From no-reply_wiki at metalforge.org Sun Apr 6 20:52:40 2008 From: no-reply_wiki at metalforge.org (no-reply_wiki at metalforge.org) Date: Sun, 06 Apr 2008 20:52:40 -0500 Subject: [Crossfire-wiki] [Crossfire DokuWiki] page changed: dev_todo:python_guilds Message-ID: <1207533160.809772.17849.nullmailer@wiki.metalforge.net> A page in your DokuWiki was added or changed. Here are the details: Date : 2008/04/06 20:52 User : leaf Edit Summary: Updated with comments about what has been fixed or added to the guild templates @@ -106,17 +106,19 @@ ==== New or Suggested Features and Ideas ==== - * Add an altar for Valkyrie in the basement map + * Add an altar for Valkyrie in the basement map * Please add your suggestion here These maps are now working, you can download them here https://sourceforge.net/tracker/index.php?func=detail&aid=1782975&group_id=13833&atid=313833. There is still some work to do, the kennel for example is still as it was, it seems pretty well useless, but it wasn't hurting anything so I left it alone. > should be mostly fixed --- //[[nicolas.weeger at laposte.net|Ryo Saeba]] 2007/10/20 05:18// ===== Issues related to the Laughing Skull deployment of MF ==== + + These issues should be resolved with SVN Revision: 8579 * Buying a guild house * Sign wants 1000 imperials, alter wants 100 amber IP-Address : 216.243.156.5 Old Revision: http://wiki.metalforge.net/doku.php/dev_todo:python_guilds?rev=1199474163 New Revision: http://wiki.metalforge.net/doku.php/dev_todo:python_guilds -- This mail was generated by DokuWiki at http://wiki.metalforge.net/ From no-reply_wiki at metalforge.org Sun Apr 13 10:45:24 2008 From: no-reply_wiki at metalforge.org (no-reply_wiki at metalforge.org) Date: Sun, 13 Apr 2008 10:45:24 -0500 Subject: [Crossfire-wiki] [Crossfire DokuWiki] page changed: world:euthville Message-ID: <1208101524.865892.23024.nullmailer@wiki.metalforge.net> A page in your DokuWiki was added or changed. Here are the details: Date : 2008/04/13 10:45 User : ryo Edit Summary: typos @@ -13,21 +13,21 @@ Ah, Euthville - "City of the Pearl", in Old Hemdalite, has indeed a rather sad story!! If you went there about half a millenia ago, you'd have seen something very different than the field of haunted ruins it has since become. It was initially founded by a handful of industrious, clever [[races:dwarves]], that had found a mystical way to locate fields of precious Karitta, the famous metal that is as transparent as a pearl of the North Sea, yet as strong as the best irons of [[Navar]]. - And thus, they found at the location of Euthville a lot of that raw metal, which quickly made the city one of the richest of all. And for a long time, it stayed so. The inhabitants of Euthville weren't interested by war, work, or anything else too tiresome - they preferred to pay somebody else to do all of this. And with the advanced technical knowledge bring by the dwarves, working was less and less an issue for them. + And thus, they found at the location of Euthville a lot of that raw metal, which quickly made the city one of the richest of all. And for a long time, it stayed so. The inhabitants of Euthville weren't interested by war, work, or anything else too tiresome - they preferred to pay somebody else to do all of this. And with the advanced technical knowledge brought by the dwarves, working was less and less an issue for them. - Yet yhey were facing a problem. All their devices, all their machineries, all their tricks to cheat with nature required energy. Lots of energy. They relied first on the strength of horses and donkeys, but it wasn't enough. Then, they tamed the dangerous Wyverns of Kal-Durandasi, so that the hot lizards would provide them with the full force of their steamy breath. But soon, it wasn't enough. They also used the hidden power provided by the Faeries of the Tarniska river, building a dam, so that they could put the invisible horses of water that the sylphids are rumored to breed in use. + Yet they were