[Crossfire-wiki] [Crossfire DokuWiki] page changed: diseases

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Tue Nov 4 06:30:12 CST 2014


A page in your DokuWiki was added or changed. Here are the details:

Date        : 2014/11/04 06:30
User        : saru
Edit Summary: fixed first paragraph readability and written as 3rd person.

@@ -1,10 +1,8 @@
  ====== Diseases ======
- Diseases are, well, diseases. They can be contagious or not, and can be contracted in a number of ways, and they vary greatly in their symptoms and dangerousness. Diseases have "levels". If you contract a disease and recover naturally, you're immune to that disease forever, provided the instance of the disease is of equal or lower level than your immunity. When cast as a spell, diseases's severity is level dependent. A 30th level cold is a LOT more severe than a level 2 cold. 
+ Diseases are, well, diseases. They can be contracted in a number of ways, and they vary greatly in their symptoms and dangerous-ness. Diseases can be contagious to everything or just to specific [[:races]]. [[:Characters]] should be careful casting diseases they are able to catch. When cast as a spell, part of a trap, or, an ailment caught from a monster, the source of the infection creates the level of the disease. A 30th level cold is a LOT more severe than a level 2 cold. Some diseases have a lifespan, and, if the monster or character that caught it survives naturally, they are immune to that disease forever, provided subsequent instances of the disease are equal or of a lower level than the source of the immunity. For example, you get a case of the flu cast by yourself at level 15. When you get over it, you're immune to any flu of level less than 16. When you become level 16 and cast the flu again, you are NOT immune. Spells such as "cure disease" or "restoration" will remove a disease, but will not grant immunity.
  
- For example, you get a case of the flu cast by yourself at level 15. When you get over it, you're immune to any flu of level less than 16. When you become level 16 and cast the flu again, you are NOT immune.
- 
- Diseases damage caused each round varies between 0 and the maximum listed. So you can inflict a MILD case of ebola, which would NOT kill a monster, or a severe one capable of killing it. Spells such as "cure disease" or "restoration" will remove a disease, but will not grant immunity.
+ A diseases damage caused each round varies between 0 and the maximum listed resulting in the possibility of creating a MILD case of ebola, which would NOT kill a monster, or a severe one capable of killing it. Some diseases get weaker over time. 
  
  [[:characters:Undead]] are NEVER affected by any disease.
  
  Any [[:classes:priests|priest]] [[:characters|player]] who is not [[:characters:attunement|PATH_DENIED_WOUNDING]] may learn and [[:spells|cast]]: cold, flu, typhoid, anthrax, leprosy


IP-Address  : 59.167.121.117
Old Revision: http://wiki.metalforge.net/doku.php/diseases?rev=1415102576
New Revision: http://wiki.metalforge.net/doku.php/diseases

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