[Crossfire-wiki] [Crossfire DokuWiki] page changed: dev_todo:game_balance
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Sun Sep 17 09:23:02 CDT 2006
A page in your DokuWiki was added or changed. Here are the details:
Date : 2006/09/17 09:23
User : rednaxela
Edit Summary:
@@ -8,17 +8,18 @@
* give some items a unique tracking number, and limit the amount (ba
sed on a flag, could be a ratio to players) in the game at one time. If t
he total amout allowed is reached, don't generate any more of the object.
* perhaps some artifact weapons should be both, rarer, and a bit mor
e powerful/useful (i.e. defender, excalibur)
* Fix sockpuppet exploits for leveling. On servers where pking is allo
wed, this is widely abused to rapidly gain exp, and levels.
* The [[exp_table|experience table]] table could be adjusted.
- * Gameplay is generally too fast - typically die instant or kill the m
onster instantly - things should be slower so there is enough time to run
away, etc.
+ * Gameplay is generally too fast - typically die instant or kill the m
onster instantly - things should be slower so there is enough time to run
away, etc. See [[dev_todo:change_player_speed|changing player speed]]
==== Player Race/Class ====
Balance issues with player race/class individualy or in combination
* dragon monks, fireborn monks, monks following gaea
* Caused because the no weapon/armor restriction is applied twice, b
ut the seccond time it does nothing
* fireborns with meteor swarm
* Should players have to stick to their class choice?
* Perhaps have something similar to attunement for various skills, a
nd give that to certain classes
+ * See [[dev_todo:race_class_changes|race/class changes]]
==== Spells, Prayers, Magical Objects ====
Spells and magical objects that are way too powerful, or are not powerfu
l enough (based on requirements to get/use it)
== overpowerd rods ==
IP-Address : 66.222.158.169
Old Revision: http://wiki.metalforge.net/doku.php/dev_todo:game_balance?re
v=1158480436
New Revision: http://wiki.metalforge.net/doku.php/dev_todo:game_balance
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