[Crossfire-wiki] [Crossfire DokuWiki] page changed: player_commands
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no-reply_wiki at metalforge.org
Wed Sep 16 22:14:28 CDT 2009
A page in your DokuWiki was added or changed. Here are the details:
Date : 2009/09/16 22:14
User : kbulgrien
Edit Summary: Add the "who" command.
@@ -19,8 +19,9 @@
FIXME - clarify documentation here and in the server help.
==== apply ====
+
Apply applies an object.
If no options are given, it applies an object you are standing on.
@@ -28,12 +29,14 @@
Extra options to apply:
* -a: Always applies the object
* -u: Always unapplies the object.
+ * -b: Only apply an item on the ground or in an active container.
These two options disable the toggling feature.
==== applymode ====
+
Applymode controls what happens when you are equipping something that would require something else to be unequipped.
The options are:
@@ -49,8 +52,9 @@
See Also: [[player_commands#apply]]
==== bind ====
+
Syntax:
bind [-nfreg] <command>
Flags (default -nrf):
* n - used in normal-mode
@@ -61,43 +65,50 @@
Multiple commands can be bound to the same key be seperating them with semicolons.
== Special bind's: ==
+
* bind commandkey - sets commandkey
* bind firekey1 - sets first firekey
* bind firekey2 - sets second firekey
* bind runkey1 - sets first runkey
* bind runkey2 - sets second runkey
== Examples: ==
+
bind -f cast paralyzed (F3)
will typically mean that Shift-F3 is used to select that spell (Shift being the fire key)
bind use_skill sense curse;
use_skill sense magic (S)
will bind those two commands to the S key.
==== bowmode ====
+
Bowmode controls how you will fire arrows and bolts.
== The options are: ==
+
* Normal: As you would expect.
* Threewide: Fires three arrows in parallel.
* Spreadshot: Fires three arrows which spread out over distance.
* Fire<direction>: Locks in the direction the missiles will fire, specify by compas position: firenorth, firene, fireeast, firese, firesouth, firesw, firewest, firenw
* Bestarrow: Selects and fires the probable best arrow for from your inventory.
==== brace ====
+
Brace:
When you enter the 'brace' command to brace your character, your character will no longer move. It can still attack adjoining spaces. Bracing can be useful to hold a location.
When you are braced, you lose your dex bonus and incur a 2 point ac penalty beyond that (if you have a negative dex bonus, you may in fact come out ahead. You also only get 20% of the normal experience for killing creatures, and incure a 4 point wc (to hit) penalty.
==== cast ====
+
You use the cast command to set your range-weapon to the spell you want.
== Example: ==
+
'cast burning hands
sets your RANGE weapon to 'spell: burning hands'
@@ -108,27 +119,31 @@
'help [[player_commands#range]]
for more information on range weapons.
==== chat ====
+
Chat sends a message to the chat channel on the current server. Anyone with '[[player_commands#listen]] 10 enabled will see your message. On some servers 'chat is preferable over '[[player_commands#shout]] as a way to communicate with all players.
Chat usage:
'chat [insert a message that you want everyone to see]
==== clearinfo ====
+
This command causes all text (chat, shouts, attack and action information, et al.) displayed in the client to be removed or purged.
FIXME - clarify documentation here and in the server help.
==== drop ====
+
Drop usage:
'drop [number] name
name is the name of the item(s) to drop. It may match multiple items. The name is matched against the start of the objects in your inventory. The name matching is case insensitive.
== There are a few special name values: ==
+
* all - matches any item.
* unpaid - matches unpaid items
* cursed - drops items known to be cursed or damned.
* unlocked - drops items not locked in your inventory
@@ -137,8 +152,9 @@
See also '[[player_commands#dropall]]' and [[player_commands#mouse|mouse button control]] within client for dropping objects.
==== dropall ====
+
DROPALL help:
dropall [type]
@@ -151,31 +167,28 @@
See also 'drop' and mouse button control for dropping objects.
==== golem ====
+
Golems are creatures that the player has some control over. Note that many summoned creatures are considered golems, even if they are not called golems.
If you have a golem in control your spell type will be listed as golem, with the creature name in parantheses.
To control your golem, just press the fire key in the direction you want your golem to move. Your golem will then start moving in that direction, and keep moving in that direction until you change its direction.
