[Crossfire-wiki] [Crossfire DokuWiki] page changed: user:saru:balance
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Wed Oct 8 09:31:18 CDT 2014
A page in your DokuWiki was added or changed. Here are the details:
Date : 2014/10/08 09:31
User : saru
Edit Summary:
@@ -186,8 +186,9 @@
===== Equipment=====
Equipment refers to items players use such as weapons and armour. Balance should occur around two main fields, how easy items are to find (method of finding equipment) and how powerful items are (based on the properties of the item).
+
====Method of finding equipment====
This section unpacks the current ways in which players can gain access to equipment and proposes an additional step to better identify which methodology a developer intends an item be associated with.
@@ -207,10 +208,12 @@
Map specific items are items that have been modified inside a map to grant new features (both positive and negative) to greatly enhance the speed and diversity of map making. These items present the biggest challenge in balance as they are more difficult to track. Some of these items should probably be 'god granted'. These items only vary by how map makers design them (no random variation)
- specific map based items
- specific monster drop
- One important aspect of crossfire is the diversity in equipment value. Items can appear quite similar but provide vastly different levels of power. Each of the mechanics for giving players access to equipment needs to provide useful items whilst not making highly powerful items too easy to find. Players should be forced to make decisions about equipment based on strengths and weaknesses as they perceive them. For example the use of negative resistances on items is a fantastic way to make that uber item still have situations where an alternate item is a better choice. The down side to this is that analyzing item value is extremely difficult for anything other than basic or simple items (e.g. a weapon with 10 damage is better than a weapon with 5 damage, when damage is the only attribute).
+ ===Potential Problems===
+ One important aspect of crossfire is the diversity in equipment value. Items can appear quite similar but provide vastly different levels of power. Each of the mechanics for giving players access to equipment needs to provide useful items whilst not making highly powerful items too easy to find. Players should be forced to make decisions about equipment based on strengths and weaknesses as they perceive them. For example the use of negative resistances on items is a fantastic way to make that uber item still have situations where an alternate item is a better choice. The down side to this is that analyzing item value is extremely difficult for anything other than basic or simple items (e.g. a weapon with 10 damage is better than a weapon with 5 damage, when damage is the only attribute). Therefore knowing which method to give an item is imperative in making sure that items are awarded for the right reasons. Currently this is well implemented in crossfire but has been created on an ad-hoc basis which limits ongoing development. It also has the effect a lot of items are 'map specific' and may be under utilised.
+ ===Suggestion===
Items should flag what the means of access is intended to avoid including items in random treasure when it is only intended to be offered upon completion of a specific challenge. It is probably simply whether the item is 'generic' and can be included in standard systems or is considered an 'artifact' and should only be used for specific applications such as completing a map or completing a complex crafted item. Artifacts should probably generally be 'god-given' and could be donated with a different background colour (like blessed items).
====Generic monster & random treasure loot====
Currently the game offers a specific set of items with various likelihoods for each to drop based on the treasurelist of that monster (or chest etc). This approach does allow for interesting diversity in what items players may encounter for some examples but also means that:
IP-Address : 59.167.121.117
Old Revision: http://wiki.metalforge.net/doku.php/user:saru:balance?rev=1412778369
New Revision: http://wiki.metalforge.net/doku.php/user:saru:balance
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