facing a problem. All their devices, all their machineries, all their tricks to cheat with nature required energy. Lots of energy. They relied first on the strength of horses and donkeys, but it wasn't enough. Then, they tamed the dangerous Wyverns of Kal-Durandasi, so that the hot lizards would provide them with the full force of their steamy breath. But soon, it wasn't enough. They also used the hidden power provided by the Faeries of the Tarniska river, building a dam, so that they could put the invisible horses of water that the sylphids are rumored to breed in use. But even so, their hunger for power wasn't satisfied, and became an increasing nuisance for them. So, the Commander of Euthville (which was, more or less, the equivalent to our King at [[Scorn]]), finally decided to send messengers across the whole Continent, calling the world for a challenge. Whoever would be able to fulfill the needs of Euthvillians of energy would become the new Commander, thus the ruler of the richest city ever built since [[:Khelens]]. Many answered the call, of course, and many failed. Wind, Sun, Stars, even dwarven beer were proposed, but nothing seemed to be enough. For years, wizards tried. And failed. - And then came a boy. He wasn't a wizard, nor pretended to be one. He was young, but the story didn't kept the record of his name, and some now think it is because he was damned. Who knows? The Boy sat in the middle of the city, playing with his flute, laughing whenever he saw one of the demonstrations the powerful wizards and engineers failing again and again. + And then came a boy. He wasn't a wizard, nor pretended to be one. He was young, but the story didn't kept the record of his name, and some now think it is because he was damned. Who knows? The Boy sat in the middle of the city, playing with his flute, laughing whenever he saw one of the demonstrations of the powerful wizards and engineers, who were failing again and again. After several days, the Commander noticed the Boy, and said: "who are you to laugh, you, who has only a flute ?" "I have only a flute for sure - but there's more in my simple pipe than in those legions of wizards." "Really ?" said the Commander, half-laughing, half-curious, "so you think you can solve my challenge ?" - The Boy smiled. "Not only I can, but I shall - and my price will be quite acceptable to give you the energy you need." "And that would be...?" - "A new pipe." came the reply "That one is becoming old." "Agree, you have your chance." + The Boy smiled. "Not only I can, but I shall - and my price will be quite acceptable to give you the energy you need." "And that would be...?" - "A new pipe." came the reply "That one is becoming old." "Agreed, you have your chance." The Boy then started to play an amused melody. It sounded like an invitation to a great feast, the opening of a meeting where everybody was invited. And then came from earth itself sounds of steps, climbing from the depth. The fountain that stood in the middle of the place crumbled, leaving a great hole from which flames emerged. But the fire seemed to dance at the rythm of the music itself. The Boy then said to the Commander: "As long as you keep playing for the Demons there, at least 23 hours each day, you'll get them to make whatever you need." And he gave them the score, took a brand new silver flute, and left, and never was seen again at Euthville. @@ -41,9 +41,9 @@ The rest of the story is easy to understand: Demons, free from the magical music that enslaved them, crushed what remained of the city, in a bloody fest that they will forever keep in their twisted memories. The Commander went mad, of course, and it is said that his madness was so strong that his mind was unable to understand that he was dead. If you search enough in the ruins of Euthville, you'll probably encounter his ghost, as well as those of the many who perished for having believed that mortals could enslave the hell. Some demons stayed there, obviously