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====== Euthville ======

The Ruins of Euthville can be found just off the [[world:highway|Imperial 
Highway]] north of [[world:Scorn]].



===== Present Day =====

FIXME Make something up, have to base it on the maps.



===== The Origins of the City =====

The Codex Skudensis tells that Euthville was founded by the Euthanasia the
 Builder, hence its name.



===== Past and Destruction =====

(copy paste from IRC, Lauwenmarks story. Put here by Mithzi)



 Ah, Euthville - "City of the Pearl", in Old Hemdalite, has indeed a rathe
r sad story!!



If you went there about half a millenia ago, you'd have seen something ver
y different than the field of haunted ruins it has since become.  It was i
nitially founded by a handful of industrious, clever dwarves, that had fou
nd a mystical way to locate fields of precious Karitta, the famous metal t
hat is as transparent as a pearl of the North Sea, yet as strong as the be
st irons of Navar.



And thus, they found at the location of Euthville a lot of that raw metal,
 which quickly made the city one of the richest of all. And for a long tim
e, it stayed so. The inhabitants of Euthville weren't interested by war, w
ork, or anything else too tiresome - they preffered to pay somebody else t
o do all of this. And with the advanced technical knowledge bring by the d
warves, working was less and less an issue for them.



Yet yhey were facing a problem. All their devices, all their machineries, 
all their tricks to cheat with nature required energy. Lots of energy. The
y relied first on the strength of horses and donkeys, but it wasn't enough
. Then, they tamed the dangerous Wyverns of Kal-Durandasi, so that the hot
 lizards would provide them with the full force of their steamy breath. Bu
t soon, it wasn't enough. They also used the hidden power provided by the 
Faeries of the Tarniska river, building a dam, so that they could put the 
invisible horses of water that the sylphids are rumored to breed in use.
 



But even so, their hunger for power wasn't satisfied, and became an increa
sing nuisance for them. So, the Commander of Euthville (which was, more or
 less, the equivalent to our King at Scorn), finally decided to send messe
ngers across the whole Continent, calling the world for a challenge. Whoev
er would be able to fullfill the needs of Euthvillians of energy would bec
ome the new Commander, thus the ruler of the richest city ever built since
 Khelens.



Many answered the call, of course, and many failed. Wind, Sun, Stars, even
 dwarven beer were proposed, but nothing seemed to be enough. For years, w
izards tried. And failed. 



And then came a boy. He wasn't a wizard, nor pretended to be one. He was y
oung, but the story didn't kept the record of his name, and some now think
 it is because he was damned. Who knows? The Boy sat in the middle of the 
city, playing with his flute, laughing whenever he saw one of the demonstr
ations the powerful wizards and engineers failing again and again.



After several days, the Commander noticed the Boy, and said: "who are you 
to laugh, you, who has only a flute ?" "I have only a flute for sure - but
 there's more in my simple pipe than in those legions of wizards." "Really
 ?" said the Commander, half-laughing, half-curious, "so you think you can
 solve my challenge ?"



The Boy smiled. "Not only I can, but I shall - and my price will be quite 
acceptable to give you the energy you need." "And that would be...?" - "A 
new pipe." came the reply "That one is becoming old." "Agree, you have you
r chance."



The Boy then started to play an amused melody. It sounded like an invitati
on to a great feast, the opening of a meeting where everybody was invited.
 And then came from earth itself sounds of steps, climbing from the depth.
  The fountain that stood in the middle of the place crumbled, leaving a g
reat hole from which flames emerged. But the fire seemed to dance at the r
ythm of the music itself.



The Boy then said to the Commander: "As long as you keep playing for the D
emons there, at least 23 hours each day, you'll get them to make whatever 
you need." And he gave them the score, took a brand new silver flute, and 
left, and never was seen again at Euthville.



At first, things seemed fine, and the Commander couldn't believe his luck,
 as a pipe was a feeble price to pay for such a powerful recipe of prosper
ity. Who wouldn't want to tame the Demons themselves? Quickly, though, it 
appeared obvious that, for enough demons to be there, that music needed to
 be played rather loudly. And if, at first, it sounded entertaining, joyou
s, and funny, it quickly grew on the nerves of many. And especially becaus
e it was played 23 hours a day.



Finally, the Commander decided that the city couldn't stand this anymore, 
and ordered that the Demons had to be attracted faraway from the city. On 
this fateful day, a whole fanfare left the city, hoping that the demons wo
uld follow, attracted by the music. 



And so, they did. One after another, they climbed out of Earth itself, and
 walked in the direction of the music, obviously unaware of the hundreds o
f buildings they were crushing by their giant footsteps, and the thousands
 of inhabitants that they toasted with their dark fire. Seeing that, even 
the bravest ones went mad, and ran for their lives, leaving pipes, clavice
lles and harpsichords fall on the ground.



The rest of the story is easy to understand: Demons, free from the magical
 music that enslaved them, crushed what remained of the city, in a bloody 
fest that they will forever keep in their twisted memories. 



The Commander went mad, of course, and it is said that his madness was so 
strong that his mind was unable to understand that he was dead. If you sea
rch enough in the ruins of Euthville, you'll probably encounter his ghost,
 as well as those of the many who perished for having believed that mortal
s could enslave the hell. Some demons stayed there, obviously enjoying the
 area and its newborn ashes that smelled fresh blood and carnage. Euthvill
e is now, of course, a dangerous, deserted place, and the richesses that a
re still sleeping below the ruins of its former palaces are now guarded by
 powerful entities of the 9th Circle.



Many said that, if the Enchanted Music could be found, it would open the g
ates of many treasures, but because none of the former Euthvillians surviv
ed, and because nobody knows where the Boy went afterwards, those gates ar
e still closed. I've heard that the School of Daemonology was precisely fo
unded to rediscover that spell. But who am I to claim this to be true ? I'
m only a man of the past that tells stories before a fire, and the fire is
 dying, and so has my tale reached the end.



==== Misc ====



== the Kiritani Pass ==

The "Kiritani Pass" is the part of the map you can see on world_104_114, b
etween the two random caves and the forest full of hidden stuff. Nowadays,
 it is marsh and beach, but centuries ago, it was a passage for boats sail
ing from and to Euthville.



== Sannistra ==

Shortly summarized, the Sannista is a legendary flying boat that was power
ed by the reaction of a fire and a water elemental. It was built by the te
nth Commander of Euthville, Farkennis, has a gift for the 18th Birthday of
 his daughter, Sannista. That's the boat that was stolen by Fax when he fl
ed from Euthville, and that he used to get to Khelens. Giusitta the Verbou
s then sailed it back to the Continent, and hid it "somewhere in the mount
ains of Euth".



So I *guess* she would have put it there, although I'm not *sure*. Many pe
ople thought the story was speaking about the mountains just east of the r
uined city, but now that I've discovered those two caves, I'd rather bet o
n them - it seems more logical.



IP-Address  : 24.55.181.141

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