[Crossfire-wiki] [Crossfire DokuWiki] page added: skills:melee
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Sat Sep 6 22:40:49 CDT 2014
A page in your DokuWiki was added or changed. Here are the details:
Date : 2014/09/06 22:40
User : saru
Edit Summary: created - key page to explaining melee combat for players! Please review.
====== Melee Combat ======
This includes the combat skills not including missile combat.
A player must be in melee range (adjacent tile) to use these skills.
DPS (Damage per second) = Melee Damage * Character's Attack Speed * Chance to hit (WC/AC)
===== Character's Melee Damage =====
FIXME For each attacktype used:
Melee Damage = Weapon Damage + Item bonus to damage + ?? Characters Damage (Str bonus)??
===== Character's Attack Speed =====
A character's attack speed in combat is used to calculate the rate of attacks a player makes. It is based on the [[characters:dex]] bonus and the total character load based on [[characters:Carrying_load]] and total load being carried. The minimum weapon speed for a character is 0.05.
==== Combat general description ====
Characters Attack Speed (attacks per second) = ((1 + Dex Bonus) - (Weapon Speed / 20.0) + (Speed Bonus / 10.0) - ((Player's Current Carried Load/Player's Maximum Carry Capacity) x 0.2)) x 8.5 (server tick rate)
For example a weapon with weapon speed 8 on a character with 20 Dex and who carrying %50 of capacity load with no +speed =
Characters Attack Speed (attacks per second) = ((1 + 3) - (8 / 20.0) + (0 / 10.0) - ((0.5 x 0.2)) x 8 (server tick rate)
Characters Attack Speed (attacks per second) = (4 - 0.4 + 0 - .1) x 8.5 (server tick rate)
Characters Attack Speed (attacks per second) = 29.75
=== Dex Bonus ===
The improvement given by a players [[characters:Dex]] to their attack speed (Dex bonus) is:
^ Dex stat points ^ Dex Bonus ^
| 1 | -3 |
| 2 | -2 |
| 3 | -2 |
| 4 | -1 |
| 5 | -1 |
| 6 | -1 |
| 7 | 0 |
| 8 | 0 |
| 9 | 0 |
| 10 | 0 |
| 11 | 0 |
| 12 | 0 |
| 13 | 0 |
| 14 | 1 |
| 15 | 1 |
| 16 | 1 |
| 17 | 2 |
| 18 | 2 |
| 19 | 2 |
| 20 | 3 |
| 21 | 3 |
| 22 | 3 |
| 23 | 4 |
| 24 | 4 |
| 25 | 4 |
| 26 | 5 |
| 27 | 5 |
| 28 | 6 |
| 29 | 6 |
| 30 | 7 |
===== Character's Chance to Hit =====
FIXME
Chance to hit = Player's WC/Opponents AC * constant
===== Item comparison =====
FIXME How to determine overall damage.
IP-Address : 59.167.121.117
Old Revision: none
New Revision: http://wiki.metalforge.net/doku.php/skills:melee
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