enjoying the area and its newborn ashes that smelled fresh blood and carnage. Euthville is now, of course, a dangerous, deserted place, and the richesses that are still sleeping below the ruins of its former palaces are now guarded by powerful entities of the 9th Circle. - Many said that, if the Enchanted Music could be found, it would open the gates of many treasures, but because none of the former Euthvillians survived, and because nobody knows where the Boy went afterwards, those gates are still closed. I've heard that the School of Daemonology was precisely founded to rediscover that spell. But who am I to claim this to be true ? I'm only a man of the past that tells stories before a fire, and the fire is dying, and so has my tale reached the end. + Many said that, if the Enchanted Music could be found, it would open the gates of many treasures, but because none of the former Euthvillians survived, and because nobody knows where the Boy went afterwards, those gates are still closed. I've heard that the School of Daemonology was precisely founded to rediscover that spell. But who am I to claim this to be true? I'm only a man of the past that tells stories before a fire, and the fire is dying, and so has my tale reached the end. ==== Misc ==== == the Kiritani Pass == IP-Address : 82.236.87.204 Old Revision: http://wiki.metalforge.net/doku.php/world:euthville?rev=1166573309 New Revision: http://wiki.metalforge.net/doku.php/world:euthville -- This mail was generated by DokuWiki at http://wiki.metalforge.net/ From no-reply_wiki at metalforge.org Sun Apr 13 10:46:01 2008 From: no-reply_wiki at metalforge.org (no-reply_wiki at metalforge.org) Date: Sun, 13 Apr 2008 10:46:01 -0500 Subject: [Crossfire-wiki] [Crossfire DokuWiki] page changed: world:euthville Message-ID: <1208101561.721324.23027.nullmailer@wiki.metalforge.net> A page in your DokuWiki was added or changed. Here are the details: Date : 2008/04/13 10:46 User : ryo Edit Summary: typo @@ -49,7 +49,7 @@ == the Kiritani Pass == The "Kiritani Pass" is the part of the map you can see on world_104_114, between the two random caves and the forest full of hidden stuff. Nowadays, it is marsh and beach, but centuries ago, it was a passage for boats sailing from and to Euthville. == Sannistra == - Shortly summarized, the Sannista is a legendary flying boat that was powered by the reaction of a fire and a water elemental. It was built by the tenth Commander of Euthville, Farkennis, has a gift for the 18th Birthday of his daughter, Sannista. That's the boat that was stolen by Fax when he fled from Euthville, and that he used to get to Khelens. Giusitta the Verbous then sailed it back to the Continent, and hid it "somewhere in the mountains of Euth". + Shortly summarized, the Sannista is a legendary flying boat that was powered by the reaction of a fire and a water elemental. It was built by the tenth Commander of Euthville, Farkennis, as a gift for the 18th Birthday of his daughter, Sannista. That's the boat that was stolen by Fax when he fled from Euthville, and that he used to get to Khelens. Giusitta the Verbous then sailed it back to the Continent, and hid it "somewhere in the mountains of Euth". So I *guess* she would have put it there, although I'm not *sure*. Many people thought the story was speaking about the mountains just east of the ruined city, but now that I've discovered those two caves, I'd rather bet on them - it seems more logical. IP-Address : 82.236.87.204 Old Revision: http://wiki.metalforge.net/doku.php/world:euthville?rev=1208101522 New Revision: http://wiki.metalforge.net/doku.php/world:euthville -- This mail was generated by DokuWiki at http://wiki.metalforge.net/ From no-reply_wiki at metalforge.org Sun Apr 13 19:19:50 2008 From: no-reply_wiki at metalforge.org (no-reply_wiki at metalforge.org) Date: Sun, 13 Apr 2008 19:19:50 -0500 Subject: [Crossfire-wiki] [Crossfire DokuWiki] page changed: spells:pyromancy Message-ID: <1208132390.181556.25889.nullmailer@wiki.metalforge.net> A page in your DokuWiki was added or changed. Here are the details: Date : 2008/04/13 19:19 User : Edit Summary: @@ -1,130 +1 @@ - ====== Pyromancy ====== - - Pyromancy is one of the wizardry disciplines of spellcasting. Most - pyromancy spells belong to the paths of fire or creation, but a few - belong to other paths. Most pyromancy spells involve fire or - lightning in some way, and offensive spells outnumber defensive ones. - - [[races:dragons|Dragon]] and [[races:fireborns|fireborn]] characters seem like naturals for this skill, - while [[races:trolls]] and [[races:wraiths]] may wish to avoid it, since their natural - vulnerability to fire could make it dangerous for them to use. - Devourers are repelled by Fire, so they will be unable to cast many - pyromancy spells until achieving a few levels in the skill or forming - a party with a pyromancer and sharing experience points (XP). - - The pyromancy skill is acquired by learning the skill from a scroll or - by having a talisman of pyromancy. - - - ===== List of Spells ===== - - This is a complete list of the pyromancy spells((according to the SVN - version as of 2006-12-03)), sorted by level. - - - === Small Lightning === - ^ Level: | 1 ^ SP: | 6 ^ Path: | Electricity | - ^ Attack Types: | magic, electricity |^ Sources: | books, rods, wands || - ^ Notes: | This is the smallest lightning spell. It is a bolt spell and inflicts electrical damage. Warning: lightning can reflect off walls and strike the caster. ||||| - - === Burning Hands === - ^ Level: | 1 ^ SP: | 5 ^ Path: | Fire | - ^ Attack Types: | magic, fire |^ Sources: | books, rods, wands || - ^ Notes: | Shoots a cone of fire in front of the caster. This spell increases in strength as the caster's level grows, so it remains a powerful spell even at high levels. ||||| - - === Small Fireball === - ^ Level: | 1 ^ SP: | 6 ^ Path: | Fire | - ^ Attack Types: | magic, fire |^ Sources: | books, rods, wands || - ^ Notes: | A ball of fire shoots in the direction of the caster and explodes when it hits something. Don't stand too close! ||||| - - === Firebolt === - ^ Level: | 2 ^ SP: | 9 ^ Path: | Fire | - ^ Attack Types: | magic, fire |^ Sources: | books, rods, wands || - ^ Notes: | A bolt of fire shoots in the direction of the caster and does fire damage. Don't run forward into it, or you'll get burned. ||||| - - === Medium Fireball === - ^ Level: | 3 ^ SP: | 10 ^ Path: | Fire | - ^ Attack Types: | magic, fire |^ Sources: | books, rods, wands || - ^ Notes: | A ball of fire which shoots in the direction of the caster and explodes when it hits something. ||||| - - === Rune of Fire === - ^ Level: | 4 ^ SP: | 10 ^ Path: | Fire | - ^ Attack Types: | N/A |^ Sources: | books || - ^ Notes: | Creates a rune which explodes into fire when stepped on. ||||| - - === Faery Fire === - ^ Level: | 4 ^ SP: | 10 ^ Path: | Light | - ^ Attack Types: | N/A |^ Sources: | books, scrolls || - ^ Notes: | Causes all creatures near the caster to glow. It may also have other effects.... This is the only pyromancy spell which belongs to the Light path. ||||| - - === Large Lightning === - ^ Level: | 4 ^ SP: | 13 ^ Path: | Electricity | - ^ Attack Types: | magic, electricity |^ Sources: | books, rods, wands || - ^ Notes: | A single large bolt of lightning which shoots in the direction of the caster. The bolt does electrical damage. Warning: lightning can reflect off walls and strike the caster. ||||| - - === Large Fireball === - ^ Level: | 5 ^ SP: | 16 ^ Path: | Fire | - ^ Attack Types: | magic, fire |^ Sources: | books, rods, wands || - ^ Notes: | A bullet of fire which shoots in the direction of the caster and explodes into a large area of fire when it hits something. Make sure you have plenty of room to get out of the way. ||||| - - === Create Fire Wall === - ^ Level: | 6 ^ SP: | 5 ^ Path: | Creation | - ^ Attack Types: | magic, fire |^ Sources: | books || - ^ Notes: | Creates a line of fires in front of the