Note that once you leave the map that the golem is on, the golem will disappear. Also, once you select another spell to cast, or change your range type, your golem will disappear.
-
==== fire ====
Turns on fire mode. Normally this is done automatically when using the fire key + direction combination. However, it is possible to invoke it manually, in which case the character will commence firing as quickly as possible in whatever direction is specified after the command is issued, either by the arrow keys, or by typing it out.
To cease fire, use the command fire_stop.
To make a script or keybinding fire a single time in a particular direction, prefix the direction to the fire command. Exemplia gratia, "east fire"
-
==== fire_stop ====
Cancels fire mode. Normally this is done automatically when using the fire key+direction combination. However, if one's character becomes stuck in fire mode, issuing this command should return it to normal.
-
-
==== get ====
A variant of the [[player_commands#take|take]] command that allows an item count to be specified. For example:
@@ -206,11 +219,13 @@
FIXME - Add documentation here and in the server help.
==== invoke ====
+
The invoke command is used to cast a spell immediately, or when it is necessary to give a parameter to the spell. Invoke will not set the range weapon.
== Examples: ==
+
* 'invoke restoration
* 'invoke magic rune of large fireball
* 'invoke reincarnation of Iamdead
* 'invoke create food of waybread
@@ -223,8 +238,9 @@
the c key now casts medium healing
instantly
==== keys ====
+
These are the basic movement keys:
yku
h l
@@ -240,24 +256,23 @@
'help [[player_commands#traps]] for help with finding and disarming traps
==== killpets ====
+
The killpets command is a quick and convenient way to get rid of all your pets when they are no longer useful or are getting in the way. Any equipment they had will be left behind, but you will get no experience for their death. However, it kills them instantaneously.
If a name is specified then only pets with that name will be killed, eg killpets bat will kill bats but not bees. If a number is specified, the pet corresponding to that number is killed.
+ ==== listen ====
-
-
-
- ==== listen ====
Listen, sets the level of messages you will hear.
Listen usage:\\
* 'listen 0 - turns off listen and shows **no** messages.\\
* 'listen 10 - default listen level on modern Crossfire servers. This enables seeing messages on the [[player_commands#chat]] channel.
==== mark ====
+
mark is used to mark items for items that apply other items. Examples of these are flint & steel marked for apply torches, a weapon marked for improve weapon scrolls.
mark without options shows your currently marked item.
@@ -269,8 +284,9 @@
mark will look for best match first, and then look for matches based on shortened name, object name, archetype name. It prints the match it finds.
==== move ====
+
These are the basic movement keys:
yku
h l
@@ -293,11 +309,13 @@
* [[player_commands#output-sync]] controls how often information is sent to the screen. Each buffer has its own time value, and will be flushed independantly. The default value is 16 ticks (about 2 seconds).
* [[player_commands#output-count]] sets after how many messages of the same type, they are then printed out. If the value was 10, then after killing ten orcs, the message '10 times you kill orc' would be printed out. The default value is 1 - this means that all messages get printed out as they are requested - buffering is disabled in this regard.
=== output-count ===
+
see [[player_commands#output]]
=== output-sync ===
+
see [[player_commands#output]]
==== party ====
@@ -329,8 +347,9 @@
takes you out of current party
==== peaceful ====
+
The 'peaceful' command will switch you between peaceful and hostile attack modes.
When peaceful is on you will not automatically attack other player when bumping into them and will do reduced damage against other players if you do attack them (friendly fire). Having peaceful mode on only lowers damage against other players, it has no effect on damage done to monsters or other NPCs, so it is generally advisable to remain in peaceful mode unless you are looking for trouble. It is still entirely possible to kill other players when in peaceful mode so you should still be careful when interacting with other players. Hostile mode (peaceful off) will enable melee combat when bumping into other players and does normal damage for other attacks as well.
@@ -338,17 +357,20 @@
**WARNING: Running around with hostile on means other players AUTOMATICALLY hit back when you bump them. If your low level character bumps into a high enough level melee character your character //will// die. Using hostile on servers that frown on player killing (PK) is just not smart and will likely result in your being banned from that server.**
==== petmode ====
+
Petmode controls how your pets (charmed monsters) will behave.
