[Crossfire-wiki] [Crossfire DokuWiki] page changed: dev_todo:python_guilds

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Date        : 2007/10/20 05:26
User        : ryo
Edit Summary: update

@@ -3,5 +3,14 @@
  Quite a bit of framework is already in place to add new features to the Crossfire guild system.  However, this functions hasn't seen any development or updates for quite some time.  This TODO was setup to re-implement and update what has been started.
+ 
+ Update 2007-10-20: guilds should be ok, minor bugs may be left.
+ 
+ Hint for guild installation:
+   * ''cd /path/to/guild/to/create''
+   * ''cp /maps/templates/guild/* .''
+   * ''sed -i s/GUILD_TEMPLATE/guildname *''
+   * ''vi /maps/templates/GuildList'' and add ''guildname'' to the end
+ 
  
  ===== Features =====
  
  Here's a summary of what features are available, but listed as what works and what does not work.
@@ -9,11 +18,11 @@
  ==== What is Broken ====
  
  These are showstopper|critical bugs
  
-   - (MAJOR) Python script or function to track, update and maintain member management; this includes the guard at the entrance to keep non-members out of the guild
-   - (MEDIUM) Guild Oracle - a nice feature, but useless unless the bug listed above is fixed
-   - (MEDIUM) Guild Dues - a nice feature, but useless unless the bug listed above is fixed
+   - <del>(MAJOR) Python script or function to track, update and maintain member management; this includes the guard at the entrance to keep non-members out of the guild</del>
+   - <del>(MEDIUM) Guild Oracle - a nice feature, but useless unless the bug listed above is fixed</del>
+   - (MEDIUM) Guild Dues - a nice feature, but useless unless the bug listed above is fixed - should be ok, to check
  
  ==== What Works ====
  
    * Python script or function for initial purchase of guild
@@ -45,44 +54,46 @@
    * basement, drop a Firestar named Fearless for the Big Chest
    * Other areas have not been tested
  
  ==== Incomplete ====
+ 
+ This is probably not uptodate  --- //[[nicolas.weeger at laposte.net|Ryo Saeba]] 2007/10/20 05:18//
  
  "Broken Altars" - it appears that it has been undecided on what exactly should be used or dropped to gain access to the following:
  
-   * mainfloor, drop x for a mailbox
+   * <del>mainfloor, drop x for a mailbox</del>
      * This works, just need to determine what "x" is
-   * mainfloor, drop x for basement stairs
+   * <del>mainfloor, drop x for basement stairs</del>
      * This works, just need to determine what "x" is
-   * mainfloor, drop x for a forge
+   * <del>mainfloor, drop x for a forge</del>
      * Requires the "connection" to be re-matched between the altar <-> creator and then between the check inventory <-> gate, the keystring is already matched correctly
      * Forge room works now, just need to determine what "x" is
-   * mainfloor, drop x for workbench
+   * <del>mainfloor, drop x for workbench</del>
      * Requires the "connection" to be re-matched between the altar <-> creator and then between the check inventory <-> gate, the keystring has to be updated as well between the creator <-> check inventory
      * Workbench room works now, just need to determine what "x" is
-   * mainfloor, drop x for a message board
-   * mainfloor, drop x for stove
+   * <del>mainfloor, drop x for a message board</del>
+   * <del>mainfloor, drop x for stove</del>
      * Requires the "connection" to be re-matched between the altar <-> creator, inventory check between inventory <-> gate worked
      * after purchasing the altar, a woodfloor tile drops in it's place and surrounded by grass; this is still a problem
      * after dropping the token to gain access to the stove area, a woodfloor now appears which is intended (fixed)
-   * mainfloor, Toolshed Token (found in Guild_HQ)
+   * <del>mainfloor, Toolshed Token (found in Guild_HQ)</del>
      * Note: the first gate opens for everyone, it's the second gate that requires the Toolshed token to be turned in for it to open
      * mis-matched slaying field on the altar (slaying Toolshed_token) and the name of the Token (Toolshed Token)- now fixed
        * Fixed the problem where othe rnearby pay altars would disappear when the toolshed was "purchased"
-   * mainfloor, Garden Token (found in Guild_HQ)
+   * <del>mainfloor, Garden Token (found in Guild_HQ)</del>
      * mis-matched slaying field on the altar (slaying garden_token) and the name of the Token (Garden Token)
-   * mainfloor, drop 5 tissue paper for a portal to the Pupland Terminal - requires bolt_silk instead of tissue paper
-   * secondfloor, drop 20 amulets of Lifesaving for a portal to ?
+   * <del>mainfloor, drop 5 tissue paper for a portal to the Pupland Terminal - requires bolt_silk instead of tissue paper</del>
+   * <del>secondfloor, drop 20 amulets of Lifesaving for a portal to ?</del>
      * This drop spot disappears and is replaced with a second or additional portal to the Mazes of Menace (when 20 amulets of Lifesaving are dropped on it)
-   * secondfloor, (x 15 y 7) drop x for Alchemy room 
+   * <del>secondfloor, (x 15 y 7) drop x for Alchemy room </del>
      * Alchemy room works now, just need to determine what "x" is
-   * secondfloor, (x 11 y 1) drop x for Glowing Crystal Room
+   * <del>secondfloor, (x 11 y 1) drop x for Glowing Crystal Room</del>
      * This was updated to allow access to the Glowing Crystal room (was listed as Alchemy room)
      * Also, one of the tokens from the Guild_HQ was updated and is required as a turn in to gain access to the Glowing Crystal Room
      * Glowing Crystal Room works like many of the skill areas, pay a price for "day pass" to access the crystal; also have multiple gates in place to protect players and items from the mana explosion
-   * secondfloor, drop x for Jewelers room
+   * <del>secondfloor, drop x for Jewelers room</del>
      * Jewelers room works now, just need to determine what "x" is
-   * secondfloor, drop x for Thaumaturgy room
+   * <del>secondfloor, drop x for Thaumaturgy room</del>
      * Thaumaturgy room works now, just need to determine what "x" is
    * basement, drop 10 gold coins (for what?)
    * basement, dropping the Firestar named fearless allows access to BigChest, but I suspect that the drop location of the chest is not as intended because the player is in the way
    * bigchest, once you enter the chest the exit back to the basement is broken ("closed")
@@ -100,4 +111,6 @@
    * Please add your suggestion here
  
  
  These maps are now working, you can download them here https://sourceforge.net/tracker/index.php?func=detail&aid=1782975&group_id=13833&atid=313833.  There is still some work to do, the kennel for example is still as it was, it seems pretty well useless, but it wasn't hurting anything so I left it alone.
+ 
+ > should be mostly fixed --- //[[nicolas.weeger at laposte.net|Ryo Saeba]] 2007/10/20 05:18//


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Old Revision: http://wiki.metalforge.net/doku.php/dev_todo:python_guilds?rev=1189815669
New Revision: http://wiki.metalforge.net/doku.php/dev_todo:python_guilds

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