caster. Creatures crossing the line will take fire damage. Casting the spell multiple times on the same area will increase the damage to anything crossing the fire. ||||| - - === Create Bomb === - ^ Level: | 6 ^ SP: | 10 ^ Path: | Detonation | - ^ Attack Types: | physical |^ Sources: | books, rods, scrolls, wands || - ^ Notes: | Creates a bomb in the direction the spell is fired. The bomb detonates after a few seconds, causing explosive damage to nearby creatures and firing shrapnel beyond that range. ||||| - - === Rune of Shocking === - ^ Level: | 8 ^ SP: | 14 ^ Path: | Electricity | - ^ Attack Types: | magic, electricity |^ Sources: | books || - ^ Notes: | This spell inscribes a near-invisible rune upon the ground. A creature stepping on the rune will take electrical damage. ||||| - - === Hellfire === - ^ Level: | 8 ^ SP: | 13 ^ Path: | Fire | - ^ Attack Types: | fire |^ Sources: | || - ^ Notes: | Like the standard fireball spell, this spell shoots a bullet of fire, which explodes into a large area of fire when it hits something. Unlike the fireball, however, the hellfire is normal, non-magical fire, so it can damage creatures which are immune to magic. ||||| - - === Comet === - ^ Level: | 8 ^ SP: | 15 ^ Path: | Missiles | - ^ Attack Types: | weaponmagic |^ Sources: | || - ^ Notes: | Fires a comet in the specified direction. The comet inflicts serious physical harm on whatever it hits, and then bursts into flames. ||||| - - === Rune of Blasting === - ^ Level: | 10 ^ SP: | 18 ^ Path: | Detonation | - ^ Attack Types: | physical, magic |^ Sources: | books || - ^ Notes: | This spell inscribes a near-invisible rune upon the ground. A creature stepping on the rune will take physical and magical damage. ||||| - - === Firetrap === - ^ Level: | 12 ^ SP: | 5 ^ Path: | Creation | - ^ Attack Types: | N/A |^ Sources: | books || - ^ Notes: | Creates a special rune which encapsulates another spell, which is not required to be a fire spell. When any creature steps on the rune, the encapsulated spell is cast on the creature. ||||| - - === Dragonbreath === - ^ Level: | 12 ^ SP: | 13 ^ Path: | Fire | - ^ Attack Types: | fire |^ Sources: | || - ^ Notes: | This spell shoots sheets of fire in a large cone shape. The fire is not magical, so it can harm creatures who are immune to magic but vulnerable to fire. ||||| - - === Meteor Swarm === - ^ Level: | 12 ^ SP: | 30 ^ Path: | Missiles | - ^ Attack Types: | weaponmagic |^ Sources: | || - ^ Notes: | An extremely strong attack spell. This spell fires several comets in the direction of the caster. Be careful not to step into the swarm. ||||| - - === Build Lightning Wall === - ^ Level: | 14 ^ SP: | 40 ^ Path: | Creation | - ^ Attack Types: | N/A |^ Sources: | books || - ^ Notes: | Creates a wall section that fires lightning bolts. The bolts are fired in the direction the spell was cast. The wall can be torn down by creates, or it will expire after a set period of time. ||||| - - === Build Fireball Wall === - ^ Level: | 16 ^ SP: | 45 ^ Path: | Creation | - ^ Attack Types: | N/A |^ Sources: | books || - ^ Notes: | Creates a wall section that shoots fireballs. These fireballs behave just like normal fireballs. The wall can be torn down by creatures, or it will expire after a set period of time. ||||| - - - ===== Notes & Comments ===== - - - ===== Credits ===== - * All information retrieved from the archetype files in the [[http://crossfire.real-time.com/svn/index.html|SVN repository]], or from the [[http://crossfire.real-time.com/spoiler/spells/index.html|Spells]] section of the main Crossfire site. + site. IP-Address : 75.182.2.132 Old Revision: http://wiki.metalforge.net/doku.php/spells:pyromancy?rev=1167956144 New Revision: http://wiki.metalforge.net/doku.php/spells:pyromancy -- This mail was generated by DokuWiki at http://wiki.metalforge.net/ From no-reply_wiki at metalforge.org Sun Apr 13 20:12:54 2008 From: no-reply_wiki at metalforge.org (no-reply_wiki at metalforge.org) Date: Sun, 13 Apr 2008 