[Crossfire-wiki] [Crossfire DokuWiki] page changed: content:scratchpad
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Sat May 16 01:01:41 CDT 2009
A page in your DokuWiki was added or changed. Here are the details:
Date : 2009/05/16 01:01
User : kbulgrien
Edit Summary: Alfalfa ideas; arch thoughts; spell acquisition rate limiting.
@@ -13,8 +13,12 @@
====Graphics====
* The lighthouse in Scorn needs converting to the new lighthouse arch, but closer in theme to scorn (dark stone, wooden roof?)
* A jeweler store. Several towns have a jeweler theme but have a "general store" arch. Come on!
+
+ ====Equipment====
+
+ * Ruby slippers of word of recall
=====Underutilized=====
====Opportunity Search====
@@ -47,8 +51,9 @@
==Moogly Bill==
* This is a fun quest that links regions subtly (tomasso connection in Scorn for example). Great example to keep in mind.
* Ghast area: Acid and XP draining; skull; make this very dangerous, but PJ is probably for low level chars. Add in map information to help newbie out a tad?
+
====Scorn====
===General===
@@ -64,8 +69,16 @@
===Quests===
* Add a few more simple reward quests - convert existing puzzles to give a reasonably nice item for a new player without creating an exploit.
* Gork/Mork may need more obvious hints to presence of a quest? Probably not?
+ * Make Alfalfa's House a quest.
+ * Requires a player to get articles of clothing for Alfalfa.
+ * There is a shirt able to be found in town. It could be the required item.
+ * If arches do not exist for pants or skirt, they could be made and used here.
+ * High-heels could be a bizarre weapon.
+ * Ruby slippers.
+ * The key to the house is given only upon completion of the quest.
+ * The house's hidden content is the prize.
==Royalty==
* Make quest maps easier to find. First quest. Mushroom quest. After many years have never gotten the dragon lord quest!
@@ -78,8 +91,17 @@
======Topical======
=====Balance=====
+
+ ====Spells====
+
+ * It is too easy to buy every spell immediately upon leveling a magic skill.
+ * Make the books more expensive or find some other creative requirement/ingredient/process to activate a book to spread out acquisition of spells.
+ * Reading a whole stack of books and "memorizing" them all in a game instant is a bit much.
+ * Implement some constraints that limit this.
+ * It takes n days (game/real days?) from time of reading a spell book to being able to use the spell.
+ * Only one can be memorized at a time.
====Money====
* Skill scroll cost. Higher to slow down acquisition at low level. May accentuate low-level money woes, but still seems the right thing to do to stretch enjoyment.
IP-Address : 68.90.128.197
Old Revision: http://wiki.metalforge.net/doku.php/content:scratchpad?rev=1241701708
New Revision: http://wiki.metalforge.net/doku.php/content:scratchpad
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