[Crossfire-wiki] [Crossfire DokuWiki] page changed: map_making
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Mon Sep 22 16:10:30 CDT 2008
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Date : 2008/09/22 16:10
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Edit Summary: Typo correction
@@ -180,9 +180,9 @@
* They are vulnerable to Holy Word spells and many cases Fire to - this would normally decrease the difficulty level
==== Other Suggestions ====
- The following are various suggestions for making good or interesting maps. A map that does not need to follow all these hints to be accepted,but following these hints will make for more interesting or playable maps.
+ The following are various suggestions for making good or interesting maps. A map that does not need to follow all these hints to be accepted, but following these hints will make for more interesting or playable maps.
* Try to create only small maps. If you have a large map in mind, try to see if you can possibly split it up into several separate sections, and place those sections in different maps. Many small maps use much less memory than one large map since Crossfire doesn't yet support swapping of portions of maps. Also, with small maps, the time to load and store becomes so short that it's impossible to notice. In this context, small means about 32x32, though it's actually the number of objects in the map that count.
* What is potentially more critical than the size of the map is the number of objects (memory usage), and live objects (CPU usage, as each needs to be actively managed).
* Remember that with large maps, all generators crank out monsters whenever anyone is on it. This could mean that a lot of monsters have been generated before a player even gets to the area where they are being created.
IP-Address : 65.193.16.100
Old Revision: http://wiki.metalforge.net/doku.php/map_making?rev=1222117200
New Revision: http://wiki.metalforge.net/doku.php/map_making
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