[Crossfire-wiki] [Crossfire DokuWiki] page changed: content:scratchpad

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Sat May 16 01:01:41 CDT 2009


A page in your DokuWiki was added or changed. Here are the details:

Date        : 2009/05/16 01:01
User        : kbulgrien
Edit Summary: Alfalfa ideas; arch thoughts; spell acquisition rate limiting.

@@ -13,8 +13,12 @@
  ====Graphics====
  
    * The lighthouse in Scorn needs converting to the new lighthouse arch, but closer in theme to scorn (dark stone, wooden roof?)
    * A jeweler store.  Several towns have a jeweler theme but have a "general store" arch.  Come on!
+ 
+ ====Equipment====
+ 
+   * Ruby slippers of word of recall
  
  =====Underutilized=====
  
  ====Opportunity Search====
@@ -47,8 +51,9 @@
  ==Moogly Bill==
  
    * This is a fun quest that links regions subtly (tomasso connection in Scorn for example).  Great example to keep in mind.
    * Ghast area:  Acid and XP draining; skull; make this very dangerous, but PJ is probably for low level chars.  Add in map information to help newbie out a tad?
+ 
  ====Scorn====
  
  ===General===
  
@@ -64,8 +69,16 @@
  ===Quests===
  
    * Add a few more simple reward quests - convert existing puzzles to give a reasonably nice item for a new player without creating an exploit.
    * Gork/Mork may need more obvious hints to presence of a quest?  Probably not?
+   * Make Alfalfa's House a quest.
+     * Requires a player to get articles of clothing for Alfalfa.
+       * There is a shirt able to be found in town.  It could be the required item.
+       * If arches do not exist for pants or skirt, they could be made and used here.
+       * High-heels could be a bizarre weapon.
+       * Ruby slippers.
+     * The key to the house is given only upon completion of the quest.
+     * The house's hidden content is the prize.
  
  ==Royalty==
  
    * Make quest maps easier to find.  First quest.  Mushroom quest.  After many years have never gotten the dragon lord quest!
@@ -78,8 +91,17 @@
  
  ======Topical======
  
  =====Balance=====
+ 
+ ====Spells====
+ 
+   * It is too easy to buy every spell immediately upon leveling a magic skill.
+     * Make the books more expensive or find some other creative requirement/ingredient/process to activate a book to spread out acquisition of spells.
+     * Reading a whole stack of books and "memorizing" them all in a game instant is a bit much.
+       * Implement some constraints that limit this.
+       * It takes n days (game/real days?) from time of reading a spell book to being able to use the spell.
+       * Only one can be memorized at a time.
  
  ====Money====
  
    * Skill scroll cost.  Higher to slow down acquisition at low level.  May accentuate low-level money woes, but still seems the right thing to do to stretch enjoyment.


IP-Address  : 68.90.128.197
Old Revision: http://wiki.metalforge.net/doku.php/content:scratchpad?rev=1241701708
New Revision: http://wiki.metalforge.net/doku.php/content:scratchpad

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