[Crossfire-wiki] [Crossfire DokuWiki] page changed: guides:skills

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Thu Oct 2 23:27:32 CDT 2014


A page in your DokuWiki was added or changed. Here are the details:

Date        : 2014/10/02 23:27
User        : saru
Edit Summary: Moved mechanics into appropriate mechanics pages

@@ -15,10 +15,54 @@
  The main ones are magic, weapons, and praying. There are many more.
  Some you will use like this:
  use_skill alchemy
  Others, like praying, weapons, and magic are automatic.
+ 
+ 3.2.2 Experience
+ Accumulation of experience will result in increasing the level of the player's character. In a Crossfire game where skills are not present, experience is only gained for removing traps and killing monsters. A player will gain a new level when their experience total reaches a new amount in the hierarchy shown in the following table:
+ 
+ Relationship between experience and level for the first 10 levels.
+ 
+ Level	Experience
+ 1	0
+ 2	1,000
+ 3	2,000
+ 4	4,000
+ 5	8,000
+ 6	16,000
+ 7	32,000
+ 8	64,000
+ 9	125,000
+ 10	250,000
+ In the skills-based game, several kinds of experience exist. The score represents the "overall" proficiency of the player and is the sum of all the differing kinds of experience possessed.
+ 
+ The player accumulates experience into various "experience categories" according to their actions. Another way of putting this is that you become better at what you do most often and most successfully. For example, a player who kills monsters with incantations gains experience in casting incantations. A player who steals from creatures often will get better at stealing, and so on.
+ 
+ Each experience category will have a level assigned to it based on the amount of experience accumulated in it (using the same schedule shown in the table above.) Use the skills command to investigate which skills your character has and to see the level of ability you have in each experience category. See chapter 5 (Skills) for more information about skills and skill-based experience.
+ 
+ As an aside tip, monsters also are assigned a level of proficiency and may gain experience. The main way which monsters gain experience is by killing players! Beware going after a monster that has killed several players, it will be much more difficult to challenge!
  
  =====Combat=====
+ 3.2 Matters of life and death
+ 3.2.1 Attack system
+ Every time you make an attack, your attack is classified with one or more "attacktypes.". For example, an attack made with a ordinary sword results in the attack being made with the attack type of "physical." For another example, if a Mage attacks with a fireball spell the attack is made with the "magic" and "fire" attacktypes. In similar fashion, a defender may be protected, vulnerable, or immune to any attacktype.
+ 
+ Here is a summary of the attack system; in fact, its a bit more complicated.
+ 
+ Hitting an opponent
+ Several quantities are involved in determining whether an attack will hit its target. The attacker will hit if his Wc is less than or equal to the defender's Ac + 1D20 (Note: 1D20 is a random number between 1 and 20) or if the D20 gives a 20 (remember, both Wc and Ac improve as their value drops lower).
+ 
+ Damaging a hit opponent
+ Damages are randomly generated, with the magnitude of the random number being based on the attacker's Dam stat. If defender is immune to an attacktype in the attack, he receives no damage, if he's protected he receives half damage, if he's vulnerable to this kind of attacktype, he receives double damage. For physical attacks, the percent of your Arm (armour) value is subtracted from incoming damage. Some magic weapons can "slay" various races of creatures. If the weapon slays the defender, the attack damage is tripled.
+ 
+ 3.2.3 Calculation of selected secondary stats
+ Both the primary stats and level of the character will influence the secondary stats given below. In the skills-based game, the appropriate experience category is identified for purposes of determining which level is used in the calculation. In the non-skills game, the overall level is always used.
+ 
+ Note: categories are given for the default settings, and this can be changed by the server administrator
+ 
+ Refer to table primary stat effects if a quantity in a calculation is left unexplained.
+ 
+ 
  ==Attacking with weapons or fists.==
  If you want to physically strike a monster, all you need to do is run into him with your player, many times quickly. To do this best, you should learn the keyboard commands for running, and indeed, for moving in general. For moving with the keyboard:
    yku
    h l


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Old Revision: http://wiki.metalforge.net/doku.php/guides:skills?rev=1412301134
New Revision: http://wiki.metalforge.net/doku.php/guides:skills

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