[Crossfire-wiki] [Crossfire DokuWiki] page changed: user:mwedel:characters

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Sat May 22 22:56:29 CDT 2010


A page in your DokuWiki was added or changed. Here are the details:

Date        : 2010/05/22 22:56
User        : 
Edit Summary: 

@@ -6,9 +6,9 @@
    * Learning new skills becomes much more difficult than currently.  One likely possibility is only way to learn new skills is via quests, remove skill scrolls from game, and/or limit number of skills a character can learn (eg, one skill every 10 levels)
    * There are different quality of skills that do the same thing.  For example, both wizards and fighters can use some weapons, but the fighters gain exp in them faster.  May also be level caps on skills
    * Skills impart special abilities at certain levels (stat bonuses, spell like abilities, resistances, etc)
    * Change gain rate/bonus effect for hp/sp/grace, so that all levels are more relevant - currently, it is the first 10 levels (only levels which bonus is applied) which will be the bulk of the hp/sp/grace for a character even if they have level 50 in the skill.
-   * Addition of various new skills (limited weapon selection)/limitation on what armor characters can wear (not all or nothing), 
+   * Addition of various new skills (limited weapon selection)/limitation on what armor characters can wear (not all or nothing)
  
   Note that some of those changes are more important than others.
  
  === Attributes/Statistics ===
@@ -25,8 +25,9 @@
    * Make stat potions much rarer, and/or add limitations on use (one every X levels, different versions based on number of increases done).
    * Make stat potions not increase a specific stat, but rather gives the character a stat point to spend.  In this way, character has complete of their final stats, and not based on what potions they happened to find.
    * Related to above, remove max character stats and instead limit them by number of improvements.  Not uncommon for a class to start with their key stats maxed out relative to racial limits - by removing those racial limits, they can keep improving their class attributes.
    * Possible add special abilities if characters get heroic stats (eg, at Con 50, you get +1 regeneration, and Pow 50, you get +1 sp regen, etc)
+   * Add more meaning for Cha - NPC interaction based on Cha value (information they give based on Cha), add more skills or perhaps special abilities that key of Cha.
    * Not directly related, but have monsters use the same stat tables/meanings as it does for characters.  Right now, what Int means for a monster is completely different than what it means for a player.
  
  
  === RACES ===


IP-Address  : 76.191.154.198
Old Revision: http://wiki.metalforge.net/doku.php/user:mwedel:characters?rev=1274586814
New Revision: http://wiki.metalforge.net/doku.php/user:mwedel:characters

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