[Crossfire-wiki] [Crossfire DokuWiki] page changed: dev:object_types
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Sat Jan 5 23:29:22 CST 2008
A page in your DokuWiki was added or changed. Here are the details:
Date : 2008/01/05 23:29
User : kbulgrien
Edit Summary: Put more detail on HOLE object attributes.
@@ -10,8 +10,9 @@
* SVN
* [[http://crossfire.svn.sourceforge.net/viewvc/crossfire/server/trunk/include/define.h|server/include/define.h]]
======Type Information======
+
=====HOLE (94)=====
Holes send objects that fall through them to a new location on the current map.
@@ -20,15 +21,18 @@
* Become "full" (Can stop working) if destination is blocked.
* May be opened and closed via connection.
* Monsters, spells, etc. can fall through.
* Can trigger on all movement types.
+ * Example: [[http://crossfire.svn.sourceforge.net/viewvc/crossfire/arch/trunk/connect/Hole/pit.arc|connect/Hole/pit.arc]]
**Special Object Attributes**
- | connection | When a connection value is set, the pit can be opened/closed by activating the connection. |
- | destination X \\ destination Y | The pit will transport creatures (and items) randomly into a two-square radius of the destination coordinates. If the destination square becomes blocked, the pit will act like it is filled up and will not work any more. |
- | position state | The position state defines the position of the gate: Zero means completely open/down, the "number of animation-steps" (usually about 6 or 7) means completely closed/up state. The default value is usually recommended. |
- | affected movement | Make creatures using these movement types fall into the pit. Movement types other than walking is not the behavior expected from a pit, and other settings should only be used for map-mechanisms (e.g. for transporting flying monsters). An interesting side-effect is if this flag is enabled, spell effects like fire/snow also make their way through the pit. |
+ ^ CrossfireEditor ^ arch ^ map ^ Description ^
+ | connection | | connected | When a connection value is set, the pit can be opened/closed by activating the connection. |
+ | destination X \\ destination Y | | hp \\ sp | The pit will transport creatures (and items) randomly into a two-square radius of the destination coordinates. If the destination square becomes blocked, the pit will act like it is filled up and will not work any more. |
+ | position state | wc | | The position state defines the position of the gate: Zero means completely open/down, the "number of animation-steps" (usually about 6 or 7) means completely closed/up state. The default value is usually recommended. |
+ | affected movement | move_on | move_on | Make creatures using these movement types fall into the pit. Movement types other than walking is not the behavior expected from a pit, and other settings should only be used for map-mechanisms (e.g. for transporting flying monsters). An interesting side-effect is if this flag is enabled, spell effects like fire/snow also make their way through the pit. |
+ | | maxsp | | Whether the initial state is open (1) or closed (0). |
=====Common Object Attributes=====
| name | The name of the object displayed to players. |
IP-Address : 70.254.39.97
Old Revision: http://wiki.metalforge.net/doku.php/dev:object_types?rev=1198904908
New Revision: http://wiki.metalforge.net/doku.php/dev:object_types
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