[Crossfire-wiki] [Crossfire DokuWiki] page changed: crossfireplus
no-reply_wiki at metalforge.org
no-reply_wiki at metalforge.org
Fri Jan 12 16:52:04 CST 2007
A page in your DokuWiki was added or changed. Here are the details:
Date : 2007/01/12 16:52
User : lauwenmark
Edit Summary: Scrapped propaganda out of this page - this is an informative Wiki, not an ads website !
@@ -1,35 +1,25 @@
====== Crossfire+ ======
- Crossfire+ can be considered a fork of Crossfire, which
- remains protocol compatible with Crossfire.
+ Crossfire+ is a fork of Crossfire, which remains protocol-compatible with Crossfire.
- The website where the main news and features of the Crossfire+
- development is published is [[http://cf.schmorp.de/]]. The main
- server where the current CVS is running is [[servers:schmorp]].
+ The website where the main news and features of the Crossfire+ development is published is [[http://cf.schmorp.de/]]. The main server where the current CVS is running is [[servers:schmorp]].
- A more comprehensive list of changes can be found at [[http://cf.schmorp.de/differences.shtml]],
+ A more comprehensive - yet biaised - list of changes can be found at [[http://cf.schmorp.de/differences.shtml]],
here a couple of them:
===== Main changes =====
+ * The plugin infrastructure is different;
+ * Crossfire+ uses Perl as its main scripting language instead of Python;
+ * A more complex handling of npc dialogs, including per-conversation state or per-player flags;
+ * Different login management, which allows for unused characters to be overwritten by newer ones;
+ * Different I/O handling: map loading/saving is asynchronous, for example;
+ * an after-death area where players must prove their worthyness has been implemented;
+ * The worldmap is different than the one used in Crossfire.
- * lots of bugfixes, mainly crashfixes
- * better handling of file saving, allowing better regular backups and also a more crash-safe behavoir.
- * a Perl plugin system which is actively used to improve interactivity features, like the tradeshop, mana fountain or the priests in the churches of Gorokh and Valriel.
- * many plug-ins have been written, for example for an apartment rent system, a player shop where players can sell their items for their own price,
- * npc dialogue has been greatly enhanced, with per-conversation state, per-player flags, embeddeble script actions etc.
- * all I/O is fully asynchronous, map loading and saving is done in the background.
- * an after-death area where players must prove their worthyness has been implemented.
- * login handling has been improved to allow for unused characters to be overwritten by newer ones.
- * transports ahve been completely rewritten to be simpler and crash-free.
-
- Recently major code changes took place, mostly to have a foundation
- for better bugfixes:
-
- * the server code has been converted to C++ and a few structs are improved with C++ features (templates, methods, ...)
- * Perl has been moved further into the core of Crossfire+, allowing more stable and more interesting plugin extensions to the game.
- * Lots of the loading/saving code for players and maps has been rewritten/changed to handle serialized Perl data.
+ The Crossfire+ code is now using C++ features, in the hope of making the code easier to maintain on the long run. Perl is also included "in depth" in the core of Crossfire+.
===== The Gtk Map Editor =====
An early offspring of the Crossfire+ project was [[http://cf.schmorp.de/editor.shtml|GCE - Gtk Crosfire Editor]],
- which eases editing of maps in comparsion to the CFJavaEditor. The features are listed on the editor page.
+ which aims to make the map edition easier than with CFJavaEditor/Gridarta. The features are listed on the editor page.
+
IP-Address : 217.136.236.101
Old Revision: http://wiki.metalforge.net/doku.php/crossfireplus?rev=1167777573
New Revision: http://wiki.metalforge.net/doku.php/crossfireplus
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