[Crossfire-wiki] [Crossfire DokuWiki] page changed: faq

no-reply_wiki at metalforge.org no-reply_wiki at metalforge.org
Fri Jan 19 11:28:06 CST 2007


A page in your DokuWiki was added or changed. Here are the details:

Date        : 2007/01/19 11:28
User        : leaf
Edit Summary: New entry, needs to be checked for accuracy and clarity

@@ -382,9 +382,9 @@
  === 3.2.8 How does an Improvement Potion work? ===
  
  As your character gains levels in various skills, they also receive a random number of health points (1-4), spell points (1-3), and grace (1-3.) As you can see, it is possible to only gain 1 point in each category when you level. By consuming multiple Improvement Potions, eventually those 1's will become 2's; 2's will become 3's and so on. Once you are Perfect (you will see this message after drinking 10-12 Improvement Potions), all these random numbers will be maxed out. Essentially, Improvement Potions allow you a second chance at "better numbers."
  
- === 3.2.8 How does shared or party experience work? ===
+ === 3.2.9 How does shared or party experience work? ===
  
  Party or shared experience works like this; The server creates a number of "shares" which is the total overall levels of every player in the party, plus 4 for each player. Then the experience is divided up by how many "shares" each group member adds to the total number. That means the experience of the monster has to be at least the sum of the party member levels added together plus 4 * N, where N is the number of members in the party.
  
  Example:
@@ -392,8 +392,18 @@
  
  If the monsters that the group is killing give too little (or low) experience to start with, rounding might cause you to be getting no experience.
  
  Also remember that all members of the party need to be on the same map in order to "share" experience.
+ 
+ === 3.2.10 What happens to Attuned, Repelled and Denied spellpaths work when I am wearing an item that grants Attunement? ===
+ 
+ FIXME - need to check for accuracy, update for clarity
+ 
+ Wearing multiple items that make you Attuned to a specific spell path do not stack.  Simply stated, you are Attuned -- there is no double Attuned, triple Attuned, etc.  The Attuned property only applies once.
+ 
+ Wearing items that make you Attuned and another item that is Repelled to the same spell path balance each other out.  You have "normal" access to that spell path.  Wearing yet another Attuned item will **not** make you Attuned to the spell path.  The Attuned property only applies once -- which is "against" the Repelled.
+ 
+ Any time you are Denied to a spell path, there is nothing that you can wear that will allow you to cast spells from that path.  Basically, Denied always over rules Attuned.
  
  ==== 3.3 Monster Problems ====
  
  === 3.3.1 How do I kill vampires? (or other, tough monsters) ===


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Old Revision: http://wiki.metalforge.net/doku.php/faq?rev=1166574475
New Revision: http://wiki.metalforge.net/doku.php/faq

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