[Crossfire-wiki] [Crossfire DokuWiki] page changed: dev:random-maps

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Sun Apr 29 17:03:13 CDT 2007


A page in your DokuWiki was added or changed. Here are the details:

Date        : 2007/04/29 17:03
User        : ryo
Edit Summary: multiple_floors

@@ -31,9 +31,10 @@
  ====== Parameters ======
  ===== Style Parameters =====
  
  | layoutstyle <style>	| (special!) Pick the layout style for the map.  Currently, "rogue", "spiral", "maze", "snake", "onion", and "squarespiral"  are allowed. See below for more detail. |
- | foorstyle <style>	| Load /styles/floorstyles/<style> and pick a random floortype from that style map for the random map. The entire map will be tiled with the floortype. |
+ | floorstyle <style>	| Load /styles/floorstyles/<style> and pick a random floortype from that style map for the random map. The entire map will be tiled with the floortype. |
+ | multiple_floors <0/1> | If set to 1, different rooms of the map will have different floors (from the same map style though). This only works if there are doors and walls, as the filling uses them to find rooms. |
  | wallstyle <style>	| Load /styles/wallstyles/<style> and pick a random walltype from that style for the random map.  All the walls in the map will be of this type.  The walls are modified on insertion so that players cannot go through them:  this is expected for walls, but the random map generator makes sure of it. A <style>                         of "none" causes no walls or doors to be generated. |
  | doorstyle <style>	| Load /styles/doorstyles/<style> and pick a random doortype from that style for the random map. A <style> of "none" causes no doors to generated. |
  | exitstyle <style>	| Put one or two exits in the map, one leading back to the map where we entered from (origin_map, origin_x, origin_y), and, if appropriate, one leading to another, harder, random map. A style of "none" causes no exits to be generated. |
  | decorstyle <style>	| Load /styles/decorstyles/<style> and pick the decor objects from that style to insert in the map.  Decor objects are modified on insertion so that they do NOT block movement, regardless of the archetype. They are placed randomly. A style of "none" causes no decor objects to be generated. |


IP-Address  : 82.236.87.204
Old Revision: http://wiki.metalforge.net/doku.php/dev:random-maps?rev=1164985012
New Revision: http://wiki.metalforge.net/doku.php/dev:random-maps

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