ Usage:
+ 
+   showpets <number>
+ 
+ Shows a numbered list of the pets owned by the player.  If a number is specified, instead shows a detailed printout about that pet  
  
  ==== sort_inventory ====
- If sort_inventory is set, items will be
- inserted into your inventory in
- order by type than alphabetical.  This,
- all scrolls will be grouped together,
- but in alphabetical order. Same for
- all weapons.  This only applies
- to new items you pick up - items that 
- you are already holding will not be
- sorted.
+ If sort_inventory is set, items will be inserted into your inventory in order by type than alphabetical.  This,
+ all scrolls will be grouped together, but in alphabetical order. Same for all weapons.  This only applies to new items you pick up - items that  you are already holding will not be sorted.
  
- If sort_inventory is not set (default),
- items will be inserted via type,
- subtype and magic.  This, all axes
- will be grouped together in magic
- order, all daggers by magic order,
- etc.  Unforunately, for scrolls and
- rings, new ones just get inserted
- last.
+ If sort_inventory is not set (default), items will be inserted via type, subtype and magic.  This, all axes
+ will be grouped together in magic order, all daggers by magic order, etc.  Unforunately, for scrolls and rings, new ones just get inserted last.
  
- If you have a lot of stuff that is not
- in alphabetical order but you would
- like it to be, the best method is to
- drop all of it and then pick it up.
+ If you have a lot of stuff that is not in alphabetical order but you would like it to be, the best method is to drop all of it and then pick it up.
  
  ==== statistics ====
- statistics shows various useful
- information about your character.
- None of the information it shows
- is stuff that is not contained
- in the documentation.
+ statistics shows various useful information about your character. None of the information it shows is stuff that is not contained in the documentation.
  
- As of now, it shows how much
- experience you need for your next
- level.  It also shows
- natural, real, and maximum
- statistic values.
+ As of now, it shows how much experience you need for your next level.  It also shows natural, real, and maximum statistic values.
  
- Your natural stat is the stat
- without any items/spells applied.
- 
- Real is what the current value is
- (same as in the stat window.)
- 
- Maximum is the maximum value
- for your natural stat.
+   * Your natural stat is the stat without any items/spells applied.
+   * Real is what the current value is (same as in the stat window.)
+   * Maximum is the maximum value for your natural stat.
  
  ==== take ====
- The take commands take object(s) on the
- space the player is standing on, and inserts
- them into the players inventory.
+ The take commands take object(s) on the space the player is standing on, and inserts them into the players inventory.
  
- If no parameter is given, take will get the
- top object that can be taken and put it in
- the players inventory.  If no object can
- be taken, that will be stated.
+ If no parameter is given, take will get the top object that can be taken and put it in the players inventory.  If no object can be taken, that will be stated.
  
- A parameter can be given to take.  In this
- case, all object that have names that match
- the parameter will be picked up.  Thus,
- if there is a 'sword of WOE', and 'sword +1'
- and a 'sword -3' on the ground, 'take sword'
- will pick all of them up.
+ A parameter can be given to take.  In this case, all object that have names that match the parameter will be picked up.  Thus, if there is a 'sword of WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will pick all of them up.
  
- By default, take is bound to the comma
- key, with no parameters.  To change this,
- look at the bind command.
+ By default, take is bound to the comma key, with no parameters.  To change this, look at the [[player_commmands#bind]] command.
  
  ==== traps ====
- I recommend the following
- keybindings
- 'bind search
- s
- 'bind disarm
- d
- Then you can use the 's' and
- 'd' keys for searching for and
- disarming traps.  
+ I recommend the following keybindings:
  
- Traps appear at random in doors
- and in chests.  Search those
- before you open them up.  Search
- by going near where you suspect
- a trap, and type 's'
+   'bind search
+   s
+ 
+   'bind disarm
+   d
+ 
+ Then you can use the 's' and 'd' keys for searching for and disarming traps.  
+ 
+ Traps appear at random in doors and in chests.  Search those before you open them up.  Search by going near where you suspect a trap, and type 's'
  
  ==== unbind ====
  Syntax:
+ 
   unbind [-g] [#]
   unbind reset
- Without -g command uses user's binding,
- with -g global binding.
- Without number it displays current bindings,
- with # it unbinds it.
- 'reset' resets default bindings.
+ 
+ Without -g command uses user's binding, with -g global binding. Without number it displays current bindings, with # it unbinds it. 'reset' resets default bindings.
  
  ==== usekeys ====
- The usekeys option determines the behaviour
- of using keys.
- 
- Values are:
- 
- inventory: Only keys in the top level
- inventory are used (default)
- 
- keyrings: Only keys in active keyrings
- are used.
- 
- containers: Only keys in active containers
-  are used.
+ The usekeys option determines the behaviour of using keys.
  
- Note that keyrings are just a specialized
- container, so the containers will also 
- find keys in keyrings.
+ == Values are: ==
  
- Only active containers are used - keys will
- not jump out of closed containers, but hints
- will be given if you have keys in such containers.
+   * inventory: Only keys in the top level inventory are used (default)
+   * keyrings: Only keys in active keyrings are used.
+   * containers: Only keys in active containers are used.
  
+ Note that keyrings are just a specialized container, so the containers will also  find keys in keyrings.
  
+ Only active containers are used - keys will not jump out of closed containers, but hints will be given if you have keys in such containers.
  
  ==== whereabouts ====
- The whereabouts command gives a summary about the
- regions in which players are currently staying.
+ The whereabouts command gives a summary about the regions in which players are currently staying.
  


IP-Address  : 72.88.35.213
Old Revision: http://wiki.metalforge.net/doku.php/player_commands?rev=1164394209
New Revision: http://wiki.metalforge.net/doku.php/player_commands

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