[Crossfire-wiki] [Crossfire DokuWiki] page changed: content:scratchpad

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Thu May 7 04:02:51 CDT 2009


A page in your DokuWiki was added or changed. Here are the details:

Date        : 2009/05/07 04:02
User        : kbulgrien
Edit Summary: Reorg by SVN areas in alpha order with general topics all under the group "Topical". 

@@ -3,10 +3,5 @@
  Organization of the scratchpad is expected to be somewhat dynamic and spotty, but do try to aggregate similar things together.
- 
- ======Map======
- 
-   * Trash disposal receptacle to destroy unwanted items in an "eco-friendly way"?
-   * Ziggaraut/Step Pyramid and corresponding internal map layout for some tall dungeons?  Start big, get smaller as go higher? Convert some existing vs. make new?
  
  ======Arch======
  
  =====Animation=====
@@ -33,50 +28,46 @@
  ====Something is Better than Nothing====
  
    * "Fishing" feature.  At least make one pond in/near Scorn where it is used!  It is not restricted to fishing.  You can do "work" to get some inventory out of some static item like water, a tree, etc.
  
- ======Topical======
+ ======Maps======
  
- =====Balance=====
+ =====General=====
  
- ====Money====
+   * Trash disposal receptacle to destroy unwanted items in an "eco-friendly way"?
+   * Ziggaraut/Step Pyramid and corresponding internal map layout for some tall dungeons?  Start big, get smaller as go higher? Convert some existing vs. make new?
  
-   * Skill scroll cost.  Higher to slow down acquisition at low level.  May accentuate low-level money woes, but still seems the right thing to do to stretch enjoyment.
-   * Is the apartment extender overpriced?  Could a slight redesign stagger cost.  Impacts existing players.  Workaround/compromise ideas?
+ =====Regional=====
  
- ====Rods====
+ ====Port Joseph====
  
-   * meflin seems to have good ideas... run with them by sheer sake of his loyalty to the game...
-   * A cheaper, very weak rod (and limited availability) to introduce new players to them without reducing their value later.  Practical/Impractical? 
+   * Observation:  Very under-utilized but very accessible to new players.  Move some hard to find content here?
  
- ======In-Game Training======
+ ===Quests===
  
- =====Magic=====
+ ==Moogly Bill==
  
-   * Show Invisible (Red Town tower, Lone Town invisible stairs) value for solving maps seems hard to figure out for new players.
-   * Disarm?  Went years without knowing what it did and why to use it.
+   * This is a fun quest that links regions subtly (tomasso connection in Scorn for example).  Great example to keep in mind.
+   * Ghast area:  Acid and XP draining; skull; make this very dangerous, but PJ is probably for low level chars.  Add in map information to help newbie out a tad?
+ ====Scorn====
  
- ======Regional======
- 
- =====Scorn=====
- 
- ====General====
+ ===General===
  
    * Mad Mage needs more in game info.  Only after many years did I finally figure out what he does.
    * Mork's tower 2nd level has an inaccessible room with mobs and magic items that glow on "Detect Magic" etc... Use that room somehow!  Invisible wall to allow mice to slip through unexpectedly?  Value as in-game training?
  
- ====Landscape====
+ ===Landscape===
  
    * Mountains to west are annoying and limit development of the area.
    * Make a lakeshore environment next to the port area and improve access to west side of town.
    * Those ships are cool. The shallow water is not!
  
- ====Quests====
+ ===Quests===
  
    * Add a few more simple reward quests - convert existing puzzles to give a reasonably nice item for a new player without creating an exploit.
    * Gork/Mork may need more obvious hints to presence of a quest?  Probably not?
  
- ===Royalty===
+ ==Royalty==
  
    * Make quest maps easier to find.  First quest.  Mushroom quest.  After many years have never gotten the dragon lord quest!
    * Mushroom quest is very dangerous due to poison.  Disclose to player somehow?
    * Make mushroom quest accessible by water!
@@ -84,15 +75,47 @@
    * Advertise more widely via NPC dialogs (quest keyword?).
    * Convert other mini-quest/puzzles to royalty (half-step?) quests as a way of walking newbies through a series of reasonable level maps in sequence?  That room is huge.
    * Are the food rooms supposed to stay accessible to you once you advance in rank? They do now, but this seems like a change.  File a bug report?  Is a good thing?
  
- =====Port Joseph=====
+ ======Server======
  
-   * Observation:  Very under-utilized but very accessible to new players.  Move some hard to find content here?
+ =====Documentation=====
  
- ====Quests====
+ ====Commands====
  
- ===Moogly Bill===
+   * The server is missing help texts for various commands.
+   **  Implement texts in both english and german.
+   * Add new translations of help texts.
  
-   * This is a fun quest that links regions subtly (tomasso connection in Scorn for example).  Great example to keep in mind.
-   * Ghast area:  Acid and XP draining; skull; make this very dangerous, but PJ is probably for low level chars.  Add in map information to help newbie out a tad?
+ ======Topical======
+ 
+ =====Balance=====
+ 
+ ====Money====
+ 
+   * Skill scroll cost.  Higher to slow down acquisition at low level.  May accentuate low-level money woes, but still seems the right thing to do to stretch enjoyment.
+   * Is the apartment extender overpriced?  Could a slight redesign stagger cost.  Impacts existing players.  Workaround/compromise ideas?
+ 
+ ====Rods====
+ 
+   * meflin seems to have good ideas... run with them by sheer sake of his loyalty to the game...
+   * A cheaper, very weak rod (and limited availability) to introduce new players to them without reducing their value later.  Practical/Impractical? 
+ 
+ =====Gameplay=====
+ 
+ ====In-Game Training====
+ 
+ ===Magic===
+ 
+   * Show Invisible (Red Town tower, Lone Town invisible stairs) value for solving maps seems hard to figure out for new players.
+   * Disarm?  Went years without knowing what it did and why to use it.
+ 
+ ===Skills====
+ 
+   * Introduce new characters to skills like:
+   ** [[skills:throwing|throwing]].
+ 
+ ===Modes===
+ 
+   * Introduce new characters to techniques like:
+   ** bowmode.
  


IP-Address  : 70.254.36.244
Old Revision: http://wiki.metalforge.net/doku.php/content:scratchpad?rev=1241602082
New Revision: http://wiki.metalforge.net/doku.php/content:scratchpad

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