[Crossfire-wiki] [Crossfire DokuWiki] page changed: guides:playing_crossfire

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Sun Oct 5 08:06:14 CDT 2014


A page in your DokuWiki was added or changed. Here are the details:

Date        : 2014/10/05 08:06
User        : saru
Edit Summary: 

@@ -122,8 +122,9 @@
    - use an appropriate [[:guides:skills#crafting]] skill on the item
    - cast identify (e.g. '[[:player_commands#invoke]] identify), note this is a relatively high level spell
  
  For more information see [[:guides:equipment]] guide.
+ 
  
  
  ====Conversation====
  ===NPCs===
@@ -133,14 +134,14 @@
  
  ===Messages and Notices===
  There are many special items which can be found in Crossfire, of those shown below, the most important may be the signs.
  
-   * //Signs//: monument  rune of marking  sign - east  sign - west  sign Signs often have messages that might clue you in on quests and puzzles or even refer you to NPCs. It is your job as a player to make sure you read every sign to make sure you do not miss things.
-   * //Handles and Buttons//: button, big  button, small  handle  lever These items can often be manipulated to open up new areas of the map. In the case of handles, all a player must do is apply the handle. In the case of buttons, the player must move items over the button to "hold" it down. Some of the larger buttons may need very large items to be moved onto them, before they can be activated.
-   * //Gates and locked doors//: door  door door  guard gate  grate  grate  grate  iron gate  wall Gates are often tied to a handle or button and can only be opened by manipulating the the handle/button. Doors that are locked can either be smashed down by attacking the door, by using keys key  key which can be found throughout the game, or by picking the lock.
-   * //Pits//: trap door Pits can be doorways to new areas of the map too, but be careful, for you could fall down into a pit full of ghosts or dragons and not be able to get back out!
- Break away walls: earthwall  hedge Are a common occurrence in Crossfire. These type of walls can be "destroyed" by attacking them. Thus, sometimes it may be worth a player's time to test the walls of a map for "secret doors."
-   * //Fire walls//: bullet wall  large bullet wall  lightning wall  speedwall Will shoot missiles (including bullets, lightning, etc.) at players. Some firewalls can be destroyed while others cannot.
+   * //Signs//: Signs often have messages that might clue you in on quests and puzzles or even refer you to NPCs. It is your job as a player to make sure you read every sign to make sure you do not miss things.
+   * //Handles and Buttons//: These items can often be manipulated to open up new areas of the map. In the case of handles, all a player must do is apply the handle. In the case of buttons, the player must move items over the button to "hold" it down. Some of the larger buttons may need very large items to be moved onto them, before they can be activated.
+   * //Gates and locked doors//: Gates are often tied to a handle or button and can only be opened by manipulating the the handle/button. Doors that are locked can either be smashed down by attacking the door, by using keys key  key which can be found throughout the game, or by picking the lock.
+   * //Pits//: Pits can be doorways to new areas of the map too, but be careful, for you could fall down into a pit full of ghosts or dragons and not be able to get back out!
+   * //Break away walls//: Are a common occurrence in Crossfire. These type of walls can be "destroyed" by attacking them. Thus, sometimes it may be worth a player's time to test the walls of a map for "secret doors."
+   * //Fire walls//: Will shoot missiles (including bullets, lightning, etc.) at players. Some firewalls can be destroyed while others cannot.
    * //Spinners and Directors//: spinner  director These odd items will change the direction of any item flying over them, such as missile weapons and spells.
  
  ====Death --- the ultimate penalty?====
  Should your hit point total drop below 0 you will die. What happens next depends on how the game is compiled. If the NOT_PERMDEATH option is being used (this is the default) then your character (and all of his carried equipment at the instant of death) will appear in the last room the character applied a "bed of reality."


IP-Address  : 59.167.121.117
Old Revision: http://wiki.metalforge.net/doku.php/guides:playing_crossfire?rev=1412489352
New Revision: http://wiki.metalforge.net/doku.php/guides:playing_crossfire

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