[Crossfire-wiki] [Crossfire DokuWiki] page added: dev_todo:fatigue

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Mon Sep 18 01:39:49 CDT 2006


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Date        : 2006/09/18 01:39

User        : mwedel

Edit Summary: created



The idea is to add fatigue.



Past discussion:



Basic idea fatigue is a stat, that you ideally want low.



You get fatigue by doing strenous things (swimming, flying via skill, atta
cking, moving a lot).



You lose fatigue by resting - this can basically be measured by the charac
ter having an action and not actually doing anything.  Certain magic potio
ns could also reduce fatigue.



I'd suggest that movement speed should be redone under such a system - mov
ement speeds would vary less, but that amount of fatigue you gain by movin
g is dictated by how much stuff you are carrying.



If not carrying much, you wouldn't get much fatigue - thus, a lightly equi
pped person could run around all day and not have to rest much.



If you're near you weight limit, you'd get fatigue pretty often.



Running isn't covered special here - it would fall under movement, but tha
t fact you move whenever you can when running basically means you'd never 
be resting at all, thus only gaining, never losing.



For certain skills, if your fatigue was too high, you could no longer use 
that skill (have to stop flying, may drown if swimming, etc).  Your max fa
tigue should perhaps be based on constitution and maybe level (don't get f
atigued as much at higher levels).



For the normal case of just attacking/running around, one idea is when fat
igue gets too high, your speed starts to go down, but at the same time, yo
u start losing fatigue (in a sense, game is enforcing idea that you have t
o slow down).  One way to handle this might be that if fatigue is to high,
 player doesn't get as much speed as they should, but loses some fatigue.



High fatigue would effect many things - to hit chances, AC, casting spells
 (like spell encumberance).  Really high fatigues could start adding effec
ts like confusion, etc.  Maybe even as part of this, you would apply incor
rect items.



I'd say there should be no upper limit of fatigue, just at too high, the e
ffects are bad enough that you'd really want to rest the character.



In game resting (chairs, beds) could be added to regain fatigue faster.



When during certain things, even staying in one place, fatigue should be g
ained (swimming or flying).  If weather effects are used, they could also 
contribute to fatigue (sitting in the middle of a desert is going to have 
adverse effects even if just sitting there)



Magic effects coudl be added to temporary or permanently reduce fatigue.  
In terms of temporary effects, this would be a straight subtraction (500 f
atigue points removed), but when it expires, you go up 500 points from you
r current fatigue, sou could have a lot more than when you drank the potio
n.







IP-Address  : 209.204.178.229

Old Revision: none

New Revision: http://wiki.metalforge.net/doku.php/dev_todo:fatigue



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