[Crossfire-wiki] [Crossfire DokuWiki] page added: guides:equipment

no-reply_wiki at metalforge.org no-reply_wiki at metalforge.org
Thu Oct 2 22:18:22 CDT 2014


A page in your DokuWiki was added or changed. Here are the details:

Date        : 2014/10/02 22:18
User        : saru
Edit Summary: created

======Equipment======
=====Finding and inspecting equipment=====

After you have picked up items, you will want to know about their properties.

====Inspecting an Item====
To inspect an item simply click on it with the left mouse button. New players will want to know more about the items they pick up as some items may have magical properties or cursed (negative attributes and difficult to take off).

  * Guide to Inspecting items using a shop
  * Guide to Inspecting items using a scroll, wand or rod
  * Guide to Inspecting items using a skill

===Guide to Inspecting items using a shop===
New players should proceed to the northwestern (upper left) area of Scorn and look for the Magic Shop (magic shop).

<<insert screen grab of scorn magic shop>>

Stand on top of the tower and press the 'A'-key, that's how you enter most maps.

<<insert screen grab of magic shop entrance>>

Once inside the Magic Shop, you'll see the following: an altar (altar) for the detect magic spell, an altar (altar) for the detect curse spell, a table (id table) for the identify spell, a sign (sign) listing the store's inventory, a special teleporter (shop mat) for entering the buy/sell area, and the entrance/exit (oak door) back to Scorn.


The first thing to do is make use of the detect magic (altar) and detect curse altars (altar).

Detect Curse Altars
Position your character so they are standing directly on top of the detect curse altar
Drop the necessary coins by right clicking on them in your inventory window Note: a combination of any coin value may be used, as long as it all equals 25gp
The detect curse spell affects all items in your inventory
Check your inventory window, cursed items show up highlighted in red
detect curse - inventory screenshot
In the interest of saving time, move over to the other altar for detect magic
Detect Magic Altars
Position your character so they are standing directly on top of the detect magic altar
Drop the necessary coins by right clicking on them in your inventory window Note: a combination of any coin value may be used, as long as it all equals 10gp
The detect magic spell affects all items in your inventory
Check your inventory window, magical items show up highlighted in blue
detect magic - inventory screen shot
What if an item is both magical and cursed?
It appears highlighted in dark blue/purple
cursed and magical items - inventory screen shot

Now, enter the shop via the special teleporter (shop mat). Once inside the buy/sell area, any item that is dropped will be considered sold - immediately! Even if you drop an item by accident, it is considered sold. If you want it back, you will have to purchase it. Also, the money obtained for selling items is automatically added to your inventory.

Right-click on the items you wish to sell. This should include:

Cursed items (highlighted in red or dark blue/purple) - this way the cursed items don't litter other maps
Non-magical items that you don't plan on using (monster parts, weaker armour and weapons and other items)
Gems - not always necessary, depends on the number of magical items you have found and need to be identified
Now, exit the buy/sell area and proceed to the blue table in the lower corner. This is the identify table and it has a very different function when compared to the detect curse and detect magic altars. The 20gp required only identifies one item in your inventory - the top most (unidentified item) whether or not it's magical, cursed or normal.


More information will be available if you have identified it. You can identify items in 3 ways
  * Pay money on an altar of identification
  * Read a scroll of identify
  * Ready the appropriate [[:guides:skills#crafting]] skill
Identify Tables
Activating the identify table (id table) is similar to the other altars.

Position your character so they are standing directly on top of the identify table
Drop the necessary coins by right clicking on them in your inventory window. Note: a combination of any coin value may be used, as long as it all equals 20gp
The identify spell will be applied to the top-most, unidentified item in your inventory. Note: if you drop the equivalent of 40gp, then two items will be identified; 60gp for three items, and so on.
The message window will show the full stats of the identified item(s).
If all items are identified, you will see the message: You have nothing that needs identifying
Remember - pick up any left over change when you are done using the altars and table.

Upgrading Your EQ
Now it's time to upgrade your equipment, assuming that your race or class allows you to wear armour or wield a weapon.

Exit the Scorn Magic Shop and proceed to the east to the Armour Shop (armour shop).

Why the Armour Shop?

You need to protect your Hit Points as much as possible
A new character at this level does not have that many life points to spare
Monsters will always surround you and attack from all directions - no matter how fast you eliminate them with your better/stronger/faster weapon
Once inside the entry area...

Check the store inventory sign
See if there is body armour that is at least +1 (of course, +2 would be better, you might not be able to afford anything +3)
Find that armour in the shop in the buy/sell area
Compare AC, Armour and weight values - is it an improvement over your existing armour?
Armour Class: What modification is applied to the wearer's AC, which relates to how protected the character is from being hit by any attack. High values are better. A low AC value (even negative) are better.
Armour: What modification is applied to the wearer's Armour, which relates to wow much damage will be subtracted from successful hits made upon the character. This value ranges between 0 to 99%. High values are better.
Weight: How heavy the object is. The heavier the object, the more likely the wearer will experience arcane spell failure. This also has an effect on the wearer's movement and attack speed. Low values are better.
Check and see if you can afford it (price is based on your Charisma score) If you can - buy it; if not, move on to the next item
Depending on how much money you have left over, see if you can afford the following:
a shield
a helmet
gauntlets
If you still have any money left over, and your class or race allows you to wield a weapon - consider upgrading it.
Exit the Scorn Armour Shop and proceed to the west to the Weapon Shop (weapon shop).

Once inside the entry area..

Check the store inventory sign
See if there are any weapons that are at least +1 (of course, +2 would be better, you might not be able to afford anything +3)
Locate this weapon in the buy/sell area of the store
Compare the Damage, Weapon Speed and Weight values - is it an improvement over your existing armour?
Damage: The number of Hit Points subtracted from the target's total Hit Points per successful melee strike. High values are better.
Weapon Speed: Influences attack speed or rate. Low values are better.
Weight: How heavy the object is. The heavier the object, the more likely the wearer will experience arcane spell failure. This also has an effect on the wearer's movement and attack speed. Low values are better.
Check and see if you can afford it (price is based on your Charisma score) If you can - buy it; if not, move on to the next item
With your new equipment ready - head to the Newbie Tower.

Spellcasters
Notice how the walkthrough did not include how to purchase spell or prayer books?

The controversial answer...

That's because it's not recommended right now for a level 1 (almost level 2) character. Level up in physique first, and here's why:

Gives you more Hit Points so you can sustain more damage while you run away from monsters because you've run out of Spell or Grace Points
It's very frustrating to lose hard earned experience because a Goblin got lucky with an arrow right before you obliterate him with your spell
It's important to learn quick moment sequences and tactical retreats to avoid monster attacks while casting spells and to position yourself for effective spell delivery - this is only learned by sending your character into melee combat


IP-Address  : 59.167.121.117
Old Revision: none
New Revision: http://wiki.metalforge.net/doku.php/guides:equipment

-- 
This mail was generated by DokuWiki at
http://wiki.metalforge.net/



More information about the crossfire-wiki mailing list