[Crossfire-wiki] [Crossfire DokuWiki] page changed: graphics_guide
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no-reply_wiki at metalforge.org
Sat Dec 15 09:19:05 CST 2007
A page in your DokuWiki was added or changed. Here are the details:
Date : 2007/12/15 09:19
User : kbulgrien
Edit Summary: Link technical perspective definition; cross-link graphical todo.
@@ -4,6 +4,15 @@
^ Some coloring/perspective hints/clarifications from David Sundqvist: ^
| Perspective in Crossfire is based on the XY coordinate system of possible player movements, with a slight tilting of the graphics to allow for greater detail and more interesting graphics, since walls have to be in that perspective to allow joining. X and Y in graphics should correspond to X and Y in the object. Z in the object is represented with 2 Y/X. \\ \\ Keeping perspective consistency is mainly important in fixed objects like buildings, walls and other background. |
| Light should generally come from the right side, so the left side of buildings should be darker or shaded, as needed. |
- | Wind is generally coming from the left side, so smoke or other things affected by wind should be travelling towards the right side. |
+ | Wind is generally coming from the left side, so smoke or other things affected by wind should be traveling towards the right side. |
+ ======Reference======
+
+ =====Technical=====
+
+ The viewpoint used to draw Crossfire perspective is an [[http://en.wikipedia.org/wiki/Oblique_projection|oblique projection]], or, more specifically, a [[http://en.wikipedia.org/wiki/Cavalier_perspective|cavalier perspective]].
+
+ =====To Do=====
+
+ * [[dev_todo:gfx_needing_fixing|Graphics that need to be fixed]].
IP-Address : 70.254.39.97
Old Revision: http://wiki.metalforge.net/doku.php/graphics_guide?rev=1197729002
New Revision: http://wiki.metalforge.net/doku.php/graphics_guide
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