[Crossfire-wiki] [Crossfire DokuWiki] page changed: dev_todo:gfx_needing_fixing

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Tue Nov 27 14:28:15 CST 2012


A page in your DokuWiki was added or changed. Here are the details:

Date        : 2012/11/27 14:28
User        : silvernexus
Edit Summary: expanded the TODO tables to make them more inclusive

@@ -46,9 +46,10 @@
  | a_guard_h | | monster/humanoid/Arabic/a_guard_h.* |
  | a_guard_l | | monster/humanoid/Arabic/a_guard_l.* |
  | a_guard_m | | monster/humanoid/Arabic/a_guard_m.* |
  | a_priest | | monster/humanoid/Arabic/a_priest.* |
- | acidsphere | | monster/acid/acidsphere.* |
+ | acid pool | | monster/acid/acid_pool.* |
+ | acidsphere | at the very least, the lighting is wrong and the animation doesn't make sense in perspective | monster/acid/acidsphere.* |
  | angel | 4 facings, diagonals missing | monster/angel/angel.* |
  | ape | | monster/animal/ape.* |
  | archangel | | monster/angel/highangel.* |
  | basilisk | | monster/misc/Baslic/baslic.* |
@@ -57,12 +58,14 @@
  | belzebub | | monster/giant/Belzebub/belzebub.* |
  | big_slave | | monster/humanoid/Arabic/big_slave.* |
  | bird | side facings out of perspective | monster/animal/bird.* |
  | blob | | monster/misc/blob.* |
+ | blue sphere | redo with acid sphere? | monster/acid/bluesphere.* |
  | bone_head | Just use skull's image? | |
  | broo | | monster/misc/broo.* |
  | byakie | | monster/giant/byakie/byakie.* |
  | c_priest | | monster/misc/c_priest.* |
+ | chess pieces (all) | these should be redone as a set, anyway | monster/misc/Chess/*.* |
  | chicken | | monster/animal/farmyard/chicken.* |
  | cold_drag | | |
  | cupid | | monster/angel/cupid.* (cherub.arc) |
  | dark_elf2 | | |
@@ -87,21 +90,28 @@
  | gargoyle | | monster/misc/gargoyle.* |
  | giant_bat | | monster/animal/giant_bat.* |
  | giantrat | | monster/animal/Giant_rat/giantrat.* |
  | giant worm | Its hard to tell if its even in perspective, but I don't think it is | monster/animal/giant_worm/g_worm.* |
+ | goblin generator | | monster/goblin/goblin_gen.* |
  | goose | | monster/animal/farmyard/goose.* |
  | ghost | side facings out of perspective | |
+ | gnoll generator | | monster/goblin/gnoll_gen.* |
  | gryphon | may be a difficult multi-tile one to do | monster/animal/gryphon/gryphon.* |
  | hellhound | | |
  | holy_priest | | |
  | horse | | monster/animal/farmyard/horse.* |
+ | kobold generator | | monster/goblin/kobold_gen.* |
+ | lamia | | monster/misc/lamia/lamia.* |
  | liteangel | | monster/angel/liteangel.* |
  | mastif | make sure to do shadow mastif as well | monster/animal/Dog/mastif.* |
  | mouse | | monster/animal/mouse.* |
  | mudman | | monster/misc/mudman.* |
  | mushman | | monster/animal/mushman1.* |
  | neko | | monster/animal/Neko/neko.* |
+ | Ngolem | | monster/misc/Ngolem/gol.* |
  | ologhi | | monster/goblin/ologhi.* |
+ | ogre_r | | monster/goblin/ogre_r.* |
+ | orc generator | | monster/goblin/orc_gen.* |
  | panther | | monster/animal/panther.* |
  | para_air | | monster/elemental/Para/para_air.* |
  | para_earth | | monster/elemental/Para/para_earth.* |
  | <del>para_ice</del> | unless my version is too bad :) Ryo | <del>monster/elemental/Para/para_ice.*</del> |
@@ -112,16 +122,24 @@
  | pet_necro | | monster/acid/pet_necro.* |
  | pup | | monster/animal/Dog/pup.* |
  | purple worm | Its hard to tell if its in perspective, but it doesn't seem to be | monster/animal/giant_worm/purple_worm.* |
  | pyromaniac | | monster/humanoid/pyromaniac.* |
+ | quaathu | really quite flat for a new image | monster/misc/quaathu/quaathu.* |
  | s_mastif | should be redone with mastif image, so they look right | monster/elemental/Shadow/s_mastif.* |
+ | serpent | | monster/giant/serpent/serpent.* |
