[Crossfire-wiki] [Crossfire DokuWiki] page added: combat

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Date        : 2013/10/26 22:00
User        : saru
Edit Summary: created - still in draft format

====== Combat ======
This article explains the combat system in Crossfire.

Combat is the interaction of two controlled objects ([[:players]] and/or [[:monsters]] that exchange blows using diverse systems of attack. Combat can result in the death of any participant including yourself and is therefore a critical aspect of success in Crossfire. Upon Death a controlled object ceases to be controlled resulting in two outcomes, access to [[:equipment]] held if a monster (or a gravestone if a player) and a flux of [[:experience]], be it positive or negative.

Controlled objects can attack using a variety of [[combat:attack_types|attack types]] to expose vulnerabilities in an opponent for additional damage. Damage from an [[combat:attack_types|attack types]] can be defended or protected against by [[combat:resistance|resistances]]. Some attack_types do not simply do damage but also affect a controlled objects ability to move or modify either temporarily or permanently a controlled objects vital [[:statistics]]

===== Physical Combat =====
These [[skills:combat]] rely on the physical traits of the controlled object. They can be separated into [[combat:melee]] combat and [[combat:missile]] combat


===== Magical Combat =====



==== Combat ====



==== Technical information ====
For information on development and technical aspects of spells: [[dev:combat|dev:combat]]

IP-Address  : 59.167.121.117
Old Revision: none
New Revision: http://wiki.metalforge.net/doku.php/combat

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