[Crossfire-wiki] [Crossfire DokuWiki] page changed: map-making_guide

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Sat Nov 25 17:14:46 CST 2006


A page in your DokuWiki was added or changed. Here are the details:

Date        : 2006/11/25 17:14
User        : leaf
Edit Summary: added section for potions

@@ -118,8 +118,18 @@
  About usage of the random-artifact treasurelist:  
  This will generate powerful stuff like girdles, xray helmets, special swords etc. If you put this as reward to your quest, players might be motivated to do it more than once. BUT, by doing so they will get a huge number of different artifacts! Besides, players will always seek the place with the most easy-to-get random artifact and ignore all others. My advice: Don't use it! Attract players with good fighting experience (from monsters), potions, spellbooks, money, and non-random artifacts.
  
  === type 5: potion ===
+ 
+ Functionality of potions:          
+ The player can drink these and gain various kinds of benefits (/penalties) by doing so.
+  
+   * "level <number>": If the potion contains a spell, the spell is cast at level <number>. For other potions it should be set at least to 1.
+   * "cursed 1" generally turns benefits into penalties (see below). Note that potions can be "uncursed" by praying over an altar, with relative ease. *But* the potion must be identified to notice that it is cursed >:)
+   * "Str/Dex/Con/Int/Wis/Pow/Cha <num>" makes a stat-potion. The player's stat will rise/fall by value <num> for permanent (of course there is an upper limit). Generally there shouldn't be stat potions granting more than one stat. Cursed potions will subtract the stats if positive.
+   * "resist_<attacktype> <number>" makes a resistance potion. Resistance from <attacktype> by <number> percent. The effect is only temporare, and it does NOT add on the values from the player's equipment. Cursed potions will make negative resistance.. very nasty in combat!
+   * "sp  <spellnum>": When a player drinks this potion, the spell of number <spellnum> will be casted (once). This should work for any given spell. Look for spellnumbers here. E.g. heal is "sp 35", magic power is "sp 67".
+   * "attacktype 1048576" makes an improvement potion. (I know, using attacktype for this is very ugly, bleah!!) If your potion is NOT supposed to be an improvement potion, leave attacktype zero.
  
  === type 6: food === 
  
  === type 7: poison food ===


IP-Address  : 65.165.40.73
Old Revision: http://wiki.metalforge.net/doku.php/map-making_guide?rev=1164496368
New Revision: http://wiki.metalforge.net/doku.php/map-making_guide

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