[Crossfire-wiki] [Crossfire DokuWiki] page changed: guides:skills
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@@ -387,46 +387,9 @@
When you first begin the game, you will be unable to use any prayers because you have no god to grant them as yet.
Religions are acquired by praying at an altar. Any player with the praying skill may pray at an altar and become a devotee of that god. The various deities are very different from each other. Beginning players should probably choose either Mostrai or Valriel, and avoid Gaea and Rugilli. Temples for most of the religions are in the town Scorn, where you will appear after you choose a class.
====Crafting=====
- 4.5 Crafts
- As well as developing skills for killing things it is possible to become skilled in a few crafts to make your adventuring easier. A craft usually involves a workplace, into which you put some ingredients and make the desired item of your choice by using the appropriate skill.
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- For example for alchemy you use a cauldron, and for smithery you use a forge. You use alchemy to make potions, and smithery to make weapons and armour. Forges, tannery benches, jeweler's workbenches and similar workplaces can all be found in specially built buildings, where for a fee the owner will let you use their equipment.
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- 4.5.1 Alchemy
- The most widespread craft is alchemy. If you are new to crafts you are best off learning to use this skill before mastering any of the others. Alchemy can be used to make many different potions, dusts, and balms, both harmful and useful. You can use the harmful potions you make to throw at your enemies, and useful for drinking yourself. Everything you make can also be sold, so you can also earn some money :) . Once you get comfortable with alchemy you should find other craft skills easier to become proficient at as they work in a similar way.
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- To develop alchemy you first need to know the alchemy skill. Some players start off knowing it, so to find out if you have it or not type 'skills, and see if alchemy is listed as one of the skills. If you fail to find it you will have to learn if before you can proceed. The skill can be learnt like any other skill, from a skill scroll. A skill scroll can be bought in most alchemy shops, and learnt by applying it.
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- Now that you have the alchemy skill you can become experienced at it. You may think yourself a superhero, but as far as alchemy is concerned you are a complete novice. Should you attempt to make anything at this point you will most probably fail with the most disturbing effects.
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- Before you make things you need to become familiar with ingredients. That is done by identifying unidentified items that can be used in alchemy formulae using the alchemy skill. For example if you have an item that you think may be useful type "'use_skill alchemy" and see if it gets identified. If you are lucky you will have learnt your first alchemy experience! However you are still a long way off from making anything useful. It may be a good idea to bind "use_skill alchemy" to a key at this point so you don't have to keep typing it repeatedly.
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- Carry on identifying items until you reach level 10 in alchemy. It may take a long time, so it may be best to develop alchemy as a secondary skill as you are training one-handed or sorcery. Alternatively ingredients can be bought unidentified in bulk from most alchemy shops. This approach is very expensive, so unless you have good financial backing you are unlikely to get far.
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- As you identify the ingredients you may want to keep them, as they can come in useful as ingredients later on!
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- If you are now level 10 in the alchemy skill you can attempt to make some simple things. Before you get too enthusiastic I'll tell you right away that nothing you can make now will be of any use to you in the immediate future (except for maybe money?). To make something you will need to find a recipe. Recipes appear randomly in shops named "recipe:...", "cookbook:...", "lab book:..." or something similar. Recipes that appear in books like that are special, but more about that later.
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- Now that you have a recipe for something you can collect the ingredients. The easy formulae are those that only contain one ingredient. It can most likely be bought in an alchemy shop, so you should not need to venture far. Now you have everything you need to make an item. What you need next is access to a cauldron. If you are an alchemist you will already own one. Otherwise you can use one in a lab. Labs can be found attached to an alchemy shop, or otherwise.
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- Warning: If you choose to use your own caldron note that it may not last long, as alchemy failures happen to most starting alchemists, and some of them happen to be very destructive. You are also well advised to not attempt alchemy at home. It may seem like a good idea initially, as it is somewhere away from prying eyes and outside interference. Alchemy failures at home can potentially render your home unusable. You can consider yourself to have gotten away lightly if you do alchemy at home and all your belongings get burnt up, as if you are unfortunate enough to summon some monsters that are far more powerful than you, you will have a hard time exorcising them.
