[Crossfire-wiki] [Crossfire DokuWiki] page added: content:scratchpad

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Wed May 6 04:05:28 CDT 2009


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Date        : 2009/05/06 04:05
User        : kbulgrien
Edit Summary: Take a stab at setting up a scratchpad area for triaging ideas.

This is a scratchpad or whiteboard for capturing ideas quickly without constraining the input by formatting, eloquence, or quality.  It is best to keep entries here terse and to the point.  If they merit greater attention and detail, they should be moved to a new location.  If after review, the ideas seem hard to limit in scope or impractical, they should either be deleted or moved to other wiki locations.  Scratchpad content deemed not compatible with the content namespace premise described in the [[content:introduction]], but worthy of retention could be relocated to other wiki namespaces like:  [ideas], [dev], and [dev_todo].

Organization of the scratchpad is expected to be somewhat dynamic and spotty, but do try to aggregate similar things together.

======Arch======

=====Animation=====

* How hard would it be to make a light animation for the lighthouses?  Could be very cool!

=====New=====

====Graphics====

  * The lighthouse in Scorn needs converting to the new lighthouse arch, but closer in theme to scorn (dark stone, wooden roof?)
  * A jeweler store.  Several towns have a jeweler theme but have a "general store" arch.  Come on!

=====Underutilized=====

====Opportunity Search====

Where can we effectively use underused, or unused, arches:

  * Manhole cover?
  * wip Spout

====Something is Better than Nothing====

  * "Fishing" feature.  At least make one pond in/near Scorn where it is used!  It is not restricted to fishing.  You can do "work" to get some inventory out of some static item like water, a tree, etc.

======Topical======

=====Balance=====

====Money====

  * Skill scroll cost.  Higher to slow down acquisition at low level.  May accentuate low-level money woes, but still seems the right thing to do to stretch enjoyment.
  * Is the apartment extender overpriced?  Could a slight redesign stagger cost.  Impacts existing players.  Workaround/compromise ideas?

====Rods====

  * meflin seems to have good ideas... run with them by sheer sake of his loyalty to the game...
  * A cheaper, very weak rod (and limited availability) to introduce new players to them without reducing their value later.  Practical/Impractical? 

======Regional======

=====Scorn=====

====General====

  * Mad Mage needs more in game info.  Only after many years did I finally figure out what he does.

====Landscape====

  * Mountains to west are annoying and limit development of the area.
  * Make a lakeshore environment next to the port area and improve access to west side of town.
  * Those ships are cool. The shallow water is not!

====Quests====

  * Add a few more simple reward quests - convert existing puzzles to give a reasonably nice item for a new player without creating an exploit.

===Royalty===

  * Make quest maps easier to find.  First quest.  Mushroom quest.  After many years have never gotten the dragon lord quest!
  * Mushroom quest is very dangerous due to poison.  Disclose to player somehow?
  * Make mushroom quest accessible by water!
  * Paths (rough, not road-like) to locations.  Eg. Mushroom quest... very hard to find in bigworld.  Easy to confuse Goblin Chief quest cave with much harder cave (swap locations?)
  * Advertise more widely via NPC dialogs (quest keyword?).

=====Port Joseph=====

  * Observation:  Very under-utilized but very accessible to new players.  Move some hard to find content here?

====Quests====

===Moogly Bill===

  * This is a fun quest that links regions subtly (tomasso connection in Scorn for example).  Great example to keep in mind.
  * Ghast area:  Acid and XP draining; skull; make this very dangerous, but PJ is probably for low level chars.  Add in map information to help newbie out a tad?


IP-Address  : 70.245.1.210
Old Revision: none
New Revision: http://wiki.metalforge.net/doku.php/content:scratchpad

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