== The options are: ==
+
* Normal: As you would expect.
* SAD (Search and Destroy): Pets will roam and seek out things to attack.
* Defend: Pets will try to stay close and defend you.
* Arena: As normal, except that pets will attack other players in the arena.
==== pickup ====
+
'pickup' changes how you pick up items when you step on them.
to pickup an item manually, use the ',' key.
@@ -370,9 +392,8 @@
**WARNING: The //'quit// command will delete your character!**
If you want to quit without deleting your character, you must use a 'Bed to Reality'. Find a bed (probably in a building close to where you entered the game), get on top of it, and Apply it using shift-A (capital A).
-
==== ready_skill ====
ready_skill <skill name>
@@ -383,8 +404,9 @@
FIXME - Add documentation here and in the server help.
==== rename ====
+
Changes the custom name of an item.
Syntax:
@@ -398,14 +420,14 @@
Note: maximum allowed name length is 127 characters.
==== save ====
+
No parameters.
Updates players status to disk.
This can be useful for making backup copies if you fear the server is about to crash.
WARNING--if you want to leave the game without destroying your player, you must find a 'Bed to Reality' and hit A on the bed to apply it. Doing 'save and then quitting will still delete your character.
-
==== search ====
Searches for traps, runes, and other hidden object in the tiles immediately surrounding the character. Odds of finding hidden objects are dependant upon the player's search skill.
@@ -416,22 +438,25 @@
Search-items with no arguments clears the search.
==== shout ====
+
Usage:
shout <something>
Sends a message to all players on the server.
==== showpets ====
+
Usage:
showpets <number>
Shows a numbered list of the pets owned by the player. If a number is specified, instead shows a detailed printout about that pet
==== sort_inventory ====
+
If sort_inventory is set, items will be inserted into your inventory in order by type than alphabetical. This,
all scrolls will be grouped together, but in alphabetical order. Same for all weapons. This only applies to new items you pick up - items that you are already holding will not be sorted.
If sort_inventory is not set (default), items will be inserted via type, subtype and magic. This, all axes
@@ -439,8 +464,9 @@
If you have a lot of stuff that is not in alphabetical order but you would like it to be, the best method is to drop all of it and then pick it up.
==== take ====
+
The take commands take object(s) on the space the player is standing on, and inserts them into the players inventory.
If no parameter is given, take will get the top object that can be taken and put it in the players inventory. If no object can be taken, that will be stated.
@@ -448,16 +474,18 @@
By default, take is bound to the comma key, with no parameters. To change this, look at the [[player_commmands#bind]] command.
==== unbind ====
+
Syntax:
unbind [-g] [#]
unbind reset
Without -g command uses user's binding, with -g global binding. Without number it displays current bindings, with # it unbinds it. 'reset' resets default bindings.
==== usekeys ====
+
The usekeys option determines the behaviour of using keys.
== Values are: ==
@@ -467,9 +495,8 @@
Note that keyrings are just a specialized container, so the containers will also find keys in keyrings.
Only active containers are used - keys will not jump out of closed containers, but hints will be given if you have keys in such containers.
-
==== use_skill ====
'use_skill skillname
@@ -482,9 +509,26 @@
FIXME - Add documentation here and in the server help.
==== whereabouts ====
+
The whereabouts command gives a summary about the regions in which players are currently staying.
+
+ ==== who ====
+
+ Display a list of currently logged in players. The map the player's character is on is shown. For example:
+
+ Total Players in The World. (2) -- WIZ(0) AFK(1) BOT(0)
+ meflin-f the fireborn
+ </random/level0222>
+ Rayvin Scripter
+ </usr/games/crossfire/var/crossfire/players/Rayvin/_scorn_apartment_apartments>
+
+ NOTE: Players may be connected to the server and may be able to see chats and shouts, etc. even though they are not logged in.
+
+ NOTE: Can DM's avoid having themselves listed by this command?
+
+ FIXME - Add documentation here and in the server help.
=====Communication=====
FIXME - Add documentation here and in the server help.
IP-Address : 64.217.181.189
Old Revision: http://wiki.metalforge.net/doku.php/player_commands?rev=1253156718
New Revision: http://wiki.metalforge.net/doku.php/player_commands
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