[Crossfire-wiki] [Crossfire DokuWiki] page changed: server:scratchpad
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Sun Oct 27 01:11:29 CDT 2013
A page in your DokuWiki was added or changed. Here are the details:
Date : 2013/10/27 01:11
User : saru
Edit Summary: Added Saru's Ideas section
@@ -36,4 +36,36 @@
| Crossfire porting | Started | Kevin Zheng | The NetHack sources of interest are src/rect.c and src/mklev.c. |
| Create Mazes of Menace | | | Use the ported random level generator to create corresponding Crossfire maps |
| Link to world map | | | Maybe add the small town and tavern the NetHack guide book speaks of |
| Add quest | | | Learn about the entrance at the library, then go off on a quest to find where it is |
+
+ ===== Saru's Endless pile of potentially impossible ideas that might get considered one day =====
+
+ == Diversify classes ==
+ Diversity [[:classes]] to enable more specialization of characters
+ * summoners could be the only class to have a familiar
+ * barbarians could dual wield weapons or cleave (hit multiple tiles at once)
+ * warriors could have a chance of dodging magical attacks
+ * etc
+ == attack_type rebalance ==
+ Rework attack_types that are all or nothing to have a gradient of effect
+ * Paralyse to stop movement but still enable abilities, perhaps integrate into slow
+ * Confuse to affect single aspects of a player rather than everything, e.g. first interfere with movement, then casting, then attacking
+ * Blinding to slowly reduce vision, or for vision to return progressively
+ * Drain to start by only temporarily removing experience
+ * depletion is ok, maybe just prevent success every hit or limit monsters to depleting only particular stats (dementor takes away INT, POW, WIS.. Grim reaper depletes CON only.. etc)
+ * Acid can be repaired with varying degress of success based on the amount of destruction.. perhaps even a weapon durability system?
+
+ * If successful, remove the accessibility of immunity items for these attack_types
+ == new additions to existing skills ==
+ =smithing=
+ * repair acid damaged items
+ =missile weapons=
+ * implement a 'spell' like system to add more variety to applications of the skills
+ * Guided arrow
+ * multiple shot
+ * enchanted arrows (see hybrid items)
+ == hybrid items ==
+ * Swords that are also rods, so you can cast spells directly from them
+ * shields that also enable casting protective spells
+ == On attack abilities ==
+ * add the chance to trigger spells using melee skills, such as %10 chance to cast cause leprosy on stricking a monster
IP-Address : 59.167.121.117
Old Revision: http://wiki.metalforge.net/doku.php/server:scratchpad?rev=1382822546
New Revision: http://wiki.metalforge.net/doku.php/server:scratchpad
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