[Crossfire-wiki] [Crossfire DokuWiki] page changed: user:mwedel:skill_classes

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Wed Oct 12 01:29:31 CDT 2011


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Date        : 2011/10/12 01:29
User        : mwedel
Edit Summary: 

@@ -46,5 +46,21 @@
  
  For example, a character is level 50 in swords, level 20 in weaponsmith.  Half of 50 is 25, but that exceeds the weaponsmith skill of 20, so the bonus is 20, or overall level 40 in that skill.  This character is level 10 in axes, and decides to make an axe.  Half of 10 is 5, which is less than 20, so is effectively level 25 for making axes.
  
  One problem here is that this still requires a fair amount of skill in the crafting skill to get a bonus - perhaps this bonus should be adjusted based on what is being done.  For example, a character that is really good and swords probably knows a lot about them, so should be good about identifying them, but may know nothing about making them.  So perhaps the bonus only applies towards identification (with a more generous cap), and not towards creation.
+ 
+ ===== Class Notes =====
+ 
+ Following is description of different classes and notes.  I've written new descriptions with the idea that these could replace the existing ones.  The descriptions are in //italics//.
+ 
+ Some general thoughts:  For classes which are restricted, rather than outright ban skill use, perhaps make the cost prohibitive - eg, 100 AP/level would effectively mean a monk would never learn weapons.  
+ 
+ Another thought on skills is perhaps that skills start at level 0, and a skill at level 0 can not be used.  Thus, some classes may start or even learn certain skills, but they are still at level 0, and until some AP is spent on it, it is not usable.  This probably really makes sense in terms of starting characters.  For example, if a first level character gets 10 AP to spend, yet all their skills are already level 1, he is effectively a level up on all skills after spending those points.
+ 
+    * **Monk**: Note that monks will get special ability of meditation, and detect magic/curse. //In the Monastery, they believed in mental discipline and peace through physical training, meditation, and, to a lesser extent, religious devotion. Your mental equilibrium requires you to forego the use of weapons, but your physical training in karate means you're not helpless.  Your physical training covers both the ability to effectively dodge blows as well as wear armor, depending on what works best in the circumstance.  Your affinity for learning magic is poor, and limited exposure to the outside world has limited your ability to make and identify most types of objects.  Your constant studying in the monastery has exposed you to many books and other writings, so your ability to ready is quite good.//
+ 
+   * **Paladin**: I see paladins as a mix between cleric and fighters.  Since both are powerful, this combination is not as good as a pure form of either one. //You are a militant priest - you have been taught to use armor and weapons, and your faith provides you with spells, but this split effort means learning these is not as easy as those whose sole focus is one or the other.  Missile weapons has suffered more, as you prefer to smite distant enemies with your spells.  Your ability to identify and make most items is limited - there was always someone else to take care of those tasks during your training.  Magic and thievery are areas way beyond your main focus.//
+ 
+   * **Priest**: Priest is as now - main focus on priest spells, but still OK at fighting. //As a priest, you've learned an intense devotion to your god, and you've learned how to channel the energies your god vouchsafes to his devotees.  Your exposure to weapons is limited, and you are only really good with maces and hammers.  Your training has taught you to be able to read and write fairly well.//
+ 
+   * **Ninja**: The ninja is sort of an odd mix - in this context, I am making it somewhat of a thief/fighter combo.  //As a member of the secret society of the Ninja, you've been taught archery, the use of swords, and also the art of combat without weapons.  Your style of combat, leans very much toward the sneak attack, so you've been taught how to be inconspicuous and to appear in places you're not expected.  Your ability to use armor is poor, but you prefer to dodge the blows.  Your ability to learn magic, both elemental and divine, is poor.  You have a fairly general background in identify and crafting most items.//
  


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Old Revision: http://wiki.metalforge.net/doku.php/user:mwedel:skill_classes?rev=1318397805
New Revision: http://wiki.metalforge.net/doku.php/user:mwedel:skill_classes

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