[Crossfire-wiki] [Crossfire DokuWiki] page changed: beginer_s_atlas
no-reply_wiki at metalforge.org
no-reply_wiki at metalforge.org
Tue Sep 2 08:26:46 CDT 2008
A page in your DokuWiki was added or changed. Here are the details:
Date : 2008/09/02 08:26
User :
Edit Summary:
@@ -27,18 +27,19 @@
=== Scorn --- Northern Area ===
When you get oriented with the southern area, you may now want to head to the northern part of [[world:Scorn]]. Be careful though, since you can easily get killed if you are not strong enough. Some safe places to visit would be the ground floor and the basement of the [[world:scorn:trade market|Scorn Trade Market]](the 2nd floor is very dangerous), the shops, and the [[world:scorn:IPO]] (post office). Also in the northern area of [[world:Scorn]], there are two gatehouses. The north gatehouse leads to the [[world:scorn:port|port]], while the east gatehouse leads to the [[world:highway|Imperial Highway]]. What looks like a western gatehouse is the entrance to the "stronghold" (castle), which offers a series of quests, many of which will take you outside the city. Note that these rapidly increase in difficulty, so you'll need to do other adventuring too. Most of the wells take you to various parts of the Old City, which is fairly dangerous (so be prepared to flee back to the surface). The well below the temples goes to a separate dungeon, which you may want to try after you've gained a few levels. City Hall is safe, and offers some free food.
You will want to get an apartment fairly soon, to store spare equipment and hoard stuff for later identification and sale. The eastern apartment building is obsolete -- tiny and buggy -- so don't bother buying an apartment there! (However, the lobby and grounds can be a good place to play with spells and such.) The western one, "Permanent Apartments", is the one you want -- plenty of space, and completely secure. Scraping up the 200 plat for an apartment should be among your first goals.
+
+
+ === Merchants ===
+ The motto of the Merchant's Guild is "never give a sucker an even break". Unless you have bargaining skill, you shouldn't bother trying to buy most equipment. You can make some money selling stuff from the dungeons, but don't expect to get anything like the purchase prices for the same items. Once you have an apartment, you should accumulate un-IDed stuff until you have stacks large enough to be worth identifying (tables at several shops) and selling. (Un-ID'ed stuff gets even worse prices.) Check around to see who gives you the best prices, as the "wrong" shop will give you a fraction of the price. The specialty shops are pretty obvious, but the "Scorn Sale Shop" takes some of the odder items, notably monster parts. Note that the Library has a shop too!
=== Scorn --- Port ===
To get into the [[world:scorn:port]], you need to find the gate password (found somewhere in the city), or port pass (can be found in the city, or bought), or to become a Hero of Scorn. Once you have one of those, go through the northern gate. Here you can enter a few dungeons, or go to other cities. Additionally there is a shop that sells building supplies, but you can't use those unless you have access to a buildable area such as guild storage buildings, and some apartments ([[world:Scorn]]'s apartments not included). The dragon in the west of the port, will take you to the [[world:Pupland]] terminal. If you go to [[world:Pupland]], it is usually a good idea to keep in mind that it can be considered to be one huge quest, with interlinked dungeons. Note that otherwise, Scorn does not get dragon service, but you can still buy a (useless) ticket to Scorn at the other cities' Dragon Hangars. There is a free boat to Stoneville, which does have dragon service. The main dungeons in Stoneville are much more dangerous than Scorn's! (The dragon hangars also offer some free food.)
==== The Imperial Highway ====
After you get to a high enough level and most of the dungeons around [[world:Scorn]] become easy, you may want to head to [[world:Navar]]. To get there from [[world:Scorn]], leave from the east gate, then follow the [[world:highway|Yellow Brick Road]] east. You'll need a Gate Pass, which can be found in any of several dungeons, or purchased in the Port.
-
- ==== Merchants ====
- The motto of the Merchant's Guild is "never give a sucker an even break". Unless you have bargaining skill, you shouldn't bother trying to buy most equipment. You can make some money selling stuff from the dungeons, but don't expect to get anything like the purchase prices for the same items. Once you have an apartment, you should accumulate un-IDed stuff until you have stacks large enough to be worth identifying (tables at several shops) and selling. (Un-ID'ed stuff gets even worse prices.) Check around to see who gives you the best prices, as the "wrong" shop will give you a fraction of the price. The specialty shops are pretty obvious, but the "Scorn Sale Shop" takes some of the odder items, notably monster parts. Note that the Library has a shop too!
==== Navar ====
[[world:Navar]] contains some quest for players who have passed the point where most dungeons in [[world:Scorn]] present a challenge to them. There are places in which you can get you killed shortly after you enter them, if you are not careful. To start on the quests, you may want to talk to some of the people inside [[world:Navar]]'s city hall.
To be continued, but feel free to contribute.
IP-Address : 71.62.74.77
Old Revision: http://wiki.metalforge.net/doku.php/beginer_s_atlas?rev=1220361926
New Revision: http://wiki.metalforge.net/doku.php/beginer_s_atlas
--
This mail was generated by DokuWiki at
http://wiki.metalforge.net/
More information about the crossfire-wiki
mailing list