[Crossfire-wiki] [Crossfire DokuWiki] page changed: map_making

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Tue Sep 23 20:30:46 CDT 2008


A page in your DokuWiki was added or changed. Here are the details:

Date        : 2008/09/23 20:30
User        : leaf
Edit Summary: Note about runes of magic draining and death

@@ -123,8 +123,9 @@
    * When modifying an existing archetype into a new one (either new face or new type), use the archetype that has the most variables in common.Thus, if you want to create a monster called a boulder, it is probably best to take a monster of some sort and change its face instead of taking the existing boulder archetype and changing its type, hit points, speed,etc.
    * Changing color is no longer possible in maps - instead, a new face and image must be created, and then put in the standard distribution.The archetype collection script will automatically pull out face information from archetype files.
    * Try to keep maps readable by other people who might edit them. Thus, instead of modifying a woods space so it also acts as an exit, just put an invisible exit under the woods space. This has the same functionality, but it makes it much easier for other players to see what this space does. (Side note - if you want it so that players actually need to apply the space to enter, you will need to change the face of the exit for this to work. If you do this, you should also accompany it with a magic mouth.)
    * Don't be too intimidated about writing new code if there is something you would like to be able to do and it isn't currently supported. If you are not the code writing type, make a suggestion. Worst case is it gets ignored. But many times, someone has written code because a mapmaker had some idea which just was not possible at the time (ie, the apartment in the starting town required an expansion/change of the unique item code.)  On the other hand, please don't ask for new code and then bail out before adding a map that uses the new feature since that tends to make a developer less likely to want to write code the next time someone asks.
+ 
  
  ==== Map Difficulty Level ====
  
  FIXME - needs better organization; draft & work in progress
@@ -155,9 +156,9 @@
      * This prevents them from escaping or leaving the map
      * This allows the player to take damage or be attacked from eight sides
      * This renders many spells useless because they will damage the caster (fireball, snowball)
    * Traps (bullet wall, lightning wall) that can not be disarmed or disabled
- 
+     * Some traps are far more dangerous to certain classes (Rune of Magic Draining for wizards) and at certain levels (Rune of Death) for all classes
    * Monsters with numerous protections or resistances
      * Protection from the elemental attacks can make the task especially hard for fireborn and some dragon players
    * Monsters that can summon other monsters (elementals, pets, cult monsters, animate weapons)
    * Floors that can cause damage, such as lava (fire damage) or swampland (death from drowning)


IP-Address  : 65.193.16.100
Old Revision: http://wiki.metalforge.net/doku.php/map_making?rev=1222126043
New Revision: http://wiki.metalforge.net/doku.php/map_making

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