[Crossfire-wiki] [Crossfire DokuWiki] page changed: dev_todo:fix_sound
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no-reply_wiki at metalforge.org
Fri Sep 28 05:07:50 CDT 2007
A page in your DokuWiki was added or changed. Here are the details:
Date : 2007/09/28 05:07
User : kbulgrien
Edit Summary: Add note about triggering sounds via "connections".
@@ -13,8 +13,9 @@
* Archetypes could specify a sound to associate with particular items. The sound might need to be played only under certain conditions. For example, maybe when a fountain/drink is applied, a water splashing or drinking sound is played, or when a save bed is applied someone booes/hisses ;-), etc. Different sounds might be played when different doors are opened - some doors might creak, others squeak, whereas the current system is restricted to one sound for all doors.
* Imagine that not only the sound is identified, but some use flag is also required. IE. If the item is applied, one sound is played, but if it is dropped, another, etc. Damage to items could trigger special sounds.
* Also, imagine that an audio cue indicating acid damage to an item may more effectively warning that the player may need to consider not meleeing this particular monster.
* When a player steps in a puddle... etc... a special sound might be played.
+ * Sounds could be associated with connections made inside inside the map files.
* Sounds could be associated with skills.
* For example, lockpicking, find traps, disarm traps, opening a chest, etc. could trigger a special sound. Depending on the capabilities of the system, the sound might be restricted or changed based on whether the skill was used successfully or not.
* This might be a bit more delicate than it initially seems as some skills are combative and some are for detecting attributes of items, etc.
* Sounds could be associated with commands.
IP-Address : 66.137.82.229
Old Revision: http://wiki.metalforge.net/doku.php/dev_todo:fix_sound?rev=1190973653
New Revision: http://wiki.metalforge.net/doku.php/dev_todo:fix_sound
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