20:12:54 -0500 Subject: [Crossfire-wiki] [Crossfire DokuWiki] page changed: spells:pyromancy Message-ID: <1208135574.403969.26172.nullmailer@wiki.metalforge.net> A page in your DokuWiki was added or changed. Here are the details: Date : 2008/04/13 20:12 User : leaf Edit Summary: old revision restored @@ -1 +1,130 @@ - site. + ====== Pyromancy ====== + + Pyromancy is one of the wizardry disciplines of spellcasting. Most + pyromancy spells belong to the paths of fire or creation, but a few + belong to other paths. Most pyromancy spells involve fire or + lightning in some way, and offensive spells outnumber defensive ones. + + [[races:dragons|Dragon]] and [[races:fireborns|fireborn]] characters seem like naturals for this skill, + while [[races:trolls]] and [[races:wraiths]] may wish to avoid it, since their natural + vulnerability to fire could make it dangerous for them to use. + Devourers are repelled by Fire, so they will be unable to cast many + pyromancy spells until achieving a few levels in the skill or forming + a party with a pyromancer and sharing experience points (XP). + + The pyromancy skill is acquired by learning the skill from a scroll or + by having a talisman of pyromancy. + + + ===== List of Spells ===== + + This is a complete list of the pyromancy spells((according to the SVN + version as of 2006-12-03)), sorted by level. + + + === Small Lightning === + ^ Level: | 1 ^ SP: | 6 ^ Path: | Electricity | + ^ Attack Types: | magic, electricity |^ Sources: | books, rods, wands || + ^ Notes: | This is the smallest lightning spell. It is a bolt spell and inflicts electrical damage. Warning: lightning can reflect off walls and strike the caster. ||||| + + === Burning Hands === + ^ Level: | 1 ^ SP: | 5 ^ Path: | Fire | + ^ Attack Types: | magic, fire |^ Sources: | books, rods, wands || + ^ Notes: | Shoots a cone of fire in front of the caster. This spell increases in strength as the caster's level grows, so it remains a powerful spell even at high levels. ||||| + + === Small Fireball === + ^ Level: | 1 ^ SP: | 6 ^ Path: | Fire | + ^ Attack Types: | magic, fire |^ Sources: | books, rods, wands || + ^ Notes: | A ball of fire shoots in the direction of the caster and explodes when it hits something. Don't stand too close! ||||| + + === Firebolt === + ^ Level: | 2 ^ SP: | 9 ^ Path: | Fire | + ^ Attack Types: | magic, fire |^ Sources: | books, rods, wands || + ^ Notes: | A bolt of fire shoots in the direction of the caster and does fire damage. Don't run forward into it, or you'll get burned. ||||| + + === Medium Fireball === + ^ Level: | 3 ^ SP: | 10 ^ Path: | Fire | + ^ Attack Types: | magic, fire |^ Sources: | books, rods, wands || + ^ Notes: | A ball of fire which shoots in the direction of the caster and explodes when it hits something. ||||| + + === Rune of Fire === + ^ Level: | 4 ^ SP: | 10 ^ Path: | Fire | + ^ Attack Types: | N/A |^ Sources: | books || + ^ Notes: | Creates a rune which explodes into fire when stepped on. ||||| + + === Faery Fire === + ^ Level: | 4 ^ SP: | 10 ^ Path: | Light | + ^ Attack Types: | N/A |^ Sources: | books, scrolls || + ^ Notes: | Causes all creatures near the caster to glow. It may also have other effects.... This is the only pyromancy spell which belongs to the Light path. ||||| + + === Large Lightning === + ^ Level: | 4 ^ SP: | 13 ^ Path: | Electricity | + ^ Attack Types: | magic, electricity |^ Sources: | books, rods, wands || + ^ Notes: | A single large bolt of lightning which shoots in the direction of the caster. The bolt does electrical damage. Warning: lightning can reflect off walls and strike the caster. ||||| + + === Large Fireball === + ^ Level: | 5 ^ SP: | 16 ^ Path: | Fire | + ^ Attack Types: | magic, fire |^ Sources: | books, rods, wands || + ^ Notes: | A bullet of fire which shoots in the direction of the caster and explodes into a large area of fire when it hits something. Make sure you have plenty of room to get out of the way. ||||| + + === Create Fire Wall === + ^ Level: | 6 ^ SP: | 5 ^ Path: | Creation | + ^ Attack Types: | magic, fire |^ Sources: | books || + ^ Notes: | Creates a line of fires in front of the caster. Creatures crossing the line will take fire damage. Casting the spell multiple times on the same area will increase the damage to anything crossing the fire. ||||| + + === Create Bomb === + ^ Level: | 6 ^ SP: | 10 ^ Path: | Detonation | + ^ Attack Types: | physical |^ Sources: | books, rods, scrolls, wands || + ^ Notes: | Creates a bomb in the direction the spell is fired. The bomb detonates after a few seconds, causing explosive damage to nearby creatures and firing shrapnel beyond that range. ||||| + + === Rune of Shocking === + ^ Level: | 8 ^ SP: | 14 ^ Path: | Electricity | + ^ Attack Types: | magic, electricity |^ Sources: | books || + ^ Notes: | This spell inscribes a near-invisible rune upon the ground. A creature stepping on the rune will take electrical damage. ||||| + + === Hellfire === + ^ Level: | 8 ^ SP: | 13 ^ Path: | Fire | + ^ Attack Types: | fire |^ Sources: | || + ^ Notes: | Like the standard fireball spell, this spell shoots a bullet of fire, which explodes into a large area of fire when it hits something. Unlike the fireball, however, the hellfire is normal, non-magical fire, so it can damage creatures which are immune to magic. ||||| + + === Comet === + ^ Level: | 8 ^ SP: | 15 ^ Path: | Missiles | + ^ Attack Types: | weaponmagic |^ Sources: | || + ^ Notes: | Fires a comet in the specified direction. The comet inflicts serious physical harm on whatever it hits, and then bursts into flames. ||||| + + === Rune of Blasting === + ^ Level: | 10 ^ SP: | 18 ^ Path: | Detonation | + ^ Attack Types: | physical, magic |^ Sources: | books || + ^ Notes: | This spell inscribes a near-invisible rune upon the ground. A creature stepping on the rune will take physical and magical damage. ||||| + + === Firetrap === + ^ Level: | 12 ^ SP: | 5 ^ Path: | Creation | + ^ Attack Types: | N/A |^ Sources: | books || + ^ Notes: | Creates a special rune which encapsulates another spell, which is not required to be a fire spell. When any creature steps on the rune, the encapsulated spell is cast on the creature. ||||| + + === Dragonbreath === + ^ Level: | 12 ^ SP: | 13 ^ Path: | Fire | + ^ Attack Types: | fire |^ Sources: | || + ^ Notes: | This spell shoots sheets of fire in a large cone shape. The fire is not magical, so it can harm creatures who are immune to magic but vulnerable to fire. ||||| + + === Meteor Swarm === + ^ Level: | 12 ^ SP: | 30 ^ Path: | Missiles | + ^ Attack Types: | weaponmagic |^ Sources: | || + ^ Notes: | An extremely strong attack spell. This spell fires several comets in the direction of the caster. Be careful not to step into the swarm. ||||| + + === Build Lightning Wall === + ^ Level: | 14 ^ SP: | 40 ^ Path: | Creation | + ^ Attack Types: | N/A |^ Sources: | books || + ^ Notes: | Creates a wall section that fires lightning bolts. The bolts are fired in the direction the spell was cast. The wall can be torn down by creates, or it will expire after a set period of time. ||||| + + === Build Fireball Wall === + ^ Level: | 16 ^ SP: | 45 ^ Path: | Creation | + ^ Attack Types: | N/A |^ Sources: | books || + ^ Notes: | Creates a wall section that shoots fireballs. These fireballs behave just like normal fireballs. The wall can be torn down by creatures, or it will expire after a set period of time. ||||| + + + ===== Notes & Comments ===== + + + ===== Credits ===== + * All information retrieved from the archetype files in the [[http://crossfire.real-time.com/svn/index.html|SVN repository]], or from the [[http://crossfire.real-time.com/spoiler/spells/index.html|Spells]] section of the main Crossfire site. IP-Address : 216.243.156.5 Old Revision: http://wiki.metalforge.net/doku.php/spells:pyromancy?rev=1208132387 New Revision: http://wiki.metalforge.net/doku.php/spells:pyromancy -- This mail was generated by DokuWiki at http://wiki.metalforge.net/