[Crossfire-wiki] [Crossfire DokuWiki] page changed: combat

no-reply_wiki at metalforge.org no-reply_wiki at metalforge.org
Sun Oct 27 03:42:51 CDT 2013


A page in your DokuWiki was added or changed. Here are the details:

Date        : 2013/10/27 03:42
User        : saru
Edit Summary: 

@@ -15,8 +15,9 @@
  
  
  ===== Attacking =====
  Combat can be thought of as a sequence of attacks. When attack is made, depending on the method of attack, an event occurs where the attacker delivers damage to the defender.  There are two forms of damage (which can occur simultaneously): Direct Damage which reduces the hp of a defender
+ 
  
  
  ==== Direct Damage ====
  Direct damage sequence of events:
@@ -24,20 +25,12 @@
    - A saving throw is made (in the case of a physical attack type, this is the defenders AC or dodge chance)
    - If the saving throw was successful the attack is cancelled
    - If the saving throw was unsuccessful, the attackers damage is calculated using the appropriate skill
    - The damage is reduced by the defenders 'resistance' or in the case of physical 'armour'
-   - The resultant damage is dealt to the defender by removing hp
-   - If the defenders hp drops below 1, the defender dies, and the attacker adds the exp of the defender to their total exp for the skill which made the killing blow. The defender also drops any items from their inventory (if a player, this is a gravestone) onto the floor.
+   - The resultant damage is dealt to the defender by removing hp or similar stat
  
- The following attack_types have direct damage properties
- [[attack_types:Physical]]
- [[attack_types:Weapon magic]]
- [[attack_types:Fire]]
- [[attack_types:Cold]]
- [[attack_types:Electricity]]
- [[attack_types:God power]]
- [[attack_types:Holy power]]
- [[attack_types:Ghost hit]]
+ ==== Death & Experience ====
+   - If the defenders hp drops below 1, the defender dies, and the attacker adds the exp of the defender to their total exp for the skill which made the killing blow. The defender also drops any items from their inventory (if a player, this is a gravestone) onto the floor.
  
  ==== Indirect Damage ====
  Indirect damage functions in a similar manner to direct damage, except it changes attributes of the defender (and attacker) other than hp to the advantage of the attacker. For example, paralyzing attacks stop movement, confusing attacks scramble movement and actions and life stealing provides hp to the attacker. The following attack_types have indirect damage properties
  


IP-Address  : 59.167.121.117
Old Revision: http://wiki.metalforge.net/doku.php/combat?rev=1382855260
New Revision: http://wiki.metalforge.net/doku.php/combat

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