[Crossfire-wiki] [Crossfire DokuWiki] page changed: dev_todo:fancy_generators
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Sat Feb 17 10:10:38 CST 2007
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Date : 2007/02/17 10:10
User : mhoram
Edit Summary: updating implementation notes
@@ -38,8 +38,13 @@
* The other key would allow spawner to get into slower mode - where it works twice slower, but probably with the same max capacity.
Please add new ideas here.
+
==== Implementation ====
So far, I've added the ability for generators to create monsters within a radius, which is set with the ''generator_radius'' field in the object. This defaults to 1 if not set. Patch for this is at [[http://baugher.pikenet.net/cf/generator_radius.patch]].
+
+ The limit has been implemented. Patch is here: [[http://baugher.pikenet.net/cf/generator_radius.patch]]. If a generator has ''generator_max'' set, it will only create new objects when there are less than that many objects belonging to it already on the map. This works a little funny at the edges of tiled maps: If the generator creates a monster on the neighboring map, it won't be counted, so it could end up creating more than the limit. I'm not sure whether this is really a problem, but if it is, it could be fixed by preventing the generator from creating monsters on other maps.
+
+ Both these changes have been committed to trunk.
IP-Address : 206.71.197.56
Old Revision: http://wiki.metalforge.net/doku.php/dev_todo:fancy_generators?rev=1170974959
New Revision: http://wiki.metalforge.net/doku.php/dev_todo:fancy_generators
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