[Crossfire-wiki] [Crossfire DokuWiki] page changed: dev_todo:python_guilds
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Sun Nov 26 22:58:08 CST 2006
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Date : 2006/11/26 22:58
User : leaf
Edit Summary: More updates on what now works
@@ -42,32 +42,36 @@
* mainfloor, drop x for a mailbox
* mainfloor, drop x for basement stairs
* mainfloor, drop x for a forge
* Requires the "connection" to be re-matched between the altar <-> creator and then between the check inventory <-> gate, the keystring is already matched correctly
+ * Forge room works now, just need to determine what "x" is
* mainfloor, drop x for workbench
* Requires the "connection" to be re-matched between the altar <-> creator and then between the check inventory <-> gate, the keystring has to be updated as well between the creator <-> check inventory
+ * Workbench room works now, just need to determine what "x" is
* mainfloor, drop x for a message board
* mainfloor, drop x for stove
* Requires the "connection" to be re-matched between the altar <-> creator, inventory check between inventory <-> gate worked
- * after purchasing the altar, a woodfloor tile drops in it's place and surrounded by grass; after dropping the Garden Token, a patch of grass appear and is surrounded by a woodfloor - I suspect those have were accidently turned around
+ * after purchasing the altar, a woodfloor tile drops in it's place and surrounded by grass; this is still a problem
+ * after dropping the token to gain access to the stove area, a woodfloor now appears which is intended (fixed)
* mainfloor, Toolshed Token (found in Guild_HQ)
* Note: the first gate opens for everyone, it's the second gate that requires the Toolshed token to be turned in for it to open
- * mis-matched slaying field on the altar (slaying Toolshed_token) and the name of the Token (Toolshed Token)
- * While in DM mode, I patched the altar on the floor to make this work; also resulted in a woodfloor tile dropping on the "drop x for basement stairs" and "drop x for a mailbox" spots which makes them now hidden
- * This was caused by all three "altars" having the same "connection: 60" value - once those were reset to what was specified in the Creator, the issue was resolved
- * Another problem - the stair way to the Kennel does disappear (not hidden, it's gone)
+ * mis-matched slaying field on the altar (slaying Toolshed_token) and the name of the Token (Toolshed Token)- now fixed
+ * Fixed the problem where othe rnearby pay altars would disappear when the toolshed was "purchased"
* mainfloor, Garden Token (found in Guild_HQ)
* mis-matched slaying field on the altar (slaying garden_token) and the name of the Token (Garden Token)
* mainfloor, drop 5 tissue paper for a portal to the Pupland Terminal - requires bolt_silk instead of tissue paper
* secondfloor, drop 20 amulets of Lifesaving for a portal to ?
* This drop spot disappears and is replaced with a second or additional portal to the Mazes of Menace (when 20 amulets of Lifesaving are dropped on it)
- * secondfloor, (x 15 y 7) drop x for Alchemy room (not sure why this is listed twice?)
- * secondfloor, (x 11 y 1) drop x for Alchemy room (not sure why this is listed twice?)
- * This was updated to allow access to the Glowing Crystal room
+ * secondfloor, (x 15 y 7) drop x for Alchemy room
+ * Alchemy room works now, just need to determine what "x" is
+ * secondfloor, (x 11 y 1) drop x for Glowing Crystal Room
+ * This was updated to allow access to the Glowing Crystal room (was listed as Alchemy room)
* Also, one of the tokens from the Guild_HQ was updated and is required as a turn in to gain access to the Glowing Crystal Room
* Glowing Crystal Room works like many of the skill areas, pay a price for "day pass" to access the crystal; also have multiple gates in place to protect players and items from the mana explosion
* secondfloor, drop x for Jewelers room
+ * Jewelers room works now, just need to determine what "x" is
* secondfloor, drop x for Thaumaturgy room
+ * Thaumaturgy room works now, just need to determine what "x" is
* basement, drop 10 gold coins (for what?)
* basement, dropping the Firestar named fearless allows access to BigChest, but I suspect that the drop location of the chest is not as intended because the player is in the way
* bigchest, one you enter the chest the exit back to the basement is broken ("closed")
* Other areas untested
IP-Address : 65.165.40.73
Old Revision: http://wiki.metalforge.net/doku.php/dev_todo:python_guilds?rev=1164603171
New Revision: http://wiki.metalforge.net/doku.php/dev_todo:python_guilds
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