[Crossfire-wiki] [Crossfire DokuWiki] page changed: user:mwedel:skill_classes

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Thu Oct 13 00:48:28 CDT 2011


A page in your DokuWiki was added or changed. Here are the details:

Date        : 2011/10/13 00:48
User        : mwedel
Edit Summary: add more classes.

@@ -75,6 +75,11 @@
    * **Swashbuckler**:  This is another fighter/thief hybrid, like the ninja.  I don't really think there is place for two of these - they are largely the same except for some minor skill differences, and I don't think that really warrants having two fairly similar classes.  I'd personally be in favor of getting rid of Ninja - most all of the other classes have the more traditional European basis - and the game itself does (armor and weapons is largely European).  //Shipboard most of your life, you've learned good balance and agility, and you've also become strong and hardy.  Because of occasional oarswork, you and your shipmates have an admirable command of rhythm, and you can sing well.  You've learned to make the most of your time in port:  after passing out drunk in a bar and waking to find yourself short your pay, you've found ways to acquire new capital, or at the very least, talk someone into helping you out of your fix.  On numerous occasions, you've taken up arms and bow in defense of your ship, so you're facile with weapons, but you've had no chance to learn magic or the ways of gods.  Wearing armor is foreign to you - too easy to drown while wearing armor if you fall overboard.  Your frequent handling of belaying pins has taught you to be quite proficient with blunt items - clubs and pins always being sailors favorites as they float, but you have had good exposure to all weapons.//
  
    * **Warlock**: Warlock is a mage/fighter mix - not as good as either of those.  //You've divided your time between learning magic and learning weapons, but have totally disregarded religious devotion.  You're physically stronger and hardier because of your training, and you know the use of weapons and bows.  However, this split focus comes at a cost, and you find it harder to learn both magic and weapon usage than those who focus solely on one or the other.  This split focus has also left very little time to learn about identifying and crafting items, and you find those tasks quite difficult.//
  
-  
+   * **Knight**:  This was the warrior class.  I renamed it because this class is the one that wears a lot of armor and goes in and whacks things - I think knight is a better representation of that.  Warrior is very generic, and there are many warriors which really did not wear armor, etc.  //As a knight, your training with weapons and armor is second to none.  This singular focus has resulted in poor understanding of the magical and religious arts.  Since you are seldom out of your armor, you have spent little time working on skills which are difficult to do while wearing armor.  Your frequent exposure to weapons and armors has resulted in a great affinity to identify and craft such items - as a knight, one never knows when you might need something fixed up.//
+ 
+   * **Alchemist**: This gets removed - all this would really be is a mage class with perhaps a little worse spellcasting skills and a better alchemy skill - that is not really different enough I don't think to warrant a class on its own.  I will also note that on first pass, there are not any classes which get all the item identification/creation skills at a low cost and other skills at a high cost - that is because the basis of crossfire is an adventuring game, and I don't think such a class would end up being viable.
+ 
+   * **Devotee**: This is a mage/cleric mix - once again, not a a good as the ones by themselves.  //You have split your time focusing on your god as well as the elemental powers.  As such, no one has such a complete control of both elemental and divine magic that you do.  The downside is this focus has left very little time to focus on any other training.  You are well read, and somewhat familiar with magical rings and potions.  Your main way to avoid damage is by dodging blows, but ideally you will blast foes with spells before they get close enough to hit you with their weapons.//
+ 
  


IP-Address  : 173.228.106.67
Old Revision: http://wiki.metalforge.net/doku.php/user:mwedel:skill_classes?rev=1318483095
New Revision: http://wiki.metalforge.net/doku.php/user:mwedel:skill_classes

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