+ | serpentman | | monster/misc/serpmen/serp_man.* |
+ | serpentman generator | if you're already doing the serpentmen... | monster/misc/serpmen/serpman_gen.* |
+ | serpentman priest | | monster/misc/serpmen/serp_priest.* |
  | sheep | | monster/animal/farmyard/sheep.* |
  | skree | | monster/undead/skree/skree.* |
  | slave | | |
- | slimecrawler | | |
+ | slimecrawler | | monster/acid/slimecrawler/slimecrawler.* |
+ | slug | | monster/giant/slug/slug.* |
  | snake | | monster/animal/snake.* |
  | sphinx | | monster/misc/sphinx.* |
  | stalker | unless the are supposed to be a sideways swarm | monster/misc/stalker.* |
+ | tentacle | | monster/misc/tentacle/tentacle.* |
+ | tentacle2 | | monster/misc/tentacle/tentacle2.* |
  | unicorn | | monster/misc/Unicorn/unicorn.* |
  | veiled_woman | | monster/humanoid/Arabic/veiled_woman.* |
  | veiled_woman2 | | monster/humanoid/Arabic/veiled_woman2.* |
  | veiled_woman3 | | monster/humanoid/Arabic/veiled_woman3.* |
@@ -179,8 +197,9 @@
  | knight | 1 | monster/humanoid/Guard/knight.* | |
  | kobold | 1 | | |
  | lesser_dwarven_guard | 1 | monster/humanoid/Dwarf/lesser_dwarven_guard.* | |
  | lich | 2 | monster/undead/lich.* | |
+ | lokanth | 1 | monster/misc/lokanth/lokanth.* | |
  | lord_e | 1 | monster/humanoid/lord_e.* | |
  | madman | 1 | monster/humanoid/madman.* | |
  | mdemon | 1 | monster/demon/medium_demon/mdemon.* | |
  | nazgul | 1 | monster/undead/nazgul.* | |
@@ -206,8 +225,9 @@
  | troll | 1 | monster/troll/Troll/troll.* | |
  | vampire | 1 | monster/undead/vampire.* | maybe the generator could have facings, too (like the bookshelf now does)? |
  | wight | 1 | monster/undead/wight.* | |
  | witch_air | 1 | monster/elemental/witch_air.* | |
+ | witch_chaos | 1 | monster/chaos/witch_chaos.* | maybe add more frames to animation? Alternating between two colours isn't very chaotic |
  | witch_earth | 1 | monster/elemental/witch_earth.* | |
  | witch_fire | 1 | monster/elemental/witch_fire.* | |
  | witch_water | 1 | monster/elemental/witch_water.* | |
  | wolf | 2 | monster/animal/Wolf/wolf.* | existing facings should become diagonals |
@@ -217,14 +237,18 @@
  == Difficult to give facings ==
  These images will possibly cause problems if facings are added, so be cautious if you attempt these. Major rebalancing may be in order with these if new facings are introduced, as the monsters may gain access to new areas or lose access to other ones.
  ^ what ^ facings ^ path ^ comments ^
  | ancient dragon | 2 | monster/dragon/Dragon/dragon_ac.* | |
+ | basilisk | 2 | monster/misc/Baslic/baslic.* | needs perspective fix first |
  | chaos dragon | 2 | monster/dragon/Chaos_Dra/chaos_dragon.* | |
  | Cwyvern | 2 | monster/dragon/Cwyvern.* | |
  | dragon | 2 | monster/dragon/Dragon/dragon.* | |
+ | lamia | 2 | monster/misc/lamia/lamia.* | needs perspective fix first |
  | serpent | 2 | monster/giant/serpent/serpent.* | needs perspective fix first, though |
  | shadow dragon | 2 | monster/dragon/Shadow_Dra/shadow_dragon.* | doesn't seem to quite be in perspective, which should be fixed first |
  | slug | 2 | monster/giant/slug/slug.* | needs perspective fix first |
+ | sphinx | 2 | monster/misc/sphinx.* | needs perspective fix first |
+ | unicorn | 2 | monster/misc/Unicorn/unicorn.* | needs perspective fix first |
  | worthless dragon | 2 | monster/dragon/WDragon/worthless_dragon.* | perspective fixed in trunk revision, not in 1.70.0, though |
  | wyvern | 2 | monster/dragon/wyvern.* | |
  
  === The Ugly ===


IP-Address  : 66.202.195.99
Old Revision: http://wiki.metalforge.net/doku.php/dev_todo:gfx_needing_fixing?rev=1354046030
New Revision: http://wiki.metalforge.net/doku.php/dev_todo:gfx_needing_fixing

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