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- It is best to practice alchemy in a specially designated lab, be it in a guild, a shop, or another place where you can take precautions.
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- To make an item you should place the cauldron on the ground beneath you, and open it. Then drop the ingredients into the cauldron. Be careful to make sure that the ingredients that have count of more than one stack up together properly. For example stale mineral oil will not stack up with newly bought mineral oil, and so the alchemy will be doomed to failure before you start.
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- Then use the alchemy skill as you are standing above the cauldron. If you have done everything correctly and are lucky you will be left with your alchemy target in the cauldron. If you are left with slag or your ingredients simply disappear either you have done something wrong or you are simply unlucky. The more experienced you are the more likely you are to succeed in alchemy.
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- To increase the likely hood of a recipe not failing you should try to increase your luck, and alchemy level, and decrease the difficulty level of the recipe you are attempting. If the spell has failed you will experience failures of varying degrees, that depend on your Int, number of ingredients in the cauldron, length of ingredients in the cauldron, and enchantment on the cauldron. Quoting from the source code, "Using a bad device is *majorly* stupid". Therefore you are encouraged to find items that give luck bonus, become attuned to alchemy, and find yourself a Cauldron +5.
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- As you carry on making simple alchemy stuff you will level up in the skill a few times. By the time you reach level 30-50 you can try some of the medium level formulae. You will know them when you see them, as they are rare to find, and generally require an item or two that are hard to find. Most alchemists never progress beyond this stage, as it is hard and takes a long time. However, if you push on you will be rewarded. I'll give you a hint: a level 100 alchemist is able to produce potions that are rare and powerful. The recipes cannot be bought, but the books that contain them have to be found.
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- Alchemy can make you rich, alchemy can give you powerful items, and most importantly alchemy is fun! As I said earlier the recipes found in the books are special. Let me elaborate. There is a very large number of recipes that can produce items. The items that can be produced with alchemy have to be alchemy targets for some special formula. However, items used as ingredients can be anything you can lift and fit into a cauldron. Therefore you are welcome to experiment and find your own formulae. Before you busy yourself experimenting let me tell you that it can be dangerous, and you can never make money-using non-special formulae, as the universe would get out of balance and destroy your soul...
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- 4.5.2 Transmutation
- Finally I'd like to explain transmutation. It is not used in alchemy, but many recipes for other crafts use transmutations to generate the desired result. In a transmutation you have an item, add some more ingredients to it, and when you use the craft skill the extra items disappear, and the original item gains some properties. Therefore all non-special recipes you find still have to have the base item that will be transmuted.
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+ As well as developing skills for killing things it is possible to become skilled in a few crafts to make your adventuring easier. A craft usually involves a workplace, into which you put some ingredients and make the desired item of your choice by using the appropriate skill. For example for alchemy you use a cauldron, and for smithery you use a forge. You use alchemy to make potions, and smithery to make weapons and armour. Forges, tannery benches, jeweler's workbenches and similar workplaces can all be found in specially built buildings, where for a fee the owner will let you use their equipment. Crafts enable players to transmute an item, by combining ingredients and materials and utilising the appropriate craft skill, to add new properties to the original item. They also enable players to identify items more efficiently
+ ===Alchemy===
+ The most widespread craft is alchemy. If you are new to crafts you are best off learning to use this skill before mastering any of the others. Alchemy can be used to make many different potions, dusts, and balms, both harmful and useful. You can use the harmful potions you make to throw at your enemies, and useful for drinking yourself. Everything you make can also be sold, so you can also earn some money :) . Once you get comfortable with alchemy you should find other craft skills easier to become proficient at as they work in a similar way. For more information visit the [[:guides:alchemy_guide|Alchemy Guide]].
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